1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
|
<html>
<head>
<title>Irrlicht Engine Tutorial</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
</head>
<body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
<br>
<table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
<tr>
<td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
<td bgcolor="#666699" width="100%">
<div align="center">
<div align="center"></div>
<div align="left"><b><font color="#FFFFFF">Tutorial 5.User Interface</font></b></div>
</div>
</td>
</tr>
<tr bgcolor="#eeeeff">
<td height="90" colspan="2">
<div align="left">
<p>This tutorial shows how to use the built in User Interface of the Irrlicht
Engine. It will give a brief overview and show how to create and use
windows, buttons, scroll bars, static texts and list boxes. </p>
<p>The program which is described here will look like this:</p>
<p align="center"><img src="../../media/005shot.jpg" width="259" height="204"><br>
</p>
</div>
</td>
</tr>
</table>
<br>
<table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
<tr>
<td bgcolor="#666699"> <div align="center"><b><font color="#FFFFFF"></font></b></div>
<b><font color="#FFFFFF">Lets start!</font></b></td>
</tr>
<tr>
<td height="90" bgcolor="#eeeeff" valign="top"> <div align="left">
<p>As always, we include the header files (conio and curses for getting
user input from the console), and use the irrlicht namespaces. We also
store a pointer to the Irrlicht device, a counter variable for changing
the creation position of a window, and a pointer to a listbox.</p>
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
<tr>
<td> <pre>#include <irrlicht.h>
#include <iostream><br>
using namespace irr;</pre>
<pre>using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;</pre>
<pre>#pragma comment(lib, "Irrlicht.lib")</pre>
<pre>IrrlichtDevice *device = 0;
s32 cnt = 0;
IGUIListBox* listbox = 0;
</pre></td>
</tr>
</table>
<p>The Event Receiver is not only capable of getting keyboard and mouse
input events, but also events of the graphical user interface (gui).
There are events for almost everything: Button click, Listbox selection
change, events that say that a element was hovered and so on. To be
able to react to some of these events, we create <br>
an event receiver. We only react to gui events, and if it's such an
event, we get the id of the caller (the gui element which caused the
event) and get the pointer to the gui environment. </p>
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
<tr>
<td> <pre>class MyEventReceiver : public IEventReceiver<br>{<br>public:<br> virtual bool OnEvent(const SEvent& event)<br> {<br> if (event.EventType == EET_GUI_EVENT)<br> {<br> s32 id = event.GUIEvent.Caller->getID();<br> IGUIEnvironment* env = device->getGUIEnvironment();</pre>
<pre> switch(event.GUIEvent.EventType)
{</pre>
</td>
</tr>
</table>
<p> If a scrollbar changed its scroll position, and it is 'our' scrollbar
(the one with id 104), then we change the <br>
transparency of all gui elements. This is a very easy task: There is
a skin object, in which all color settings are stored. We simply go
through all colors stored in the skin and change their alpha value.
</p>
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
<tr>
<td height="80"> <pre>case EGET_SCROLL_BAR_CHANGED:<br> if (id == 104)<br> {<br> s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();<br> <br> for (s32 i=0; i<EGDC_COUNT ; ++i)<br> {<br> SColor col = env->getSkin()->getColor((EGUI_DEFAULT_COLOR)i);<br> col.setAlpha(pos);<br> env->getSkin()->setColor((EGUI_DEFAULT_COLOR)i, col);<br> }<br> }<br>break;</pre></td>
</tr>
</table>
<p>If a button was clicked, it could be one of 'our' three buttons. If
it is the first, we shut down the engine.<br>
If it is the second, we create a little window with some text on it.
We also add a string to the list box to log<br>
what happened. And if it is the third button, we create a file open
dialog, and add also this as string to the list box.<br>
That's all for the event receiver.</p>
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
<tr>
<td>
<pre> case EGET_BUTTON_CLICKED:
if (id == 101)
{
device->closeDevice();
return true;
}</pre>
<pre> if (id == 102)
{
listbox->addItem(L"Window created");
cnt += 30;
if (cnt > 200)
cnt = 0;</pre>
<pre> IGUIWindow* window = env->addWindow(
rect<s32>(100 + cnt, 100 + cnt, 300 + cnt, 200 + cnt), <br> false, // modal?
L"Test window");</pre>
<pre> env->addStaticText(L"Please close me",
rect<s32>(35,35,140,50),
true, // border?,
false, // wordwrap?
window);
return true;
}</pre>
<pre> if (id == 103)
{
listbox->addItem(L"File open");
env->addFileOpenDialog(L"Please choose a file.");
return true;
}</pre>
<pre> break;
}
}
return false;
}
};</pre>
</td>
</tr>
</table>
<p>Ok, now for the more interesting part. First, create the Irrlicht device.
As in some examples before, we ask the user which driver he wants to
use for this example:</p>
</div>
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
<tr>
<td> <pre>int main()
{
// ask user for driver
video::E_DRIVER_TYPE driverType;
printf("Please select the driver you want for this example:\n"\<br> " (a) Direct3D 9.0c\n (b) Direct3D 8.1\n (c) OpenGL 1.5\n"\<br> " (d) Software Renderer\n (e) Apfelbaum Software Renderer\n"\<br> " (f) NullDevice\n (otherKey) exit\n\n");<br><br> char i;<br> std::cin >> i;<br>
switch(i)<br> {<br> case 'a': driverType = video::EDT_DIRECT3D9;break;<br> case 'b': driverType = video::EDT_DIRECT3D8;break;<br> case 'c': driverType = video::EDT_OPENGL; break;<br> case 'd': driverType = video::EDT_SOFTWARE; break;<br> case 'e': driverType = video::EDT_BURNINGSVIDEO;break;<br> case 'f': driverType = video::EDT_NULL; break;<br> default: return 1;<br> }
// create device and exit if creation failed
device = createDevice(driverType, core::dimension2d<s32>(640, 480));<br>
if (device == 0)
return 1;
</pre>
</td>
</tr>
</table>
<p>The creation was successful, now we set the event receiver and store
pointers to the driver and to the gui environment. </p>
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
<tr>
<td><pre>MyEventReceiver receiver;
device->setEventReceiver(&receiver);
device->setWindowCaption(L"Irrlicht Engine - User Inferface Demo");</pre>
<pre>video::IVideoDriver* driver = device->getVideoDriver();
IGUIEnvironment* env = device->getGUIEnvironment();
</pre>
</td>
</tr>
</table>
<p>We add three buttons. The first one closes the engine. The second creates
a window and the third opens a file open dialog. The third parameter is
the id of the button, with which we can easily identify the button in
the event receiver.</p>
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
<tr>
<td><pre>env->addButton(rect<s32>(10,240,100,270), 0, 101, L"Quit");<br>env->addButton(rect<s32>(10,280,100,320), 0, 102, L"New Window");<br>env->addButton(rect<s32>(10,330,100,370), 0, 103, L"File Open");</pre></td>
</tr>
</table>
<p> Now, we add a static text and a scrollbar, which modifies the transparency
of all gui elements. We set the maximum value of the scrollbar to 255,
because that's the maximal value for a color value.<br>
Then we create an other static text and a list box.</p>
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
<tr>
<td><pre>env->addStaticText(L"Transparent Control:", rect<s32>(150,20,350,40), true);<br>IGUIScrollBar* scrollbar = env->addScrollBar(true,
rect<s32>(150, 45, 350, 60), 0, 104);<br>scrollbar->setMax(255);</pre>
<pre>env->addStaticText(L"Logging ListBox:", rect<s32>(50,110,250,130), true);
listbox = env->addListBox(rect<s32>(50, 140, 250, 210));</pre></td>
</tr>
</table>
<br>
To make the font a little bit nicer, we load an external font and set it
as new font in the skin. An at last, we create a nice Irrlicht Engine logo
in the top left corner. <br>
<br>
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
<tr>
<td> <pre>IGUISkin* skin = env->getSkin();<br>IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");<br>if (font)<br> skin->setFont(font);</pre>
<pre>IGUIImage* img = env->addImage(<br> driver->getTexture("../../media/irrlichtlogoalpha.tga"),<br> position2d<int>(10,10));</pre></td>
</tr>
</table>
<p>That's all, we only have to draw everything.</p>
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
<tr>
<td>
<pre> while(device->run() && driver)<br> if (device->isWindowActive()) <br> {<br> driver->beginScene(true, true, SColor(0,122,65,171));
env->drawAll();
driver->endScene();
}
device->drop();</pre>
<pre> return 0;
}</pre>
</td>
</tr>
</table>
</td>
</tr>
</table>
<p> </p>
</body>
</html>
|