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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__
#define __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__
#include "IMeshLoader.h"
#include "IVideoDriver.h"
#include "CSkinnedMesh.h"
namespace irr
{
namespace scene
{
//! Meshloader capable of loading Milkshape 3D files
class CMS3DMeshFileLoader : public IMeshLoader
{
public:
//! Constructor
CMS3DMeshFileLoader(video::IVideoDriver* driver);
//! returns true if the file might be loadable by this class
//! based on the file extension (e.g. ".bsp")
virtual bool isALoadableFileExtension(const io::path& filename) const;
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IReferenceCounted::drop() for more information.
virtual IAnimatedMesh* createMesh(io::IReadFile* file);
private:
core::stringc stripPathFromString(const core::stringc& inString, bool returnPath) const;
bool load(io::IReadFile* file);
video::IVideoDriver* Driver;
CSkinnedMesh* AnimatedMesh;
};
} // end namespace scene
} // end namespace irr
#endif
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