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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_IRR_MESH_WRITER_H_INCLUDED__
#define __IRR_IRR_MESH_WRITER_H_INCLUDED__
#include "IMeshWriter.h"
#include "S3DVertex.h"
#include "IVideoDriver.h"
#include "IFileSystem.h"
namespace irr
{
namespace io
{
class IXMLWriter;
}
namespace scene
{
class IMeshBuffer;
//! class to write meshes, implementing a IrrMesh (.irrmesh, .xml) writer
/** This writer implementation has been originally developed for irrEdit and then
merged out to the Irrlicht Engine */
class CIrrMeshWriter : public IMeshWriter
{
public:
CIrrMeshWriter(video::IVideoDriver* driver, io::IFileSystem* fs);
virtual ~CIrrMeshWriter();
//! Returns the type of the mesh writer
virtual EMESH_WRITER_TYPE getType() const;
//! writes a mesh
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE);
protected:
void writeBoundingBox(const core::aabbox3df& box);
void writeMeshBuffer(const scene::IMeshBuffer* buffer);
void writeMaterial(const video::SMaterial& material);
core::stringw getVectorAsStringLine(const core::vector3df& v) const;
core::stringw getVectorAsStringLine(const core::vector2df& v) const;
// member variables:
io::IFileSystem* FileSystem;
video::IVideoDriver* VideoDriver;
io::IXMLWriter* Writer;
};
} // end namespace
} // end namespace
#endif
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