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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
#include "IParticleAffector.h"
namespace irr
{
namespace scene
{
//! A particle affector which fades out the particles.
class IParticleFadeOutAffector : public IParticleAffector
{
public:
//! Sets the targetColor, i.e. the color the particles will interpolate to over time.
virtual void setTargetColor( const video::SColor& targetColor ) = 0;
//! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
virtual void setFadeOutTime( u32 fadeOutTime ) = 0;
//! Gets the targetColor, i.e. the color the particles will interpolate to over time.
virtual const video::SColor& getTargetColor() const = 0;
//! Gets the time in milliseconds it takes for each particle to fade out.
virtual u32 getFadeOutTime() const = 0;
//! Get emitter type
virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; }
};
} // end namespace scene
} // end namespace irr
#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
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