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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CEmptySceneNode.h"
#include "ISceneManager.h"
namespace irr
{
namespace scene
{
//! constructor
CEmptySceneNode::CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
: ISceneNode(parent, mgr, id)
{
#ifdef _DEBUG
setDebugName("CEmptySceneNode");
#endif
setAutomaticCulling(scene::EAC_OFF);
}
//! pre render event
void CEmptySceneNode::OnRegisterSceneNode()
{
if (IsVisible)
SceneManager->registerNodeForRendering(this);
ISceneNode::OnRegisterSceneNode();
}
//! render
void CEmptySceneNode::render()
{
// do nothing
}
//! returns the axis aligned bounding box of this node
const core::aabbox3d<f32>& CEmptySceneNode::getBoundingBox() const
{
return Box;
}
//! Creates a clone of this scene node and its children.
ISceneNode* CEmptySceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
{
if (!newParent)
newParent = Parent;
if (!newManager)
newManager = SceneManager;
CEmptySceneNode* nb = new CEmptySceneNode(newParent,
newManager, ID);
nb->cloneMembers(this, newManager);
nb->Box = Box;
if ( newParent )
nb->drop();
return nb;
}
} // end namespace scene
} // end namespace irr
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