1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<title>Irrlicht 3D Engine: irr::scene Namespace Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
$(document).ready(initResizable);
</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { searchBox.OnSelectItem(0); });
</script>
</head>
<body>
<div id="top"><!-- do not remove this div! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td>
<td style="padding-left: 0.5em;">
<div id="projectname">Irrlicht 3D Engine
</div>
</td>
<td> <div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- Generated by Doxygen 1.7.5.1 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<script type="text/javascript" src="dynsections.js"></script>
</div>
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
initNavTree('namespaceirr_1_1scene.html','');
</script>
<div id="doc-content">
<div class="header">
<div class="summary">
<a href="#namespaces">Namespaces</a> |
<a href="#nested-classes">Classes</a> |
<a href="#typedef-members">Typedefs</a> |
<a href="#enum-members">Enumerations</a> |
<a href="#var-members">Variables</a> </div>
<div class="headertitle">
<div class="title">irr::scene Namespace Reference</div> </div>
</div>
<div class="contents">
<p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
<a href="#details">More...</a></p>
<h2><a name="namespaces"></a>
Namespaces</h2>
<ul>
<li>namespace <a class="el" href="namespaceirr_1_1scene_1_1quake3.html">quake3</a>
</ul>
<h2><a name="nested-classes"></a>
Classes</h2>
<ul>
<li>class <a class="el" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html">CDynamicMeshBuffer</a>
<li>class <a class="el" href="classirr_1_1scene_1_1_c_index_buffer.html">CIndexBuffer</a>
<li>class <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a>
<dl class="el"><dd class="mdescRight">Template implementation of the <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a> interface. <a href="classirr_1_1scene_1_1_c_mesh_buffer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_c_vertex_buffer.html">CVertexBuffer</a>
<li>class <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">IAnimatedMesh</a>
<dl class="el"><dd class="mdescRight">Interface for an animated mesh. <a href="classirr_1_1scene_1_1_i_animated_mesh.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html">IAnimatedMeshMD2</a>
<dl class="el"><dd class="mdescRight">Interface for using some special functions of MD2 meshes. <a href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html">IAnimatedMeshMD3</a>
<dl class="el"><dd class="mdescRight">Interface for using some special functions of MD3 meshes. <a href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a>
<dl class="el"><dd class="mdescRight">Scene node capable of displaying an animated mesh and its shadow. <a href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_animation_end_call_back.html">IAnimationEndCallBack</a>
<dl class="el"><dd class="mdescRight">Callback interface for catching events of ended animations. <a href="classirr_1_1scene_1_1_i_animation_end_call_back.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">IBillboardSceneNode</a>
<dl class="el"><dd class="mdescRight">A billboard scene node. <a href="classirr_1_1scene_1_1_i_billboard_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html">IBillboardTextSceneNode</a>
<dl class="el"><dd class="mdescRight">A billboard text scene node. <a href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">IBoneSceneNode</a>
<dl class="el"><dd class="mdescRight">Interface for bones used for skeletal animation. <a href="classirr_1_1scene_1_1_i_bone_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html">ICameraSceneNode</a>
<dl class="el"><dd class="mdescRight">Scene Node which is a (controlable) camera. <a href="classirr_1_1scene_1_1_i_camera_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">IColladaMeshWriter</a>
<dl class="el"><dd class="mdescRight">Interface for writing meshes. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_names.html">IColladaMeshWriterNames</a>
<dl class="el"><dd class="mdescRight">Callback interface to use custom names on collada writing. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer_names.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html">IColladaMeshWriterProperties</a>
<dl class="el"><dd class="mdescRight">Callback interface for properties which can be used to influence collada writing. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collision_callback.html">ICollisionCallback</a>
<dl class="el"><dd class="mdescRight">Callback interface for catching events of collisions. <a href="classirr_1_1scene_1_1_i_collision_callback.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html">IDummyTransformationSceneNode</a>
<dl class="el"><dd class="mdescRight">Dummy scene node for adding additional transformations to the scene graph. <a href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">IDynamicMeshBuffer</a>
<li>class <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html">IGeometryCreator</a>
<dl class="el"><dd class="mdescRight">Helper class for creating geometry on the fly. <a href="classirr_1_1scene_1_1_i_geometry_creator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_index_buffer.html">IIndexBuffer</a>
<li>class <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html">ILightManager</a>
<dl class="el"><dd class="mdescRight"><a class="el" href="classirr_1_1scene_1_1_i_light_manager.html" title="ILightManager provides an interface for user applications to manipulate the list of lights in the sce...">ILightManager</a> provides an interface for user applications to manipulate the list of lights in the scene. <a href="classirr_1_1scene_1_1_i_light_manager.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html">ILightSceneNode</a>
<dl class="el"><dd class="mdescRight">Scene node which is a dynamic light. <a href="classirr_1_1scene_1_1_i_light_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>
<dl class="el"><dd class="mdescRight">Class which holds the geometry of an object. <a href="classirr_1_1scene_1_1_i_mesh.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">IMeshBuffer</a>
<dl class="el"><dd class="mdescRight">Struct for holding a mesh with a single material. <a href="classirr_1_1scene_1_1_i_mesh_buffer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">IMeshCache</a>
<dl class="el"><dd class="mdescRight">The mesh cache stores already loaded meshes and provides an interface to them. <a href="classirr_1_1scene_1_1_i_mesh_cache.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html">IMeshLoader</a>
<dl class="el"><dd class="mdescRight">Class which is able to load an animated mesh from a file. <a href="classirr_1_1scene_1_1_i_mesh_loader.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">IMeshManipulator</a>
<dl class="el"><dd class="mdescRight">An interface for easy manipulation of meshes. <a href="classirr_1_1scene_1_1_i_mesh_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html">IMeshSceneNode</a>
<dl class="el"><dd class="mdescRight">A scene node displaying a static mesh. <a href="classirr_1_1scene_1_1_i_mesh_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_writer.html">IMeshWriter</a>
<dl class="el"><dd class="mdescRight">Interface for writing meshes. <a href="classirr_1_1scene_1_1_i_mesh_writer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_meta_triangle_selector.html">IMetaTriangleSelector</a>
<dl class="el"><dd class="mdescRight">Interface for making multiple triangle selectors work as one big selector. <a href="classirr_1_1scene_1_1_i_meta_triangle_selector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_affector.html">IParticleAffector</a>
<dl class="el"><dd class="mdescRight">A particle affector modifies particles. <a href="classirr_1_1scene_1_1_i_particle_affector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html">IParticleAnimatedMeshSceneNodeEmitter</a>
<dl class="el"><dd class="mdescRight">A particle emitter which emits particles from mesh vertices. <a href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html">IParticleAttractionAffector</a>
<dl class="el"><dd class="mdescRight">A particle affector which attracts or detracts particles. <a href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_box_emitter.html">IParticleBoxEmitter</a>
<dl class="el"><dd class="mdescRight">A particle emitter which emits particles from a box shaped space. <a href="classirr_1_1scene_1_1_i_particle_box_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_cylinder_emitter.html">IParticleCylinderEmitter</a>
<dl class="el"><dd class="mdescRight">A particle emitter which emits from a cylindrically shaped space. <a href="classirr_1_1scene_1_1_i_particle_cylinder_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html">IParticleEmitter</a>
<dl class="el"><dd class="mdescRight">A particle emitter for using with particle systems. <a href="classirr_1_1scene_1_1_i_particle_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html">IParticleFadeOutAffector</a>
<dl class="el"><dd class="mdescRight">A particle affector which fades out the particles. <a href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html">IParticleGravityAffector</a>
<dl class="el"><dd class="mdescRight">A particle affector which applies gravity to particles. <a href="classirr_1_1scene_1_1_i_particle_gravity_affector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_mesh_emitter.html">IParticleMeshEmitter</a>
<dl class="el"><dd class="mdescRight">A particle emitter which emits from vertices of a mesh. <a href="classirr_1_1scene_1_1_i_particle_mesh_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_ring_emitter.html">IParticleRingEmitter</a>
<dl class="el"><dd class="mdescRight">A particle emitter which emits particles along a ring shaped area. <a href="classirr_1_1scene_1_1_i_particle_ring_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_rotation_affector.html">IParticleRotationAffector</a>
<dl class="el"><dd class="mdescRight">A particle affector which rotates the particle system. <a href="classirr_1_1scene_1_1_i_particle_rotation_affector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_sphere_emitter.html">IParticleSphereEmitter</a>
<dl class="el"><dd class="mdescRight">A particle emitter which emits from a spherical space. <a href="classirr_1_1scene_1_1_i_particle_sphere_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html">IParticleSystemSceneNode</a>
<dl class="el"><dd class="mdescRight">A particle system scene node for creating snow, fire, exlosions, smoke... <a href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html">IQ3LevelMesh</a>
<dl class="el"><dd class="mdescRight">Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. <a href="classirr_1_1scene_1_1_i_q3_level_mesh.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_collision_manager.html">ISceneCollisionManager</a>
<dl class="el"><dd class="mdescRight">The Scene Collision Manager provides methods for performing collision tests and picking on scene nodes. <a href="classirr_1_1scene_1_1_i_scene_collision_manager.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_loader.html">ISceneLoader</a>
<dl class="el"><dd class="mdescRight">Class which can load a scene into the scene manager. <a href="classirr_1_1scene_1_1_i_scene_loader.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a>
<dl class="el"><dd class="mdescRight">The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff. <a href="classirr_1_1scene_1_1_i_scene_manager.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a>
<dl class="el"><dd class="mdescRight">Scene node interface. <a href="classirr_1_1scene_1_1_i_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a>
<dl class="el"><dd class="mdescRight">Animates a scene node. Can animate position, rotation, material, and so on. <a href="classirr_1_1scene_1_1_i_scene_node_animator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html">ISceneNodeAnimatorCameraFPS</a>
<dl class="el"><dd class="mdescRight">Special scene node animator for FPS cameras. <a href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_maya.html">ISceneNodeAnimatorCameraMaya</a>
<dl class="el"><dd class="mdescRight">Special scene node animator for Maya-style cameras. <a href="classirr_1_1scene_1_1_i_scene_node_animator_camera_maya.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">ISceneNodeAnimatorCollisionResponse</a>
<dl class="el"><dd class="mdescRight">Special scene node animator for doing automatic collision detection and response. <a href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html">ISceneNodeAnimatorFactory</a>
<dl class="el"><dd class="mdescRight">Interface for dynamic creation of scene node animators. <a href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html">ISceneNodeFactory</a>
<dl class="el"><dd class="mdescRight">Interface for dynamic creation of scene nodes. <a href="classirr_1_1scene_1_1_i_scene_node_factory.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html">ISceneUserDataSerializer</a>
<dl class="el"><dd class="mdescRight">Interface to read and write user data to and from .irr files. <a href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html">IShadowVolumeSceneNode</a>
<dl class="el"><dd class="mdescRight">Scene node for rendering a shadow volume into a stencil buffer. <a href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">ISkinnedMesh</a>
<dl class="el"><dd class="mdescRight">Interface for using some special functions of Skinned meshes. <a href="classirr_1_1scene_1_1_i_skinned_mesh.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_terrain_scene_node.html">ITerrainSceneNode</a>
<dl class="el"><dd class="mdescRight">A scene node for displaying terrain using the geo mip map algorithm. <a href="classirr_1_1scene_1_1_i_terrain_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_text_scene_node.html">ITextSceneNode</a>
<dl class="el"><dd class="mdescRight">A scene node for displaying 2d text at a position in three dimensional space. <a href="classirr_1_1scene_1_1_i_text_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_triangle_selector.html">ITriangleSelector</a>
<dl class="el"><dd class="mdescRight">Interface to return triangles with specific properties. <a href="classirr_1_1scene_1_1_i_triangle_selector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_vertex_buffer.html">IVertexBuffer</a>
<li>struct <a class="el" href="structirr_1_1scene_1_1_i_vertex_manipulator.html">IVertexManipulator</a>
<dl class="el"><dd class="mdescRight">Interface for vertex manipulators. <a href="structirr_1_1scene_1_1_i_vertex_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html">IVolumeLightSceneNode</a>
<li>struct <a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">SAnimatedMesh</a>
<dl class="el"><dd class="mdescRight">Simple implementation of the <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a> interface. <a href="structirr_1_1scene_1_1_s_animated_mesh.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_animation_info.html">SMD3AnimationInfo</a>
<li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_face.html">SMD3Face</a>
<dl class="el"><dd class="mdescRight">Triangle Index. <a href="structirr_1_1scene_1_1_s_m_d3_face.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_header.html">SMD3Header</a>
<dl class="el"><dd class="mdescRight">this holds the header info of the MD3 file <a href="structirr_1_1scene_1_1_s_m_d3_header.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh.html">SMD3Mesh</a>
<dl class="el"><dd class="mdescRight">Holding Frames Buffers and Tag Infos. <a href="structirr_1_1scene_1_1_s_m_d3_mesh.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html">SMD3MeshBuffer</a>
<dl class="el"><dd class="mdescRight">Holding Frame Data for a Mesh. <a href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_header.html">SMD3MeshHeader</a>
<dl class="el"><dd class="mdescRight">this holds the header info of an MD3 mesh section <a href="structirr_1_1scene_1_1_s_m_d3_mesh_header.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag.html">SMD3QuaternionTag</a>
<dl class="el"><dd class="mdescRight">hold a tag info for connecting meshes <a href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag_list.html">SMD3QuaternionTagList</a>
<dl class="el"><dd class="mdescRight">holds a associative list of named quaternions <a href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag_list.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_tex_coord.html">SMD3TexCoord</a>
<dl class="el"><dd class="mdescRight">Texture Coordinate. <a href="structirr_1_1scene_1_1_s_m_d3_tex_coord.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_vertex.html">SMD3Vertex</a>
<dl class="el"><dd class="mdescRight">Compressed Vertex Data. <a href="structirr_1_1scene_1_1_s_m_d3_vertex.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_mesh.html">SMesh</a>
<dl class="el"><dd class="mdescRight">Simple implementation of the <a class="el" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a> interface. <a href="structirr_1_1scene_1_1_s_mesh.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_particle.html">SParticle</a>
<dl class="el"><dd class="mdescRight">Struct for holding particle data. <a href="structirr_1_1scene_1_1_s_particle.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html">SSharedMeshBuffer</a>
<dl class="el"><dd class="mdescRight">Implementation of the <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a> interface with shared vertex list. <a href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">SSkinMeshBuffer</a>
<dl class="el"><dd class="mdescRight">A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime. <a href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_brightness_manipulator.html">SVertexColorBrightnessManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which adjusts the brightness by the given amount. <a href="classirr_1_1scene_1_1_s_vertex_color_brightness_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_contrast_brightness_manipulator.html">SVertexColorContrastBrightnessManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which adjusts the contrast by the given factor and brightness by a signed amount. <a href="classirr_1_1scene_1_1_s_vertex_color_contrast_brightness_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_contrast_manipulator.html">SVertexColorContrastManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which adjusts the contrast by the given factor. <a href="classirr_1_1scene_1_1_s_vertex_color_contrast_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_average_manipulator.html">SVertexColorDesaturateToAverageManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which desaturates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_average_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_lightness_manipulator.html">SVertexColorDesaturateToLightnessManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which desaturates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_lightness_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_luminance_manipulator.html">SVertexColorDesaturateToLuminanceManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which desaturates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_luminance_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_gamma_manipulator.html">SVertexColorGammaManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which adjusts the brightness by a gamma operation. <a href="classirr_1_1scene_1_1_s_vertex_color_gamma_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_interpolate_linear_manipulator.html">SVertexColorInterpolateLinearManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which interpolates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_interpolate_linear_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_interpolate_quadratic_manipulator.html">SVertexColorInterpolateQuadraticManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which interpolates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_interpolate_quadratic_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_invert_manipulator.html">SVertexColorInvertManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which invertes the RGB values. <a href="classirr_1_1scene_1_1_s_vertex_color_invert_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_scale_manipulator.html">SVertexColorScaleManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which scales the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_scale_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_set_alpha_manipulator.html">SVertexColorSetAlphaManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator to set the alpha value of the vertex color to a fixed value. <a href="classirr_1_1scene_1_1_s_vertex_color_set_alpha_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_set_manipulator.html">SVertexColorSetManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator to set color to a fixed color for all vertices. <a href="classirr_1_1scene_1_1_s_vertex_color_set_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_threshold_manipulator.html">SVertexColorThresholdManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator to set vertex color to one of two values depending on a given threshold. <a href="classirr_1_1scene_1_1_s_vertex_color_threshold_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_position_scale_along_normals_manipulator.html">SVertexPositionScaleAlongNormalsManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which scales the position of the vertex along the normals. <a href="classirr_1_1scene_1_1_s_vertex_position_scale_along_normals_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_position_scale_manipulator.html">SVertexPositionScaleManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which scales the position of the vertex. <a href="classirr_1_1scene_1_1_s_vertex_position_scale_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_position_transform_manipulator.html">SVertexPositionTransformManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which transforms the position of the vertex. <a href="classirr_1_1scene_1_1_s_vertex_position_transform_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_t_coords_scale_manipulator.html">SVertexTCoordsScaleManipulator</a>
<dl class="el"><dd class="mdescRight">Vertex manipulator which scales the TCoords of the vertex. <a href="classirr_1_1scene_1_1_s_vertex_t_coords_scale_manipulator.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html">SViewFrustum</a>
<dl class="el"><dd class="mdescRight">Defines the view frustum. That's the space visible by the camera. <a href="structirr_1_1scene_1_1_s_view_frustum.html#details">More...</a><br/></dl></ul>
<h2><a name="typedef-members"></a>
Typedefs</h2>
<ul>
<li>typedef <a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html">IParticleEmitter</a> <a class="el" href="namespaceirr_1_1scene.html#a719d36e28f832373a9aa9596bde0da89">IParticlePointEmitter</a>
<li>typedef <a class="el" href="classirr_1_1core_1_1list.html">core::list</a><br class="typebreak"/>
< <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a> * > <a class="el" href="namespaceirr_1_1scene.html#a4699e14043e59f91c454ffc13edd953c">ISceneNodeAnimatorList</a>
<dl class="el"><dd class="mdescRight">Typedef for list of scene node animators. <a href="#a4699e14043e59f91c454ffc13edd953c"></a><br/></dl><li>typedef <a class="el" href="classirr_1_1core_1_1list.html">core::list</a>< <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * > <a class="el" href="namespaceirr_1_1scene.html#ac141e7443ace16ce06c0a092c6fc4fbc">ISceneNodeList</a>
<dl class="el"><dd class="mdescRight">Typedef for list of scene nodes. <a href="#ac141e7443ace16ce06c0a092c6fc4fbc"></a><br/></dl><li>typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><br class="typebreak"/>
< <a class="el" href="structirr_1_1video_1_1_s3_d_vertex.html">video::S3DVertex</a> > <a class="el" href="namespaceirr_1_1scene.html#a76de145884afd2965d09c28d6bf89616">SMeshBuffer</a>
<dl class="el"><dd class="mdescRight">Standard meshbuffer. <a href="#a76de145884afd2965d09c28d6bf89616"></a><br/></dl><li>typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><br class="typebreak"/>
< <a class="el" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html">video::S3DVertex2TCoords</a> > <a class="el" href="namespaceirr_1_1scene.html#a0e95bd297e19ab7ab7160293b53b0584">SMeshBufferLightMap</a>
<dl class="el"><dd class="mdescRight">Meshbuffer with two texture coords per vertex, e.g. for lightmaps. <a href="#a0e95bd297e19ab7ab7160293b53b0584"></a><br/></dl><li>typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><br class="typebreak"/>
< <a class="el" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html">video::S3DVertexTangents</a> > <a class="el" href="namespaceirr_1_1scene.html#aa8137e76f0ada61f342d3de6cf07680a">SMeshBufferTangents</a>
<dl class="el"><dd class="mdescRight">Meshbuffer with vertices having tangents stored, e.g. for normal mapping. <a href="#aa8137e76f0ada61f342d3de6cf07680a"></a><br/></dl></ul>
<h2><a name="enum-members"></a>
Enumerations</h2>
<ul>
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61">E_ANIMATED_MESH_TYPE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a6f44a8730987c53332017ff74048acd0">EAMT_UNKNOWN</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a3b87f459cd5f287626c4fd9aaf729284">EAMT_MD2</a>,
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a58cbe2b4f04ce4cb05bd209259a88e49">EAMT_MD3</a>,
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aa5e0b4b1881d9e999cf7a7a1906e82f3">EAMT_OBJ</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2f02513e0a6ac2b377bf3a047c2a002d">EAMT_BSP</a>,
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a0ffa679fb212ad86cfce62c25feb2643">EAMT_3DS</a>,
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a5d30dfa5853b572ca852a57009ac5a39">EAMT_MY3D</a>,
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a97f8157a0c61e552ca83c93445895ec1">EAMT_LMTS</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2525eebcc0c30bffe5378c0e81a88fb6">EAMT_CSM</a>,
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aea718c6b9b8485a394a5ea9118584d35">EAMT_OCT</a>,
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61ad302cc4a5290c7ed6f4aecf3c6fad312">EAMT_MDL_HALFLIFE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a633362dee1f292db6e26ae9a029dbebc">EAMT_SKINNED</a>
<br/>
}
<dl class="el"><dd class="mdescRight">Possible types of (animated) meshes. <a href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">E_BONE_ANIMATION_MODE</a> { <a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801ad26c52974d12b0f95256af5f9ba11bde">EBAM_AUTOMATIC</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a49f9737e748ea0a6fe7e4a636edcdd1b">EBAM_ANIMATED</a>,
<a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a5cc55f24b347cbc72b22aff86eb3b18a">EBAM_UNANIMATED</a>,
<a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a44d54a6246d59a7ab11fc0c4c86ee7ab">EBAM_COUNT</a>
}
<dl class="el"><dd class="mdescRight">Enumeration for different bone animation modes. <a href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">E_BONE_SKINNING_SPACE</a> { <a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fba024fe7bb628e922486989ca66e294811">EBSS_LOCAL</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fbad73d241e222b6402d5e2064625d4823b">EBSS_GLOBAL</a>,
<a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fbad92dab44c392e53ca99dfdd2f0ccf790">EBSS_COUNT</a>
}
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> { <a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8caee6d32ea2b56461fe8b0706c91b10d86">EBT_NONE</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8caee6af56d004d0171bdd3f94968be5c9d">EBT_VERTEX</a>,
<a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8cac94c9bb193455a5a064f2757eb797bac">EBT_INDEX</a>,
<a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c">EBT_VERTEX_AND_INDEX</a>
}
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8">E_COLLADA_COLOR_SAMPLER</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a316a6699bbd75d46aaa6c84b24bf3d1b">ECCS_DIFFUSE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a307ed333fc9c8458252919d3e91cd049">ECCS_AMBIENT</a>,
<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a8244896d6a79bb4a8f9fdff35a53f69e">ECCS_EMISSIVE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a7783e491e21caa8574e7eb1b32e9eb31">ECCS_SPECULAR</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a9106443e64c9141cb0bb7d003603b5f8">ECCS_TRANSPARENT</a>,
<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a5d9100bd3a502fe5662089fc013e5bd7">ECCS_REFLECTIVE</a>
<br/>
}
<dl class="el"><dd class="mdescRight">Color names collada uses in it's color samplers. <a href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959">E_COLLADA_GEOMETRY_WRITING</a> { <a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959a48f7ed09f68367a679cc8f6d4fd63906">ECGI_PER_MESH</a>,
<a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959af2b6f3248808f3dbf81a7e707e508f65">ECGI_PER_MESH_AND_MATERIAL</a>
}
<dl class="el"><dd class="mdescRight">Control when geometry elements are created. <a href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7e">E_COLLADA_IRR_COLOR</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea46a948a882be4d21af671d4dff939a12">ECIC_NONE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eae1ff98b61069652418cc36e411de863c">ECIC_CUSTOM</a>,
<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eac230a09c9fc579cc1776baea37731329">ECIC_DIFFUSE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea1508a71bf85cb6f1303df8ae240cde75">ECIC_AMBIENT</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea212908c2b2af576861553e4b441ac7f3">ECIC_EMISSIVE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eae62f9539794fa526128ea1eed9840b7d">ECIC_SPECULAR</a>
<br/>
}
<dl class="el"><dd class="mdescRight">Irrlicht colors which can be mapped to E_COLLADA_COLOR_SAMPLER values. <a href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7e">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1">E_COLLADA_TECHNIQUE_FX</a> { <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1a69a2ffe63b7956eaedd3862f25d94d51">ECTF_BLINN</a>,
<a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1a48c8725416499c9909726e14f18c3fce">ECTF_PHONG</a>,
<a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1aef79736ffe4a0d7653644c7082061726">ECTF_LAMBERT</a>,
<a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1af21d6f4c2a62f9b3ae762c97808039aa">ECTF_CONSTANT</a>
}
<dl class="el"><dd class="mdescRight">Lighting models - more or less the way Collada categorizes materials. <a href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619">E_COLLADA_TRANSPARENT_FX</a> { <a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619a93b8dbd819a9860581193a60ed6155c6">ECOF_A_ONE</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619aeeb0b34217f227d32be4876aeeaaf70f">ECOF_RGB_ZERO</a> = 1
}
<dl class="el"><dd class="mdescRight">How to interpret the opacity in collada. <a href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9cce">E_CULLING_TYPE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9cceacf8b41fd7d45781cfb2eb7039ba6b09a">EAC_OFF</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9ccea28580fa38fb38096fdf29555d2488ff6">EAC_BOX</a> = 1,
<a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9ccea21aafa18a2103c249f1260ea2ba13774">EAC_FRUSTUM_BOX</a> = 2,
<a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9cceaa43d4737db36d4c34225155ec628e170">EAC_FRUSTUM_SPHERE</a> = 4,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9ccea8752dd77ac821c27fb25420ffd9ba76c">EAC_OCC_QUERY</a> = 8
<br/>
}
<dl class="el"><dd class="mdescRight">An enumeration for all types of automatic culling for built-in scene nodes. <a href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9cce">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbe">E_DEBUG_SCENE_TYPE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea25111b15f03bee9a99498737286916dc">EDS_OFF</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea19e56bb3d3b18134fa63e0529629b427">EDS_BBOX</a> = 1,
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea2713e470ee18ec9bfe40fdfb502f8b05">EDS_NORMALS</a> = 2,
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbeaa7664e189b8641ac54cf27f70f6d8144">EDS_SKELETON</a> = 4,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea349b086537ac770f09935af4e31d3f3e">EDS_MESH_WIRE_OVERLAY</a> = 8,
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea1def9e1b7d86e286b07a4b7179e6ed85">EDS_HALF_TRANSPARENCY</a> = 16,
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea0179a3df80ac09143dfffed0bd9e99d1">EDS_BBOX_BUFFERS</a> = 32,
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea80f38e42f1b8cf169e83f44092367bfe">EDS_BBOX_ALL</a> = EDS_BBOX | EDS_BBOX_BUFFERS,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea24ffe5e6e99d589b3c80181e7c7dd4e2">EDS_FULL</a> = 0xffffffff
<br/>
}
<dl class="el"><dd class="mdescRight">An enumeration for all types of debug data for built-in scene nodes (flags) <a href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbe">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> { <a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a6eaae9a4147dfc68ce11fa12b9ce3c0d">EHM_NEVER</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a52a4dd2fb6fe682da24de33bb59a7cf6">EHM_STATIC</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a9217fb955cf965a1fd48db5e492921fe">EHM_DYNAMIC</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a7a85a790b8f5fa3432a96f39f5a31e36">EHM_STREAM</a>
}
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314c">E_INTERPOLATION_MODE</a> { <a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314caba5f84c1ec6dc808bccdef643643fb66">EIM_CONSTANT</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314caeb0eee69d713313af0d1223d70da7b46">EIM_LINEAR</a>,
<a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314ca7c2057a6943b57b8adb3358b3b33bbdf">EIM_COUNT</a>
}
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a4a36461b5fa197ca3c6636c043413fa5">E_JOINT_UPDATE_ON_RENDER</a> { <a class="el" href="namespaceirr_1_1scene.html#a4a36461b5fa197ca3c6636c043413fa5a0f5945f06c8d8399203f155b797ce4a9">EJUOR_NONE</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a4a36461b5fa197ca3c6636c043413fa5a86ddaa95ce432966c492ecce52e98187">EJUOR_READ</a>,
<a class="el" href="namespaceirr_1_1scene.html#a4a36461b5fa197ca3c6636c043413fa5aaebc2a3dd56293692e21792ed59bbc0f">EJUOR_CONTROL</a>
}
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1d">E_MESH_WRITER_FLAGS</a> { <a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1daf2dfebddfd0a2cd2b558e23cb6a87464">EMWF_NONE</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1daee23ec8ad339e67c03c424d5adb94a66">EMWF_WRITE_LIGHTMAPS</a> = 0x1,
<a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1dac7c70ee80dc1a33aac68d317cb9c2cb7">EMWF_WRITE_COMPRESSED</a> = 0x2,
<a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1da06511a5df874b2b69a146e0bbcb70309">EMWF_WRITE_BINARY</a> = 0x4
}
<dl class="el"><dd class="mdescRight">flags configuring mesh writing <a href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1d">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b">E_PARTICLE_AFFECTOR_TYPE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010bac5e1a70b4a2cecc5bf29d35f1e38aac1">EPAT_NONE</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010ba90fb4c0dd7e58e7373b76596060402e1">EPAT_ATTRACT</a>,
<a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010baa6b5c24be100f9beeb20a096105149f4">EPAT_FADE_OUT</a>,
<a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010ba091fb685410e8b2134f7a81ae689ec5e">EPAT_GRAVITY</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010ba25ace022a9e33b02eb1faeb6fa526575">EPAT_ROTATE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010ba9241becabb2dc35e6c1a612a454433de">EPAT_SCALE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010ba3decef25f1986898147a12b259ed8573">EPAT_COUNT</a>
<br/>
}
<dl class="el"><dd class="mdescRight">Types of built in particle affectors. <a href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272b">E_PARTICLE_EMITTER_TYPE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272bafc201018448a1f3d89151f22c33c53c3">EPET_POINT</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272ba448cfefed583b0d3248414c8fb5a2e80">EPET_ANIMATED_MESH</a>,
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272baa97953394f59cabeea2c2dda9938d745">EPET_BOX</a>,
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272baa466f9d78fa14ace831342ebb76ad9e6">EPET_CYLINDER</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272ba5b78b795480a2f86f3ebe176e39da883">EPET_MESH</a>,
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272bae71cfa584d0b54671ba70bfd8dff8256">EPET_RING</a>,
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272ba0d46a5e3b07f6c8a4ebbdd6e9022dbf9">EPET_SPHERE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272bac8b95f0033334e772ff03434b099fb38">EPET_COUNT</a>
<br/>
}
<dl class="el"><dd class="mdescRight">Types of built in particle emitters. <a href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272b">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dc">E_PRIMITIVE_TYPE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca180689eadf794441c2c2dcd87462e203">EPT_POINTS</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca5e391340a0edd5f94b7e2a977637215c">EPT_LINE_STRIP</a>,
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaf54da57a43051cfc6e95185b38e86625">EPT_LINE_LOOP</a>,
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca1227c9648d4d9d7449ca1f959740b92b">EPT_LINES</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaef19e8b586de395af81c8cd9851a1b40">EPT_TRIANGLE_STRIP</a>,
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca7646edca10a2b18da4c0fd49cc8f11e4">EPT_TRIANGLE_FAN</a>,
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca237fc76e4b259febd27b4b84066ca581">EPT_TRIANGLES</a>,
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca534dcefd6a3db8c0d30e9af6e14b7800">EPT_QUAD_STRIP</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca727ed6957405bfa168dbdb910f0eb0da">EPT_QUADS</a>,
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcac8a1de1f2ebd41892e66f833e42bb260">EPT_POLYGON</a>,
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaf2708b13ed29bcc856624e9222755ef7">EPT_POINT_SPRITES</a>
<br/>
}
<dl class="el"><dd class="mdescRight">Enumeration for all primitive types there are. <a href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dc">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">E_SCENE_NODE_RENDER_PASS</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa1f79a46e7a41716dcae5c8dfe8d310bb">ESNRP_NONE</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa26f6af7911240e22003f327aef126053">ESNRP_CAMERA</a> = 1,
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa1390daf021e4354eb3dc8d5d46fb7dc0">ESNRP_LIGHT</a> = 2,
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fac41f4cb4900e84b9e55462089d0e3cb8">ESNRP_SKY_BOX</a> = 4,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa5ceee6e4bc2fab42c663b32018e276e8">ESNRP_AUTOMATIC</a> = 24,
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fad058b020ab42ad745cc03fe379148e1f">ESNRP_SOLID</a> = 8,
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fad3a1300505d0ab06133e25256b893b2b">ESNRP_TRANSPARENT</a> = 16,
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa3d134d3f703e328ab5798e5ff4a5c186">ESNRP_TRANSPARENT_EFFECT</a> = 32,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fadbc7353e3092974abaa4d063faa22421">ESNRP_SHADOW</a> = 64
<br/>
}
<dl class="el"><dd class="mdescRight">Enumeration for render passes. <a href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044">E_TERRAIN_PATCH_SIZE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044a94031c5146d368e0f634487093b5ae16">ETPS_9</a> = 9,
<a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044abe94d6195f435b8e08a38269e63af72e">ETPS_17</a> = 17,
<a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044adcad925a0a6f39b889909450a4b5b35c">ETPS_33</a> = 33,
<a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044aedfd2b84fad4913885601a09ab3b7f91">ETPS_65</a> = 65,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044af34ae7ee14ebe5bdd1e939afd3f17427">ETPS_129</a> = 129
<br/>
}
<dl class="el"><dd class="mdescRight">enumeration for patch sizes specifying the size of patches in the TerrainSceneNode <a href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19">EMD2_ANIMATION_TYPE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a35893ae58423c41dace23ad13e262e2c">EMAT_STAND</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19af240ef944e6e257ec369f87053c756e8">EMAT_RUN</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a2ff847d13f50b9ade089808df381bc42">EMAT_ATTACK</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a7ef3070606abf1d6529512a0540a376d">EMAT_PAIN_A</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a17fe910179f2ceb045b6c865421add5e">EMAT_PAIN_B</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a5e80f8bb897b8d5001a9741d60a34ae5">EMAT_PAIN_C</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ae405ebd94a9595eb0e5444eab4157aee">EMAT_JUMP</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a42b8468a0cb84cc5f9a3433618ac85c2">EMAT_FLIP</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ab193197927cc2408970e3039e6457309">EMAT_SALUTE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ab964cb1e2ac0ecdbd3ac30b58dfe717f">EMAT_FALLBACK</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a0de1308a8a0535299fa09df80ddc0338">EMAT_WAVE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19aac114a5c69f38d4f943145dd98929d95">EMAT_POINT</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a09269e097ca6a8ccd9052c06215d868c">EMAT_CROUCH_STAND</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a44aaa40b529734cc6e7025aed07be14b">EMAT_CROUCH_WALK</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19abfd3904fd08ebb548970b386fb075696">EMAT_CROUCH_ATTACK</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a461dbf65f5adde2d661bd514a7fd5c5a">EMAT_CROUCH_PAIN</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a2161f76bef818fde2619b74030ec86f0">EMAT_CROUCH_DEATH</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ac8c0d550c589fc801e9d24b87e3a489e">EMAT_DEATH_FALLBACK</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ab517f9cd7ef27068fa07c11cc6838949">EMAT_DEATH_FALLFORWARD</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ab25089817a141836f340f61ad1851b13">EMAT_DEATH_FALLBACKSLOW</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ab5a8ac059e08214f4a233afe0322da87">EMAT_BOOM</a>,
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a5fab9bcda993dba3607011f09f1b7c81">EMAT_COUNT</a>
<br/>
}
<dl class="el"><dd class="mdescRight">Types of standard md2 animations. <a href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3">EMD3_ANIMATION_TYPE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aea2a3f484bf90bdbd15062c6bf078ee8">EMD3_BOTH_DEATH_1</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a5715888218e5d4b683155b982e48063e">EMD3_BOTH_DEAD_1</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aa80262786b9b4584691f364c0147e5f0">EMD3_BOTH_DEATH_2</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a4b84ae0886caa53bd170f1314b53932d">EMD3_BOTH_DEAD_2</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aa3389d681b14944d1d47de34332df5f9">EMD3_BOTH_DEATH_3</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a06af8504d0a93bdc0c5e90b674405bdb">EMD3_BOTH_DEAD_3</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3af0d8fa0f224a5abd5e59d0830c30dd55">EMD3_TORSO_GESTURE</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a3cac7b5a0a450d4b9870b881990e3fa3">EMD3_TORSO_ATTACK_1</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ae76041acf2f0905b1501eabf0dff97af">EMD3_TORSO_ATTACK_2</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a598cc2a053eef5d9a094cec8a73d3af9">EMD3_TORSO_DROP</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ac31416567a53f0c831205268331e014d">EMD3_TORSO_RAISE</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3abbc46d060dd1f7248d08064feace53a5">EMD3_TORSO_STAND_1</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ac674330d53ed3b2d45053183c62aba10">EMD3_TORSO_STAND_2</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3abba0faa0b18d5ee1e27a2414a286d905">EMD3_LEGS_WALK_CROUCH</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a564e4b40b5067c51fd8eebc9f72f947f">EMD3_LEGS_WALK</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a657330b22d1843fd5b78d7805c36b606">EMD3_LEGS_RUN</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a79839fec176c5fad4410cd2e108736d7">EMD3_LEGS_BACK</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aae8bbb6fe2f686ca8ff41223b3e26a6f">EMD3_LEGS_SWIM</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aa2623f61b863c78fdba0cd4231fdd78e">EMD3_LEGS_JUMP_1</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a5d561e48b8510a7839738760ba299145">EMD3_LEGS_LAND_1</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a5d47ba16620e91b67449b2cc1cd56cf9">EMD3_LEGS_JUMP_2</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a6212569186f5f833fa919141079b55d4">EMD3_LEGS_LAND_2</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a8b907b79463323610ea63357157393dc">EMD3_LEGS_IDLE</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a55ee1d4bbaaaead8cdc59d19bee3a009">EMD3_LEGS_IDLE_CROUCH</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ada3d3b742eee02b2a30f8077dadde0ab">EMD3_LEGS_TURN</a>,
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a3a9b1ea6dbd3f7a93f66e124496fb6fc">EMD3_ANIMATION_COUNT</a>
<br/>
}
<dl class="el"><dd class="mdescRight">Animation list. <a href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29">eMD3Models</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a741d6ffd5463f56e54868b5927673df8">EMD3_HEAD</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a9a3073723f767bfea13f1d9f29272746">EMD3_UPPER</a>,
<a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29ad266a9d57ba0895dd9032f0fea066508">EMD3_LOWER</a>,
<a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a6404a8c5fcd65ef4ae7eeae5e90207dc">EMD3_WEAPON</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a522b4a637da7d32e380667b780d7d56a">EMD3_NUMMODELS</a>
<br/>
}
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4e">EMESH_WRITER_TYPE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4ea8f16d471fc5466a61e71c14158e7be3e">EMWT_IRR_MESH</a> = MAKE_IRR_ID('i','r','r','m'),
<a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4eab64eaf09eb12d2361e67066b86529ba8">EMWT_COLLADA</a> = MAKE_IRR_ID('c','o','l','l'),
<a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4ea8608bd1e505d53e6cc2e7c477b31d8a1">EMWT_STL</a> = MAKE_IRR_ID('s','t','l',0),
<a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4eae22b9ef8ea7befd1368d7b90bbe12992">EMWT_OBJ</a> = MAKE_IRR_ID('o','b','j',0),
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4ead00c87763ef520a5115e9920968c0108">EMWT_PLY</a> = MAKE_IRR_ID('p','l','y',0)
<br/>
}
<dl class="el"><dd class="mdescRight">An enumeration for all supported types of built-in mesh writers. <a href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4e">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19add5f15ecd6c0209d4e3d81a287ae9a66">ESNAT_FLY_CIRCLE</a> = 0,
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19af71dad2be8d964a88329d2727fb53b74">ESNAT_FLY_STRAIGHT</a>,
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19addc7e3bb5180f7087546ccab14dcc4ad">ESNAT_FOLLOW_SPLINE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a689aa5051e83b7f61a7abba85eb1be52">ESNAT_ROTATION</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a2f3e75035fbb3227189a0a3d8bcda993">ESNAT_TEXTURE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19abbafee6e6a120e26a6e1ed6bd3cbdc86">ESNAT_DELETION</a>,
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19af5889b6449faa50d3fabd005d4493490">ESNAT_COLLISION_RESPONSE</a>,
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19ae40c836272ace5bf243baaca72dba55c">ESNAT_CAMERA_FPS</a>,
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a851338028c38a91643f70d2a2e5ff8c4">ESNAT_CAMERA_MAYA</a>,
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a2bcfe4fb94550fadc4b1e79b8c0d6583">ESNAT_COUNT</a>,
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a070125dd5b3d35093f912dd3250253c6">ESNAT_UNKNOWN</a>,
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19ac54f052c7c7e45e68d7460c3706a3167">ESNAT_FORCE_32_BIT</a> = 0x7fffffff
<br/>
}
<dl class="el"><dd class="mdescRight">An enumeration for all types of built-in scene node animators. <a href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a> { <br/>
  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda1280c8093ea373c7a4e2a55300d875e7">ESNT_SCENE_MANAGER</a> = MAKE_IRR_ID('s','m','n','g'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda44d66f5c284aed4d0698d6854b6a72e3">ESNT_CUBE</a> = MAKE_IRR_ID('c','u','b','e'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda46ad007c8d7d278a6a3769714c5dacdb">ESNT_SPHERE</a> = MAKE_IRR_ID('s','p','h','r'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda65e7b71bf270e10f94d88bcab8cbf184">ESNT_TEXT</a> = MAKE_IRR_ID('t','e','x','t'),
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda80e25755278a5e89d190c9221f2bb181">ESNT_WATER_SURFACE</a> = MAKE_IRR_ID('w','a','t','r'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda699880de1c55e8ed4ae24b0e07df972a">ESNT_TERRAIN</a> = MAKE_IRR_ID('t','e','r','r'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bdac47a4c2ad206e916f080ad28faed7f3b">ESNT_SKY_BOX</a> = MAKE_IRR_ID('s','k','y','_'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda9bef60dbd27db262591c836beb472160">ESNT_SKY_DOME</a> = MAKE_IRR_ID('s','k','y','d'),
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda41e004ec85286fba1d14c00273df039e">ESNT_SHADOW_VOLUME</a> = MAKE_IRR_ID('s','h','d','w'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda1cbab0e001b2df07ef2a253434532a52">ESNT_OCTREE</a> = MAKE_IRR_ID('o','c','t','r'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda25998267ed8640ca0c432df23f1b71fe">ESNT_MESH</a> = MAKE_IRR_ID('m','e','s','h'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda73c87b4a418b0b7dc9d441cdf45f51e3">ESNT_LIGHT</a> = MAKE_IRR_ID('l','g','h','t'),
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda977d9500eeb4d4f23e5676a312367f57">ESNT_EMPTY</a> = MAKE_IRR_ID('e','m','t','y'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda1a0385665a70cacbf1c662e2f6a78759">ESNT_DUMMY_TRANSFORMATION</a> = MAKE_IRR_ID('d','m','m','y'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda117834c96690a72567a0a813708cf3b6">ESNT_CAMERA</a> = MAKE_IRR_ID('c','a','m','_'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda85e4b3fca8fceb3de9057e91926d2a5f">ESNT_BILLBOARD</a> = MAKE_IRR_ID('b','i','l','l'),
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda073d7fe9dfd49f24cb13bfae56d8d3b6">ESNT_ANIMATED_MESH</a> = MAKE_IRR_ID('a','m','s','h'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bdab027cde22a402f6f7f19eb714acf26a4">ESNT_PARTICLE_SYSTEM</a> = MAKE_IRR_ID('p','t','c','l'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda240e6f8e61816ea8f0cdf840b457734c">ESNT_Q3SHADER_SCENE_NODE</a> = MAKE_IRR_ID('q','3','s','h'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda9e1745f6f4b6772eb8b92de4436db5b6">ESNT_MD3_SCENE_NODE</a> = MAKE_IRR_ID('m','d','3','_'),
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda4dc59bfbe8afbb4d97bbbad1b356bea6">ESNT_VOLUME_LIGHT</a> = MAKE_IRR_ID('v','o','l','l'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda0f55e02501e38f435f1cca657983f933">ESNT_CAMERA_MAYA</a> = MAKE_IRR_ID('c','a','m','M'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bdacbc402c4f01adcc87f3f8e9c004bdcd6">ESNT_CAMERA_FPS</a> = MAKE_IRR_ID('c','a','m','F'),
<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda0c24ab203e5e0dc055f82fbca65d4f47">ESNT_UNKNOWN</a> = MAKE_IRR_ID('u','n','k','n'),
<br/>
  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bdaa61d9ba5a5ec51a33600f83fb8bd71f5">ESNT_ANY</a> = MAKE_IRR_ID('a','n','y','_')
<br/>
}
<dl class="el"><dd class="mdescRight">An enumeration for all types of built-in scene nodes. <a href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd">More...</a><br/></dl></ul>
<h2><a name="var-members"></a>
Variables</h2>
<ul>
<li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#ab585d23bc2a3d02cd368d8bfd0b1414a">ALLOW_ZWRITE_ON_TRANSPARENT</a> = "Allow_ZWrite_On_Transparent"
<dl class="el"><dd class="mdescRight">Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials. <a href="#ab585d23bc2a3d02cd368d8bfd0b1414a"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#afb3e3fc1668bd602189bab446801aa12">AutomaticCullingNames</a> []
<dl class="el"><dd class="mdescRight">Names for culling type. <a href="#afb3e3fc1668bd602189bab446801aa12"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a0a190773ebdbed9f134b17d496fc526a">B3D_LOADER_IGNORE_MIPMAP_FLAG</a> = "B3D_IgnoreMipmapFlag"
<dl class="el"><dd class="mdescRight">Flag to ignore the b3d file's mipmapping flag. <a href="#a0a190773ebdbed9f134b17d496fc526a"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15">B3D_TEXTURE_PATH</a> = "B3D_TexturePath"
<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in b3d loader. <a href="#acaad1f28c235751815637948cc845c15"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a578945909729ca194b0d44852aab8021">BoneAnimationModeNames</a> []
<dl class="el"><dd class="mdescRight">Names for bone animation modes. <a href="#a578945909729ca194b0d44852aab8021"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a157681b3ef101a801ce278e6f21de946">COLLADA_CREATE_SCENE_INSTANCES</a> = "COLLADA_CreateSceneInstances"
<dl class="el"><dd class="mdescRight">Name of the parameter specifying the COLLADA mesh loading mode. <a href="#a157681b3ef101a801ce278e6f21de946"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#aecf002b9e14bd101b455632e1c260a8d">CSM_TEXTURE_PATH</a> = "CSM_TexturePath"
<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in csm loader. <a href="#aecf002b9e14bd101b455632e1c260a8d"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a767a12984dbf7a4f0917993d748d1350">DEBUG_NORMAL_COLOR</a> = "DEBUG_Normal_Color"
<dl class="el"><dd class="mdescRight">Name of the parameter for setting the color of debug normals. <a href="#a767a12984dbf7a4f0917993d748d1350"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a19153395855d08302b70dcfa9247eb51">DEBUG_NORMAL_LENGTH</a> = "DEBUG_Normal_Length"
<dl class="el"><dd class="mdescRight">Name of the parameter for setting the length of debug normals. <a href="#a19153395855d08302b70dcfa9247eb51"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#afd6e025453e80983de80371dc56718ef">DMF_ALPHA_CHANNEL_REF</a> = "DMF_AlphaRef"
<dl class="el"><dd class="mdescRight">Name of the parameter for setting reference value of alpha in transparent materials. <a href="#afd6e025453e80983de80371dc56718ef"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#acdc1ddd0bfeb4118a5d8f3ea953717f6">DMF_FLIP_ALPHA_TEXTURES</a> = "DMF_FlipAlpha"
<dl class="el"><dd class="mdescRight">Name of the parameter for choose to flip or not tga files. <a href="#acdc1ddd0bfeb4118a5d8f3ea953717f6"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0">DMF_IGNORE_MATERIALS_DIRS</a> = "DMF_IgnoreMaterialsDir"
<dl class="el"><dd class="mdescRight">Name of the parameter for preserving DMF textures dir structure with built-in DMF loader. <a href="#ae996d826263cf504dd0260d0a096b0d0"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a2a6e8bd33eaec1815e3e16a59c269fb5">DMF_TEXTURE_PATH</a> = "DMF_TexturePath"
<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in DMF loader. <a href="#a2a6e8bd33eaec1815e3e16a59c269fb5"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a7a3f4a75d85bd2b3f6bc4dd58f3ce585">IRR_SCENE_MANAGER_IS_EDITOR</a> = "IRR_Editor"
<dl class="el"><dd class="mdescRight">Flag set as parameter when the scene manager is used as editor. <a href="#a7a3f4a75d85bd2b3f6bc4dd58f3ce585"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a1d81a2ac8866dfa4a0ff3bdece327f75">LMTS_TEXTURE_PATH</a> = "LMTS_TexturePath"
<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in lmts loader. <a href="#a1d81a2ac8866dfa4a0ff3bdece327f75"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a54eb9ea68ba13b4689444f8d34e338b9">MY3D_TEXTURE_PATH</a> = "MY3D_TexturePath"
<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in my3d loader. <a href="#a54eb9ea68ba13b4689444f8d34e338b9"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#afb0c389302c1e7ad39f83d558dbb2699">OBJ_LOADER_IGNORE_GROUPS</a> = "OBJ_IgnoreGroups"
<dl class="el"><dd class="mdescRight">Flag to avoid loading group structures in .obj files. <a href="#afb0c389302c1e7ad39f83d558dbb2699"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#ac7d5a31e2146062ddbde288115bb6c7b">OBJ_LOADER_IGNORE_MATERIAL_FILES</a> = "OBJ_IgnoreMaterialFiles"
<dl class="el"><dd class="mdescRight">Flag to avoid loading material .mtl file for .obj files. <a href="#ac7d5a31e2146062ddbde288115bb6c7b"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a12d0b16f969fdaaf7c2161a0c7152b54">OBJ_TEXTURE_PATH</a> = "OBJ_TexturePath"
<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in obj loader. <a href="#a12d0b16f969fdaaf7c2161a0c7152b54"></a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_header.html">irr::scene::SMD3Header</a> <a class="el" href="namespaceirr_1_1scene.html#a07dd78b051720258afc5f2e3f734d704">PACK_STRUCT</a>
<li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a1ce0e47158d68b401d23d833bc70bb86">ParticleAffectorTypeNames</a> []
<dl class="el"><dd class="mdescRight">Names for built in particle affectors. <a href="#a1ce0e47158d68b401d23d833bc70bb86"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#adf760b7abdec907704ec6190dfc0caba">ParticleEmitterTypeNames</a> []
<dl class="el"><dd class="mdescRight">Names for built in particle emitters. <a href="#adf760b7abdec907704ec6190dfc0caba"></a><br/></dl></ul>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
</div><hr/><h2>Typedef Documentation</h2>
<a class="anchor" id="a719d36e28f832373a9aa9596bde0da89"></a><!-- doxytag: member="irr::scene::IParticlePointEmitter" ref="a719d36e28f832373a9aa9596bde0da89" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html">IParticleEmitter</a> <a class="el" href="namespaceirr_1_1scene.html#a719d36e28f832373a9aa9596bde0da89">irr::scene::IParticlePointEmitter</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Definition at line <a class="el" href="_i_particle_emitter_8h_source.html#l00122">122</a> of file <a class="el" href="_i_particle_emitter_8h_source.html">IParticleEmitter.h</a>.</p>
</div>
</div>
<a class="anchor" id="a4699e14043e59f91c454ffc13edd953c"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorList" ref="a4699e14043e59f91c454ffc13edd953c" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classirr_1_1core_1_1list.html">core::list</a><<a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a>*> <a class="el" href="namespaceirr_1_1scene.html#a4699e14043e59f91c454ffc13edd953c">irr::scene::ISceneNodeAnimatorList</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Typedef for list of scene node animators. </p>
<p>Definition at line <a class="el" href="_i_scene_node_8h_source.html#l00030">30</a> of file <a class="el" href="_i_scene_node_8h_source.html">ISceneNode.h</a>.</p>
</div>
</div>
<a class="anchor" id="ac141e7443ace16ce06c0a092c6fc4fbc"></a><!-- doxytag: member="irr::scene::ISceneNodeList" ref="ac141e7443ace16ce06c0a092c6fc4fbc" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classirr_1_1core_1_1list.html">core::list</a><<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a>*> <a class="el" href="namespaceirr_1_1scene.html#ac141e7443ace16ce06c0a092c6fc4fbc">irr::scene::ISceneNodeList</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Typedef for list of scene nodes. </p>
<p>Definition at line <a class="el" href="_i_scene_node_8h_source.html#l00025">25</a> of file <a class="el" href="_i_scene_node_8h_source.html">ISceneNode.h</a>.</p>
</div>
</div>
<a class="anchor" id="a76de145884afd2965d09c28d6bf89616"></a><!-- doxytag: member="irr::scene::SMeshBuffer" ref="a76de145884afd2965d09c28d6bf89616" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><<a class="el" href="structirr_1_1video_1_1_s3_d_vertex.html">video::S3DVertex</a>> <a class="el" href="namespaceirr_1_1scene.html#a76de145884afd2965d09c28d6bf89616">irr::scene::SMeshBuffer</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Standard meshbuffer. </p>
<p>Definition at line <a class="el" href="_c_mesh_buffer_8h_source.html#l00291">291</a> of file <a class="el" href="_c_mesh_buffer_8h_source.html">CMeshBuffer.h</a>.</p>
</div>
</div>
<a class="anchor" id="a0e95bd297e19ab7ab7160293b53b0584"></a><!-- doxytag: member="irr::scene::SMeshBufferLightMap" ref="a0e95bd297e19ab7ab7160293b53b0584" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><<a class="el" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html">video::S3DVertex2TCoords</a>> <a class="el" href="namespaceirr_1_1scene.html#a0e95bd297e19ab7ab7160293b53b0584">irr::scene::SMeshBufferLightMap</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Meshbuffer with two texture coords per vertex, e.g. for lightmaps. </p>
<p>Definition at line <a class="el" href="_c_mesh_buffer_8h_source.html#l00293">293</a> of file <a class="el" href="_c_mesh_buffer_8h_source.html">CMeshBuffer.h</a>.</p>
</div>
</div>
<a class="anchor" id="aa8137e76f0ada61f342d3de6cf07680a"></a><!-- doxytag: member="irr::scene::SMeshBufferTangents" ref="aa8137e76f0ada61f342d3de6cf07680a" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><<a class="el" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html">video::S3DVertexTangents</a>> <a class="el" href="namespaceirr_1_1scene.html#aa8137e76f0ada61f342d3de6cf07680a">irr::scene::SMeshBufferTangents</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Meshbuffer with vertices having tangents stored, e.g. for normal mapping. </p>
<p>Definition at line <a class="el" href="_c_mesh_buffer_8h_source.html#l00295">295</a> of file <a class="el" href="_c_mesh_buffer_8h_source.html">CMeshBuffer.h</a>.</p>
</div>
</div>
<hr/><h2>Enumeration Type Documentation</h2>
<a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61"></a><!-- doxytag: member="irr::scene::E_ANIMATED_MESH_TYPE" ref="a2fc85a64604521ca063f1881b5dd1c61" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61">irr::scene::E_ANIMATED_MESH_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Possible types of (animated) meshes. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a6f44a8730987c53332017ff74048acd0"></a><!-- doxytag: member="EAMT_UNKNOWN" ref="a2fc85a64604521ca063f1881b5dd1c61a6f44a8730987c53332017ff74048acd0" args="" -->EAMT_UNKNOWN</em> </td><td>
<p>Unknown animated mesh type. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a3b87f459cd5f287626c4fd9aaf729284"></a><!-- doxytag: member="EAMT_MD2" ref="a2fc85a64604521ca063f1881b5dd1c61a3b87f459cd5f287626c4fd9aaf729284" args="" -->EAMT_MD2</em> </td><td>
<p>Quake 2 MD2 model file. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a58cbe2b4f04ce4cb05bd209259a88e49"></a><!-- doxytag: member="EAMT_MD3" ref="a2fc85a64604521ca063f1881b5dd1c61a58cbe2b4f04ce4cb05bd209259a88e49" args="" -->EAMT_MD3</em> </td><td>
<p>Quake 3 MD3 model file. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61aa5e0b4b1881d9e999cf7a7a1906e82f3"></a><!-- doxytag: member="EAMT_OBJ" ref="a2fc85a64604521ca063f1881b5dd1c61aa5e0b4b1881d9e999cf7a7a1906e82f3" args="" -->EAMT_OBJ</em> </td><td>
<p>Maya .obj static model. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a2f02513e0a6ac2b377bf3a047c2a002d"></a><!-- doxytag: member="EAMT_BSP" ref="a2fc85a64604521ca063f1881b5dd1c61a2f02513e0a6ac2b377bf3a047c2a002d" args="" -->EAMT_BSP</em> </td><td>
<p>Quake 3 .bsp static Map. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a0ffa679fb212ad86cfce62c25feb2643"></a><!-- doxytag: member="EAMT_3DS" ref="a2fc85a64604521ca063f1881b5dd1c61a0ffa679fb212ad86cfce62c25feb2643" args="" -->EAMT_3DS</em> </td><td>
<p>3D Studio .3ds file </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a5d30dfa5853b572ca852a57009ac5a39"></a><!-- doxytag: member="EAMT_MY3D" ref="a2fc85a64604521ca063f1881b5dd1c61a5d30dfa5853b572ca852a57009ac5a39" args="" -->EAMT_MY3D</em> </td><td>
<p>My3D Mesh, the file format by Zhuck Dimitry. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a97f8157a0c61e552ca83c93445895ec1"></a><!-- doxytag: member="EAMT_LMTS" ref="a2fc85a64604521ca063f1881b5dd1c61a97f8157a0c61e552ca83c93445895ec1" args="" -->EAMT_LMTS</em> </td><td>
<p>Pulsar LMTools .lmts file. This Irrlicht loader was written by Jonas Petersen. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a2525eebcc0c30bffe5378c0e81a88fb6"></a><!-- doxytag: member="EAMT_CSM" ref="a2fc85a64604521ca063f1881b5dd1c61a2525eebcc0c30bffe5378c0e81a88fb6" args="" -->EAMT_CSM</em> </td><td>
<p>Cartography Shop .csm file. This loader was created by Saurav Mohapatra. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61aea718c6b9b8485a394a5ea9118584d35"></a><!-- doxytag: member="EAMT_OCT" ref="a2fc85a64604521ca063f1881b5dd1c61aea718c6b9b8485a394a5ea9118584d35" args="" -->EAMT_OCT</em> </td><td>
<p>.oct file for Paul Nette's FSRad or from Murphy McCauley's Blender .oct exporter. </p>
<p>The oct file format contains 3D geometry and lightmaps and can be loaded directly by Irrlicht </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61ad302cc4a5290c7ed6f4aecf3c6fad312"></a><!-- doxytag: member="EAMT_MDL_HALFLIFE" ref="a2fc85a64604521ca063f1881b5dd1c61ad302cc4a5290c7ed6f4aecf3c6fad312" args="" -->EAMT_MDL_HALFLIFE</em> </td><td>
<p>Halflife MDL model file. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a633362dee1f292db6e26ae9a029dbebc"></a><!-- doxytag: member="EAMT_SKINNED" ref="a2fc85a64604521ca063f1881b5dd1c61a633362dee1f292db6e26ae9a029dbebc" args="" -->EAMT_SKINNED</em> </td><td>
<p>generic skinned mesh </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_animated_mesh_8h_source.html#l00016">16</a> of file <a class="el" href="_i_animated_mesh_8h_source.html">IAnimatedMesh.h</a>.</p>
</div>
</div>
<a class="anchor" id="a318162c0a3aad1cf228ed7daddd44801"></a><!-- doxytag: member="irr::scene::E_BONE_ANIMATION_MODE" ref="a318162c0a3aad1cf228ed7daddd44801" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">irr::scene::E_BONE_ANIMATION_MODE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Enumeration for different bone animation modes. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a318162c0a3aad1cf228ed7daddd44801ad26c52974d12b0f95256af5f9ba11bde"></a><!-- doxytag: member="EBAM_AUTOMATIC" ref="a318162c0a3aad1cf228ed7daddd44801ad26c52974d12b0f95256af5f9ba11bde" args="" -->EBAM_AUTOMATIC</em> </td><td>
<p>The bone is usually animated, unless it's parent is not animated. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a318162c0a3aad1cf228ed7daddd44801a49f9737e748ea0a6fe7e4a636edcdd1b"></a><!-- doxytag: member="EBAM_ANIMATED" ref="a318162c0a3aad1cf228ed7daddd44801a49f9737e748ea0a6fe7e4a636edcdd1b" args="" -->EBAM_ANIMATED</em> </td><td>
<p>The bone is animated by the skin, if it's parent is not animated then animation will resume from this bone onward. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a318162c0a3aad1cf228ed7daddd44801a5cc55f24b347cbc72b22aff86eb3b18a"></a><!-- doxytag: member="EBAM_UNANIMATED" ref="a318162c0a3aad1cf228ed7daddd44801a5cc55f24b347cbc72b22aff86eb3b18a" args="" -->EBAM_UNANIMATED</em> </td><td>
<p>The bone is not animated by the skin. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a318162c0a3aad1cf228ed7daddd44801a44d54a6246d59a7ab11fc0c4c86ee7ab"></a><!-- doxytag: member="EBAM_COUNT" ref="a318162c0a3aad1cf228ed7daddd44801a44d54a6246d59a7ab11fc0c4c86ee7ab" args="" -->EBAM_COUNT</em> </td><td>
<p>Not an animation mode, just here to count the available modes. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00016">16</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>
</div>
</div>
<a class="anchor" id="a47bfc785c34c953f926c920cd13ba1fb"></a><!-- doxytag: member="irr::scene::E_BONE_SKINNING_SPACE" ref="a47bfc785c34c953f926c920cd13ba1fb" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">irr::scene::E_BONE_SKINNING_SPACE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a47bfc785c34c953f926c920cd13ba1fba024fe7bb628e922486989ca66e294811"></a><!-- doxytag: member="EBSS_LOCAL" ref="a47bfc785c34c953f926c920cd13ba1fba024fe7bb628e922486989ca66e294811" args="" -->EBSS_LOCAL</em> </td><td>
<p>local skinning, standard </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a47bfc785c34c953f926c920cd13ba1fbad73d241e222b6402d5e2064625d4823b"></a><!-- doxytag: member="EBSS_GLOBAL" ref="a47bfc785c34c953f926c920cd13ba1fbad73d241e222b6402d5e2064625d4823b" args="" -->EBSS_GLOBAL</em> </td><td>
<p>global skinning </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a47bfc785c34c953f926c920cd13ba1fbad92dab44c392e53ca99dfdd2f0ccf790"></a><!-- doxytag: member="EBSS_COUNT" ref="a47bfc785c34c953f926c920cd13ba1fbad92dab44c392e53ca99dfdd2f0ccf790" args="" -->EBSS_COUNT</em> </td><td>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00032">32</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>
</div>
</div>
<a class="anchor" id="a8f59a89ffef0ad8e5b2c2cb874a93e8c"></a><!-- doxytag: member="irr::scene::E_BUFFER_TYPE" ref="a8f59a89ffef0ad8e5b2c2cb874a93e8c" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8c">irr::scene::E_BUFFER_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a8f59a89ffef0ad8e5b2c2cb874a93e8caee6d32ea2b56461fe8b0706c91b10d86"></a><!-- doxytag: member="EBT_NONE" ref="a8f59a89ffef0ad8e5b2c2cb874a93e8caee6d32ea2b56461fe8b0706c91b10d86" args="" -->EBT_NONE</em> </td><td>
<p>Does not change anything. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a8f59a89ffef0ad8e5b2c2cb874a93e8caee6af56d004d0171bdd3f94968be5c9d"></a><!-- doxytag: member="EBT_VERTEX" ref="a8f59a89ffef0ad8e5b2c2cb874a93e8caee6af56d004d0171bdd3f94968be5c9d" args="" -->EBT_VERTEX</em> </td><td>
<p>Change the vertex mapping. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a8f59a89ffef0ad8e5b2c2cb874a93e8cac94c9bb193455a5a064f2757eb797bac"></a><!-- doxytag: member="EBT_INDEX" ref="a8f59a89ffef0ad8e5b2c2cb874a93e8cac94c9bb193455a5a064f2757eb797bac" args="" -->EBT_INDEX</em> </td><td>
<p>Change the index mapping. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c"></a><!-- doxytag: member="EBT_VERTEX_AND_INDEX" ref="a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" args="" -->EBT_VERTEX_AND_INDEX</em> </td><td>
<p>Change both vertex and index mapping to the same value. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_e_hardware_buffer_flags_8h_source.html#l00028">28</a> of file <a class="el" href="_e_hardware_buffer_flags_8h_source.html">EHardwareBufferFlags.h</a>.</p>
</div>
</div>
<a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8"></a><!-- doxytag: member="irr::scene::E_COLLADA_COLOR_SAMPLER" ref="a6204218341c6b449d879cd8367b2f8d8" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8">irr::scene::E_COLLADA_COLOR_SAMPLER</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Color names collada uses in it's color samplers. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a316a6699bbd75d46aaa6c84b24bf3d1b"></a><!-- doxytag: member="ECCS_DIFFUSE" ref="a6204218341c6b449d879cd8367b2f8d8a316a6699bbd75d46aaa6c84b24bf3d1b" args="" -->ECCS_DIFFUSE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a307ed333fc9c8458252919d3e91cd049"></a><!-- doxytag: member="ECCS_AMBIENT" ref="a6204218341c6b449d879cd8367b2f8d8a307ed333fc9c8458252919d3e91cd049" args="" -->ECCS_AMBIENT</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a8244896d6a79bb4a8f9fdff35a53f69e"></a><!-- doxytag: member="ECCS_EMISSIVE" ref="a6204218341c6b449d879cd8367b2f8d8a8244896d6a79bb4a8f9fdff35a53f69e" args="" -->ECCS_EMISSIVE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a7783e491e21caa8574e7eb1b32e9eb31"></a><!-- doxytag: member="ECCS_SPECULAR" ref="a6204218341c6b449d879cd8367b2f8d8a7783e491e21caa8574e7eb1b32e9eb31" args="" -->ECCS_SPECULAR</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a9106443e64c9141cb0bb7d003603b5f8"></a><!-- doxytag: member="ECCS_TRANSPARENT" ref="a6204218341c6b449d879cd8367b2f8d8a9106443e64c9141cb0bb7d003603b5f8" args="" -->ECCS_TRANSPARENT</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a5d9100bd3a502fe5662089fc013e5bd7"></a><!-- doxytag: member="ECCS_REFLECTIVE" ref="a6204218341c6b449d879cd8367b2f8d8a5d9100bd3a502fe5662089fc013e5bd7" args="" -->ECCS_REFLECTIVE</em> </td><td>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_collada_mesh_writer_8h_source.html#l00047">47</a> of file <a class="el" href="_i_collada_mesh_writer_8h_source.html">IColladaMeshWriter.h</a>.</p>
</div>
</div>
<a class="anchor" id="a179008e7c02889459edf81394dbd6959"></a><!-- doxytag: member="irr::scene::E_COLLADA_GEOMETRY_WRITING" ref="a179008e7c02889459edf81394dbd6959" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959">irr::scene::E_COLLADA_GEOMETRY_WRITING</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Control when geometry elements are created. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a179008e7c02889459edf81394dbd6959a48f7ed09f68367a679cc8f6d4fd63906"></a><!-- doxytag: member="ECGI_PER_MESH" ref="a179008e7c02889459edf81394dbd6959a48f7ed09f68367a679cc8f6d4fd63906" args="" -->ECGI_PER_MESH</em> </td><td>
<p>Default - write each mesh exactly once to collada. Optimal but will not work with many tools. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a179008e7c02889459edf81394dbd6959af2b6f3248808f3dbf81a7e707e508f65"></a><!-- doxytag: member="ECGI_PER_MESH_AND_MATERIAL" ref="a179008e7c02889459edf81394dbd6959af2b6f3248808f3dbf81a7e707e508f65" args="" -->ECGI_PER_MESH_AND_MATERIAL</em> </td><td>
<p>Write each mesh as often as it's used with different materials-names in the scene. Material names which are used here are created on export, so using the <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_names.html" title="Callback interface to use custom names on collada writing.">IColladaMeshWriterNames</a> interface you have some control over how many geometries are written. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_collada_mesh_writer_8h_source.html#l00080">80</a> of file <a class="el" href="_i_collada_mesh_writer_8h_source.html">IColladaMeshWriter.h</a>.</p>
</div>
</div>
<a class="anchor" id="a61cba210038d6d843b81d9282f1cac7e"></a><!-- doxytag: member="irr::scene::E_COLLADA_IRR_COLOR" ref="a61cba210038d6d843b81d9282f1cac7e" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7e">irr::scene::E_COLLADA_IRR_COLOR</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Irrlicht colors which can be mapped to E_COLLADA_COLOR_SAMPLER values. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7ea46a948a882be4d21af671d4dff939a12"></a><!-- doxytag: member="ECIC_NONE" ref="a61cba210038d6d843b81d9282f1cac7ea46a948a882be4d21af671d4dff939a12" args="" -->ECIC_NONE</em> </td><td>
<p>Don't write this element at all. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7eae1ff98b61069652418cc36e411de863c"></a><!-- doxytag: member="ECIC_CUSTOM" ref="a61cba210038d6d843b81d9282f1cac7eae1ff98b61069652418cc36e411de863c" args="" -->ECIC_CUSTOM</em> </td><td>
<p>Check <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html" title="Callback interface for properties which can be used to influence collada writing.">IColladaMeshWriterProperties</a> for custom color. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7eac230a09c9fc579cc1776baea37731329"></a><!-- doxytag: member="ECIC_DIFFUSE" ref="a61cba210038d6d843b81d9282f1cac7eac230a09c9fc579cc1776baea37731329" args="" -->ECIC_DIFFUSE</em> </td><td>
<p>Use SMaterial::DiffuseColor. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7ea1508a71bf85cb6f1303df8ae240cde75"></a><!-- doxytag: member="ECIC_AMBIENT" ref="a61cba210038d6d843b81d9282f1cac7ea1508a71bf85cb6f1303df8ae240cde75" args="" -->ECIC_AMBIENT</em> </td><td>
<p>Use SMaterial::AmbientColor. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7ea212908c2b2af576861553e4b441ac7f3"></a><!-- doxytag: member="ECIC_EMISSIVE" ref="a61cba210038d6d843b81d9282f1cac7ea212908c2b2af576861553e4b441ac7f3" args="" -->ECIC_EMISSIVE</em> </td><td>
<p>Use SMaterial::EmissiveColor. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7eae62f9539794fa526128ea1eed9840b7d"></a><!-- doxytag: member="ECIC_SPECULAR" ref="a61cba210038d6d843b81d9282f1cac7eae62f9539794fa526128ea1eed9840b7d" args="" -->ECIC_SPECULAR</em> </td><td>
<p>Use SMaterial::SpecularColor. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_collada_mesh_writer_8h_source.html#l00058">58</a> of file <a class="el" href="_i_collada_mesh_writer_8h_source.html">IColladaMeshWriter.h</a>.</p>
</div>
</div>
<a class="anchor" id="a9ec31e84e05295892488296b0741e2b1"></a><!-- doxytag: member="irr::scene::E_COLLADA_TECHNIQUE_FX" ref="a9ec31e84e05295892488296b0741e2b1" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1">irr::scene::E_COLLADA_TECHNIQUE_FX</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Lighting models - more or less the way Collada categorizes materials. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a9ec31e84e05295892488296b0741e2b1a69a2ffe63b7956eaedd3862f25d94d51"></a><!-- doxytag: member="ECTF_BLINN" ref="a9ec31e84e05295892488296b0741e2b1a69a2ffe63b7956eaedd3862f25d94d51" args="" -->ECTF_BLINN</em> </td><td>
<p>Blinn-phong which is default for opengl and dx fixed function pipelines. But several well-known renderers don't support it and prefer phong. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9ec31e84e05295892488296b0741e2b1a48c8725416499c9909726e14f18c3fce"></a><!-- doxytag: member="ECTF_PHONG" ref="a9ec31e84e05295892488296b0741e2b1a48c8725416499c9909726e14f18c3fce" args="" -->ECTF_PHONG</em> </td><td>
<p>Phong shading, default in many external renderers. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9ec31e84e05295892488296b0741e2b1aef79736ffe4a0d7653644c7082061726"></a><!-- doxytag: member="ECTF_LAMBERT" ref="a9ec31e84e05295892488296b0741e2b1aef79736ffe4a0d7653644c7082061726" args="" -->ECTF_LAMBERT</em> </td><td>
<p>diffuse shaded surface that is independent of lighting. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9ec31e84e05295892488296b0741e2b1af21d6f4c2a62f9b3ae762c97808039aa"></a><!-- doxytag: member="ECTF_CONSTANT" ref="a9ec31e84e05295892488296b0741e2b1af21d6f4c2a62f9b3ae762c97808039aa" args="" -->ECTF_CONSTANT</em> </td><td>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_collada_mesh_writer_8h_source.html#l00023">23</a> of file <a class="el" href="_i_collada_mesh_writer_8h_source.html">IColladaMeshWriter.h</a>.</p>
</div>
</div>
<a class="anchor" id="af7dadd5b96b683cfe1800f343c4f6619"></a><!-- doxytag: member="irr::scene::E_COLLADA_TRANSPARENT_FX" ref="af7dadd5b96b683cfe1800f343c4f6619" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619">irr::scene::E_COLLADA_TRANSPARENT_FX</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>How to interpret the opacity in collada. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="af7dadd5b96b683cfe1800f343c4f6619a93b8dbd819a9860581193a60ed6155c6"></a><!-- doxytag: member="ECOF_A_ONE" ref="af7dadd5b96b683cfe1800f343c4f6619a93b8dbd819a9860581193a60ed6155c6" args="" -->ECOF_A_ONE</em> </td><td>
<p>default - only alpha channel of color or texture is used. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="af7dadd5b96b683cfe1800f343c4f6619aeeb0b34217f227d32be4876aeeaaf70f"></a><!-- doxytag: member="ECOF_RGB_ZERO" ref="af7dadd5b96b683cfe1800f343c4f6619aeeb0b34217f227d32be4876aeeaaf70f" args="" -->ECOF_RGB_ZERO</em> </td><td>
<p>Alpha values for each RGB channel of color or texture are used. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_collada_mesh_writer_8h_source.html#l00037">37</a> of file <a class="el" href="_i_collada_mesh_writer_8h_source.html">IColladaMeshWriter.h</a>.</p>
</div>
</div>
<a class="anchor" id="acabb2772476aa3706e65a7dc77fd9cce"></a><!-- doxytag: member="irr::scene::E_CULLING_TYPE" ref="acabb2772476aa3706e65a7dc77fd9cce" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9cce">irr::scene::E_CULLING_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>An enumeration for all types of automatic culling for built-in scene nodes. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="acabb2772476aa3706e65a7dc77fd9cceacf8b41fd7d45781cfb2eb7039ba6b09a"></a><!-- doxytag: member="EAC_OFF" ref="acabb2772476aa3706e65a7dc77fd9cceacf8b41fd7d45781cfb2eb7039ba6b09a" args="" -->EAC_OFF</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acabb2772476aa3706e65a7dc77fd9ccea28580fa38fb38096fdf29555d2488ff6"></a><!-- doxytag: member="EAC_BOX" ref="acabb2772476aa3706e65a7dc77fd9ccea28580fa38fb38096fdf29555d2488ff6" args="" -->EAC_BOX</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acabb2772476aa3706e65a7dc77fd9ccea21aafa18a2103c249f1260ea2ba13774"></a><!-- doxytag: member="EAC_FRUSTUM_BOX" ref="acabb2772476aa3706e65a7dc77fd9ccea21aafa18a2103c249f1260ea2ba13774" args="" -->EAC_FRUSTUM_BOX</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acabb2772476aa3706e65a7dc77fd9cceaa43d4737db36d4c34225155ec628e170"></a><!-- doxytag: member="EAC_FRUSTUM_SPHERE" ref="acabb2772476aa3706e65a7dc77fd9cceaa43d4737db36d4c34225155ec628e170" args="" -->EAC_FRUSTUM_SPHERE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acabb2772476aa3706e65a7dc77fd9ccea8752dd77ac821c27fb25420ffd9ba76c"></a><!-- doxytag: member="EAC_OCC_QUERY" ref="acabb2772476aa3706e65a7dc77fd9ccea8752dd77ac821c27fb25420ffd9ba76c" args="" -->EAC_OCC_QUERY</em> </td><td>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_e_culling_types_8h_source.html#l00016">16</a> of file <a class="el" href="_e_culling_types_8h_source.html">ECullingTypes.h</a>.</p>
</div>
</div>
<a class="anchor" id="a52b664c4c988113735042b168fc32dbe"></a><!-- doxytag: member="irr::scene::E_DEBUG_SCENE_TYPE" ref="a52b664c4c988113735042b168fc32dbe" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbe">irr::scene::E_DEBUG_SCENE_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>An enumeration for all types of debug data for built-in scene nodes (flags) </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea25111b15f03bee9a99498737286916dc"></a><!-- doxytag: member="EDS_OFF" ref="a52b664c4c988113735042b168fc32dbea25111b15f03bee9a99498737286916dc" args="" -->EDS_OFF</em> </td><td>
<p>No Debug Data ( Default ) </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea19e56bb3d3b18134fa63e0529629b427"></a><!-- doxytag: member="EDS_BBOX" ref="a52b664c4c988113735042b168fc32dbea19e56bb3d3b18134fa63e0529629b427" args="" -->EDS_BBOX</em> </td><td>
<p>Show Bounding Boxes of SceneNode. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea2713e470ee18ec9bfe40fdfb502f8b05"></a><!-- doxytag: member="EDS_NORMALS" ref="a52b664c4c988113735042b168fc32dbea2713e470ee18ec9bfe40fdfb502f8b05" args="" -->EDS_NORMALS</em> </td><td>
<p>Show Vertex Normals. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbeaa7664e189b8641ac54cf27f70f6d8144"></a><!-- doxytag: member="EDS_SKELETON" ref="a52b664c4c988113735042b168fc32dbeaa7664e189b8641ac54cf27f70f6d8144" args="" -->EDS_SKELETON</em> </td><td>
<p>Shows Skeleton/Tags. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea349b086537ac770f09935af4e31d3f3e"></a><!-- doxytag: member="EDS_MESH_WIRE_OVERLAY" ref="a52b664c4c988113735042b168fc32dbea349b086537ac770f09935af4e31d3f3e" args="" -->EDS_MESH_WIRE_OVERLAY</em> </td><td>
<p>Overlays Mesh Wireframe. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea1def9e1b7d86e286b07a4b7179e6ed85"></a><!-- doxytag: member="EDS_HALF_TRANSPARENCY" ref="a52b664c4c988113735042b168fc32dbea1def9e1b7d86e286b07a4b7179e6ed85" args="" -->EDS_HALF_TRANSPARENCY</em> </td><td>
<p>Temporary use transparency Material Type. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea0179a3df80ac09143dfffed0bd9e99d1"></a><!-- doxytag: member="EDS_BBOX_BUFFERS" ref="a52b664c4c988113735042b168fc32dbea0179a3df80ac09143dfffed0bd9e99d1" args="" -->EDS_BBOX_BUFFERS</em> </td><td>
<p>Show Bounding Boxes of all MeshBuffers. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea80f38e42f1b8cf169e83f44092367bfe"></a><!-- doxytag: member="EDS_BBOX_ALL" ref="a52b664c4c988113735042b168fc32dbea80f38e42f1b8cf169e83f44092367bfe" args="" -->EDS_BBOX_ALL</em> </td><td>
<p>EDS_BBOX | EDS_BBOX_BUFFERS. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea24ffe5e6e99d589b3c80181e7c7dd4e2"></a><!-- doxytag: member="EDS_FULL" ref="a52b664c4c988113735042b168fc32dbea24ffe5e6e99d589b3c80181e7c7dd4e2" args="" -->EDS_FULL</em> </td><td>
<p>Show all debug infos. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_e_debug_scene_types_8h_source.html#l00014">14</a> of file <a class="el" href="_e_debug_scene_types_8h_source.html">EDebugSceneTypes.h</a>.</p>
</div>
</div>
<a class="anchor" id="ac7d8ee8d77da75f2580bb9bb17231c27"></a><!-- doxytag: member="irr::scene::E_HARDWARE_MAPPING" ref="ac7d8ee8d77da75f2580bb9bb17231c27" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">irr::scene::E_HARDWARE_MAPPING</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="ac7d8ee8d77da75f2580bb9bb17231c27a6eaae9a4147dfc68ce11fa12b9ce3c0d"></a><!-- doxytag: member="EHM_NEVER" ref="ac7d8ee8d77da75f2580bb9bb17231c27a6eaae9a4147dfc68ce11fa12b9ce3c0d" args="" -->EHM_NEVER</em> </td><td>
<p>Don't store on the hardware. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac7d8ee8d77da75f2580bb9bb17231c27a52a4dd2fb6fe682da24de33bb59a7cf6"></a><!-- doxytag: member="EHM_STATIC" ref="ac7d8ee8d77da75f2580bb9bb17231c27a52a4dd2fb6fe682da24de33bb59a7cf6" args="" -->EHM_STATIC</em> </td><td>
<p>Rarely changed, usually stored completely on the hardware. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac7d8ee8d77da75f2580bb9bb17231c27a9217fb955cf965a1fd48db5e492921fe"></a><!-- doxytag: member="EHM_DYNAMIC" ref="ac7d8ee8d77da75f2580bb9bb17231c27a9217fb955cf965a1fd48db5e492921fe" args="" -->EHM_DYNAMIC</em> </td><td>
<p>Sometimes changed, driver optimized placement. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac7d8ee8d77da75f2580bb9bb17231c27a7a85a790b8f5fa3432a96f39f5a31e36"></a><!-- doxytag: member="EHM_STREAM" ref="ac7d8ee8d77da75f2580bb9bb17231c27a7a85a790b8f5fa3432a96f39f5a31e36" args="" -->EHM_STREAM</em> </td><td>
<p>Always changed, cache optimizing on the GPU. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_e_hardware_buffer_flags_8h_source.html#l00013">13</a> of file <a class="el" href="_e_hardware_buffer_flags_8h_source.html">EHardwareBufferFlags.h</a>.</p>
</div>
</div>
<a class="anchor" id="a26f30865cf5527e7255a8495e280314c"></a><!-- doxytag: member="irr::scene::E_INTERPOLATION_MODE" ref="a26f30865cf5527e7255a8495e280314c" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314c">irr::scene::E_INTERPOLATION_MODE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a26f30865cf5527e7255a8495e280314caba5f84c1ec6dc808bccdef643643fb66"></a><!-- doxytag: member="EIM_CONSTANT" ref="a26f30865cf5527e7255a8495e280314caba5f84c1ec6dc808bccdef643643fb66" args="" -->EIM_CONSTANT</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a26f30865cf5527e7255a8495e280314caeb0eee69d713313af0d1223d70da7b46"></a><!-- doxytag: member="EIM_LINEAR" ref="a26f30865cf5527e7255a8495e280314caeb0eee69d713313af0d1223d70da7b46" args="" -->EIM_LINEAR</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a26f30865cf5527e7255a8495e280314ca7c2057a6943b57b8adb3358b3b33bbdf"></a><!-- doxytag: member="EIM_COUNT" ref="a26f30865cf5527e7255a8495e280314ca7c2057a6943b57b8adb3358b3b33bbdf" args="" -->EIM_COUNT</em> </td><td>
<p>count of all available interpolation modes </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_skinned_mesh_8h_source.html#l00018">18</a> of file <a class="el" href="_i_skinned_mesh_8h_source.html">ISkinnedMesh.h</a>.</p>
</div>
</div>
<a class="anchor" id="a4a36461b5fa197ca3c6636c043413fa5"></a><!-- doxytag: member="irr::scene::E_JOINT_UPDATE_ON_RENDER" ref="a4a36461b5fa197ca3c6636c043413fa5" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a4a36461b5fa197ca3c6636c043413fa5">irr::scene::E_JOINT_UPDATE_ON_RENDER</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a4a36461b5fa197ca3c6636c043413fa5a0f5945f06c8d8399203f155b797ce4a9"></a><!-- doxytag: member="EJUOR_NONE" ref="a4a36461b5fa197ca3c6636c043413fa5a0f5945f06c8d8399203f155b797ce4a9" args="" -->EJUOR_NONE</em> </td><td>
<p>do nothing </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a4a36461b5fa197ca3c6636c043413fa5a86ddaa95ce432966c492ecce52e98187"></a><!-- doxytag: member="EJUOR_READ" ref="a4a36461b5fa197ca3c6636c043413fa5a86ddaa95ce432966c492ecce52e98187" args="" -->EJUOR_READ</em> </td><td>
<p>get joints positions from the mesh (for attached nodes, etc) </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a4a36461b5fa197ca3c6636c043413fa5aaebc2a3dd56293692e21792ed59bbc0f"></a><!-- doxytag: member="EJUOR_CONTROL" ref="a4a36461b5fa197ca3c6636c043413fa5aaebc2a3dd56293692e21792ed59bbc0f" args="" -->EJUOR_CONTROL</em> </td><td>
<p>control joint positions in the mesh (eg. ragdolls, or set the animation from animateJoints() ) </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_animated_mesh_scene_node_8h_source.html#l00019">19</a> of file <a class="el" href="_i_animated_mesh_scene_node_8h_source.html">IAnimatedMeshSceneNode.h</a>.</p>
</div>
</div>
<a class="anchor" id="a9faae6cd9e415a0553cb4cdc190bbc1d"></a><!-- doxytag: member="irr::scene::E_MESH_WRITER_FLAGS" ref="a9faae6cd9e415a0553cb4cdc190bbc1d" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1d">irr::scene::E_MESH_WRITER_FLAGS</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>flags configuring mesh writing </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a9faae6cd9e415a0553cb4cdc190bbc1daf2dfebddfd0a2cd2b558e23cb6a87464"></a><!-- doxytag: member="EMWF_NONE" ref="a9faae6cd9e415a0553cb4cdc190bbc1daf2dfebddfd0a2cd2b558e23cb6a87464" args="" -->EMWF_NONE</em> </td><td>
<p>no writer flags </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9faae6cd9e415a0553cb4cdc190bbc1daee23ec8ad339e67c03c424d5adb94a66"></a><!-- doxytag: member="EMWF_WRITE_LIGHTMAPS" ref="a9faae6cd9e415a0553cb4cdc190bbc1daee23ec8ad339e67c03c424d5adb94a66" args="" -->EMWF_WRITE_LIGHTMAPS</em> </td><td>
<p>write lightmap textures out if possible </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9faae6cd9e415a0553cb4cdc190bbc1dac7c70ee80dc1a33aac68d317cb9c2cb7"></a><!-- doxytag: member="EMWF_WRITE_COMPRESSED" ref="a9faae6cd9e415a0553cb4cdc190bbc1dac7c70ee80dc1a33aac68d317cb9c2cb7" args="" -->EMWF_WRITE_COMPRESSED</em> </td><td>
<p>write in a way that consumes less disk space </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9faae6cd9e415a0553cb4cdc190bbc1da06511a5df874b2b69a146e0bbcb70309"></a><!-- doxytag: member="EMWF_WRITE_BINARY" ref="a9faae6cd9e415a0553cb4cdc190bbc1da06511a5df874b2b69a146e0bbcb70309" args="" -->EMWF_WRITE_BINARY</em> </td><td>
<p>write in binary format rather than text </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_e_mesh_writer_enums_8h_source.html#l00039">39</a> of file <a class="el" href="_e_mesh_writer_enums_8h_source.html">EMeshWriterEnums.h</a>.</p>
</div>
</div>
<a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010b"></a><!-- doxytag: member="irr::scene::E_PARTICLE_AFFECTOR_TYPE" ref="a34c0f9475cfcbda8b50ad816a046010b" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b">irr::scene::E_PARTICLE_AFFECTOR_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Types of built in particle affectors. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010bac5e1a70b4a2cecc5bf29d35f1e38aac1"></a><!-- doxytag: member="EPAT_NONE" ref="a34c0f9475cfcbda8b50ad816a046010bac5e1a70b4a2cecc5bf29d35f1e38aac1" args="" -->EPAT_NONE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010ba90fb4c0dd7e58e7373b76596060402e1"></a><!-- doxytag: member="EPAT_ATTRACT" ref="a34c0f9475cfcbda8b50ad816a046010ba90fb4c0dd7e58e7373b76596060402e1" args="" -->EPAT_ATTRACT</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010baa6b5c24be100f9beeb20a096105149f4"></a><!-- doxytag: member="EPAT_FADE_OUT" ref="a34c0f9475cfcbda8b50ad816a046010baa6b5c24be100f9beeb20a096105149f4" args="" -->EPAT_FADE_OUT</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010ba091fb685410e8b2134f7a81ae689ec5e"></a><!-- doxytag: member="EPAT_GRAVITY" ref="a34c0f9475cfcbda8b50ad816a046010ba091fb685410e8b2134f7a81ae689ec5e" args="" -->EPAT_GRAVITY</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010ba25ace022a9e33b02eb1faeb6fa526575"></a><!-- doxytag: member="EPAT_ROTATE" ref="a34c0f9475cfcbda8b50ad816a046010ba25ace022a9e33b02eb1faeb6fa526575" args="" -->EPAT_ROTATE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010ba9241becabb2dc35e6c1a612a454433de"></a><!-- doxytag: member="EPAT_SCALE" ref="a34c0f9475cfcbda8b50ad816a046010ba9241becabb2dc35e6c1a612a454433de" args="" -->EPAT_SCALE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010ba3decef25f1986898147a12b259ed8573"></a><!-- doxytag: member="EPAT_COUNT" ref="a34c0f9475cfcbda8b50ad816a046010ba3decef25f1986898147a12b259ed8573" args="" -->EPAT_COUNT</em> </td><td>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_particle_affector_8h_source.html#l00017">17</a> of file <a class="el" href="_i_particle_affector_8h_source.html">IParticleAffector.h</a>.</p>
</div>
</div>
<a class="anchor" id="a3e251a881c886884a78adea2e546272b"></a><!-- doxytag: member="irr::scene::E_PARTICLE_EMITTER_TYPE" ref="a3e251a881c886884a78adea2e546272b" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272b">irr::scene::E_PARTICLE_EMITTER_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Types of built in particle emitters. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272bafc201018448a1f3d89151f22c33c53c3"></a><!-- doxytag: member="EPET_POINT" ref="a3e251a881c886884a78adea2e546272bafc201018448a1f3d89151f22c33c53c3" args="" -->EPET_POINT</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272ba448cfefed583b0d3248414c8fb5a2e80"></a><!-- doxytag: member="EPET_ANIMATED_MESH" ref="a3e251a881c886884a78adea2e546272ba448cfefed583b0d3248414c8fb5a2e80" args="" -->EPET_ANIMATED_MESH</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272baa97953394f59cabeea2c2dda9938d745"></a><!-- doxytag: member="EPET_BOX" ref="a3e251a881c886884a78adea2e546272baa97953394f59cabeea2c2dda9938d745" args="" -->EPET_BOX</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272baa466f9d78fa14ace831342ebb76ad9e6"></a><!-- doxytag: member="EPET_CYLINDER" ref="a3e251a881c886884a78adea2e546272baa466f9d78fa14ace831342ebb76ad9e6" args="" -->EPET_CYLINDER</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272ba5b78b795480a2f86f3ebe176e39da883"></a><!-- doxytag: member="EPET_MESH" ref="a3e251a881c886884a78adea2e546272ba5b78b795480a2f86f3ebe176e39da883" args="" -->EPET_MESH</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272bae71cfa584d0b54671ba70bfd8dff8256"></a><!-- doxytag: member="EPET_RING" ref="a3e251a881c886884a78adea2e546272bae71cfa584d0b54671ba70bfd8dff8256" args="" -->EPET_RING</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272ba0d46a5e3b07f6c8a4ebbdd6e9022dbf9"></a><!-- doxytag: member="EPET_SPHERE" ref="a3e251a881c886884a78adea2e546272ba0d46a5e3b07f6c8a4ebbdd6e9022dbf9" args="" -->EPET_SPHERE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272bac8b95f0033334e772ff03434b099fb38"></a><!-- doxytag: member="EPET_COUNT" ref="a3e251a881c886884a78adea2e546272bac8b95f0033334e772ff03434b099fb38" args="" -->EPET_COUNT</em> </td><td>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_particle_emitter_8h_source.html#l00017">17</a> of file <a class="el" href="_i_particle_emitter_8h_source.html">IParticleEmitter.h</a>.</p>
</div>
</div>
<a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dc"></a><!-- doxytag: member="irr::scene::E_PRIMITIVE_TYPE" ref="a5d7de82f2169761194b2f44d95cdc1dc" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dc">irr::scene::E_PRIMITIVE_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Enumeration for all primitive types there are. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca180689eadf794441c2c2dcd87462e203"></a><!-- doxytag: member="EPT_POINTS" ref="a5d7de82f2169761194b2f44d95cdc1dca180689eadf794441c2c2dcd87462e203" args="" -->EPT_POINTS</em> </td><td>
<p>All vertices are non-connected points. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca5e391340a0edd5f94b7e2a977637215c"></a><!-- doxytag: member="EPT_LINE_STRIP" ref="a5d7de82f2169761194b2f44d95cdc1dca5e391340a0edd5f94b7e2a977637215c" args="" -->EPT_LINE_STRIP</em> </td><td>
<p>All vertices form a single connected line. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dcaf54da57a43051cfc6e95185b38e86625"></a><!-- doxytag: member="EPT_LINE_LOOP" ref="a5d7de82f2169761194b2f44d95cdc1dcaf54da57a43051cfc6e95185b38e86625" args="" -->EPT_LINE_LOOP</em> </td><td>
<p>Just as LINE_STRIP, but the last and the first vertex is also connected. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca1227c9648d4d9d7449ca1f959740b92b"></a><!-- doxytag: member="EPT_LINES" ref="a5d7de82f2169761194b2f44d95cdc1dca1227c9648d4d9d7449ca1f959740b92b" args="" -->EPT_LINES</em> </td><td>
<p>Every two vertices are connected creating n/2 lines. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dcaef19e8b586de395af81c8cd9851a1b40"></a><!-- doxytag: member="EPT_TRIANGLE_STRIP" ref="a5d7de82f2169761194b2f44d95cdc1dcaef19e8b586de395af81c8cd9851a1b40" args="" -->EPT_TRIANGLE_STRIP</em> </td><td>
<p>After the first two vertices each vertex defines a new triangle. Always the two last and the new one form a new triangle. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca7646edca10a2b18da4c0fd49cc8f11e4"></a><!-- doxytag: member="EPT_TRIANGLE_FAN" ref="a5d7de82f2169761194b2f44d95cdc1dca7646edca10a2b18da4c0fd49cc8f11e4" args="" -->EPT_TRIANGLE_FAN</em> </td><td>
<p>After the first two vertices each vertex defines a new triangle. All around the common first vertex. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca237fc76e4b259febd27b4b84066ca581"></a><!-- doxytag: member="EPT_TRIANGLES" ref="a5d7de82f2169761194b2f44d95cdc1dca237fc76e4b259febd27b4b84066ca581" args="" -->EPT_TRIANGLES</em> </td><td>
<p>Explicitly set all vertices for each triangle. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca534dcefd6a3db8c0d30e9af6e14b7800"></a><!-- doxytag: member="EPT_QUAD_STRIP" ref="a5d7de82f2169761194b2f44d95cdc1dca534dcefd6a3db8c0d30e9af6e14b7800" args="" -->EPT_QUAD_STRIP</em> </td><td>
<p>After the first two vertices each further tw vetices create a quad with the preceding two. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca727ed6957405bfa168dbdb910f0eb0da"></a><!-- doxytag: member="EPT_QUADS" ref="a5d7de82f2169761194b2f44d95cdc1dca727ed6957405bfa168dbdb910f0eb0da" args="" -->EPT_QUADS</em> </td><td>
<p>Every four vertices create a quad. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dcac8a1de1f2ebd41892e66f833e42bb260"></a><!-- doxytag: member="EPT_POLYGON" ref="a5d7de82f2169761194b2f44d95cdc1dcac8a1de1f2ebd41892e66f833e42bb260" args="" -->EPT_POLYGON</em> </td><td>
<p>Just as LINE_LOOP, but filled. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dcaf2708b13ed29bcc856624e9222755ef7"></a><!-- doxytag: member="EPT_POINT_SPRITES" ref="a5d7de82f2169761194b2f44d95cdc1dcaf2708b13ed29bcc856624e9222755ef7" args="" -->EPT_POINT_SPRITES</em> </td><td>
<p>The single vertices are expanded to quad billboards on the GPU. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_e_primitive_types_8h_source.html#l00014">14</a> of file <a class="el" href="_e_primitive_types_8h_source.html">EPrimitiveTypes.h</a>.</p>
</div>
</div>
<a class="anchor" id="a7862269bd1abc123929d4dbb8200d67f"></a><!-- doxytag: member="irr::scene::E_SCENE_NODE_RENDER_PASS" ref="a7862269bd1abc123929d4dbb8200d67f" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">irr::scene::E_SCENE_NODE_RENDER_PASS</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Enumeration for render passes. </p>
<p>A parameter passed to the registerNodeForRendering() method of the <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>, specifying when the node wants to be drawn in relation to the other nodes. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fa1f79a46e7a41716dcae5c8dfe8d310bb"></a><!-- doxytag: member="ESNRP_NONE" ref="a7862269bd1abc123929d4dbb8200d67fa1f79a46e7a41716dcae5c8dfe8d310bb" args="" -->ESNRP_NONE</em> </td><td>
<p>No pass currently active. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fa26f6af7911240e22003f327aef126053"></a><!-- doxytag: member="ESNRP_CAMERA" ref="a7862269bd1abc123929d4dbb8200d67fa26f6af7911240e22003f327aef126053" args="" -->ESNRP_CAMERA</em> </td><td>
<p>Camera pass. The active view is set up here. The very first pass. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fa1390daf021e4354eb3dc8d5d46fb7dc0"></a><!-- doxytag: member="ESNRP_LIGHT" ref="a7862269bd1abc123929d4dbb8200d67fa1390daf021e4354eb3dc8d5d46fb7dc0" args="" -->ESNRP_LIGHT</em> </td><td>
<p>In this pass, lights are transformed into camera space and added to the driver. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fac41f4cb4900e84b9e55462089d0e3cb8"></a><!-- doxytag: member="ESNRP_SKY_BOX" ref="a7862269bd1abc123929d4dbb8200d67fac41f4cb4900e84b9e55462089d0e3cb8" args="" -->ESNRP_SKY_BOX</em> </td><td>
<p>This is used for sky boxes. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fa5ceee6e4bc2fab42c663b32018e276e8"></a><!-- doxytag: member="ESNRP_AUTOMATIC" ref="a7862269bd1abc123929d4dbb8200d67fa5ceee6e4bc2fab42c663b32018e276e8" args="" -->ESNRP_AUTOMATIC</em> </td><td>
<p>All normal objects can use this for registering themselves. </p>
<p>This value will never be returned by <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a2b8f844a1367d80648bc055a5639807b" title="Get current render pass.">ISceneManager::getSceneNodeRenderPass()</a>. The scene manager will determine by itself if an object is transparent or solid and register the object as SNRT_TRANSPARENT or SNRT_SOLD automatically if you call registerNodeForRendering with this value (which is default). Note that it will register the node only as ONE type. If your scene node has both solid and transparent material types register it twice (one time as SNRT_SOLID, the other time as SNRT_TRANSPARENT) and in the render() method call getSceneNodeRenderPass() to find out the current render pass and render only the corresponding parts of the node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fad058b020ab42ad745cc03fe379148e1f"></a><!-- doxytag: member="ESNRP_SOLID" ref="a7862269bd1abc123929d4dbb8200d67fad058b020ab42ad745cc03fe379148e1f" args="" -->ESNRP_SOLID</em> </td><td>
<p>Solid scene nodes or special scene nodes without materials. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fad3a1300505d0ab06133e25256b893b2b"></a><!-- doxytag: member="ESNRP_TRANSPARENT" ref="a7862269bd1abc123929d4dbb8200d67fad3a1300505d0ab06133e25256b893b2b" args="" -->ESNRP_TRANSPARENT</em> </td><td>
<p>Transparent scene nodes, drawn after solid nodes. They are sorted from back to front and drawn in that order. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fa3d134d3f703e328ab5798e5ff4a5c186"></a><!-- doxytag: member="ESNRP_TRANSPARENT_EFFECT" ref="a7862269bd1abc123929d4dbb8200d67fa3d134d3f703e328ab5798e5ff4a5c186" args="" -->ESNRP_TRANSPARENT_EFFECT</em> </td><td>
<p>Transparent effect scene nodes, drawn after Transparent nodes. They are sorted from back to front and drawn in that order. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fadbc7353e3092974abaa4d063faa22421"></a><!-- doxytag: member="ESNRP_SHADOW" ref="a7862269bd1abc123929d4dbb8200d67fadbc7353e3092974abaa4d063faa22421" args="" -->ESNRP_SHADOW</em> </td><td>
<p>Drawn after the solid nodes, before the transparent nodes, the time for drawing shadow volumes. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_scene_manager_8h_source.html#l00055">55</a> of file <a class="el" href="_i_scene_manager_8h_source.html">ISceneManager.h</a>.</p>
</div>
</div>
<a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044"></a><!-- doxytag: member="irr::scene::E_TERRAIN_PATCH_SIZE" ref="a6de1eb2d024f82b5b1af499d61523044" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044">irr::scene::E_TERRAIN_PATCH_SIZE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>enumeration for patch sizes specifying the size of patches in the TerrainSceneNode </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044a94031c5146d368e0f634487093b5ae16"></a><!-- doxytag: member="ETPS_9" ref="a6de1eb2d024f82b5b1af499d61523044a94031c5146d368e0f634487093b5ae16" args="" -->ETPS_9</em> </td><td>
<p>patch size of 9, at most, use 4 levels of detail with this patch size. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044abe94d6195f435b8e08a38269e63af72e"></a><!-- doxytag: member="ETPS_17" ref="a6de1eb2d024f82b5b1af499d61523044abe94d6195f435b8e08a38269e63af72e" args="" -->ETPS_17</em> </td><td>
<p>patch size of 17, at most, use 5 levels of detail with this patch size. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044adcad925a0a6f39b889909450a4b5b35c"></a><!-- doxytag: member="ETPS_33" ref="a6de1eb2d024f82b5b1af499d61523044adcad925a0a6f39b889909450a4b5b35c" args="" -->ETPS_33</em> </td><td>
<p>patch size of 33, at most, use 6 levels of detail with this patch size. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044aedfd2b84fad4913885601a09ab3b7f91"></a><!-- doxytag: member="ETPS_65" ref="a6de1eb2d024f82b5b1af499d61523044aedfd2b84fad4913885601a09ab3b7f91" args="" -->ETPS_65</em> </td><td>
<p>patch size of 65, at most, use 7 levels of detail with this patch size. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044af34ae7ee14ebe5bdd1e939afd3f17427"></a><!-- doxytag: member="ETPS_129" ref="a6de1eb2d024f82b5b1af499d61523044af34ae7ee14ebe5bdd1e939afd3f17427" args="" -->ETPS_129</em> </td><td>
<p>patch size of 129, at most, use 8 levels of detail with this patch size. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_e_terrain_elements_8h_source.html#l00014">14</a> of file <a class="el" href="_e_terrain_elements_8h_source.html">ETerrainElements.h</a>.</p>
</div>
</div>
<a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19"></a><!-- doxytag: member="irr::scene::EMD2_ANIMATION_TYPE" ref="a08d4a84966e1d2886d0d57e4acbb4f19" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19">irr::scene::EMD2_ANIMATION_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Types of standard md2 animations. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a35893ae58423c41dace23ad13e262e2c"></a><!-- doxytag: member="EMAT_STAND" ref="a08d4a84966e1d2886d0d57e4acbb4f19a35893ae58423c41dace23ad13e262e2c" args="" -->EMAT_STAND</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19af240ef944e6e257ec369f87053c756e8"></a><!-- doxytag: member="EMAT_RUN" ref="a08d4a84966e1d2886d0d57e4acbb4f19af240ef944e6e257ec369f87053c756e8" args="" -->EMAT_RUN</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a2ff847d13f50b9ade089808df381bc42"></a><!-- doxytag: member="EMAT_ATTACK" ref="a08d4a84966e1d2886d0d57e4acbb4f19a2ff847d13f50b9ade089808df381bc42" args="" -->EMAT_ATTACK</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a7ef3070606abf1d6529512a0540a376d"></a><!-- doxytag: member="EMAT_PAIN_A" ref="a08d4a84966e1d2886d0d57e4acbb4f19a7ef3070606abf1d6529512a0540a376d" args="" -->EMAT_PAIN_A</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a17fe910179f2ceb045b6c865421add5e"></a><!-- doxytag: member="EMAT_PAIN_B" ref="a08d4a84966e1d2886d0d57e4acbb4f19a17fe910179f2ceb045b6c865421add5e" args="" -->EMAT_PAIN_B</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a5e80f8bb897b8d5001a9741d60a34ae5"></a><!-- doxytag: member="EMAT_PAIN_C" ref="a08d4a84966e1d2886d0d57e4acbb4f19a5e80f8bb897b8d5001a9741d60a34ae5" args="" -->EMAT_PAIN_C</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ae405ebd94a9595eb0e5444eab4157aee"></a><!-- doxytag: member="EMAT_JUMP" ref="a08d4a84966e1d2886d0d57e4acbb4f19ae405ebd94a9595eb0e5444eab4157aee" args="" -->EMAT_JUMP</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a42b8468a0cb84cc5f9a3433618ac85c2"></a><!-- doxytag: member="EMAT_FLIP" ref="a08d4a84966e1d2886d0d57e4acbb4f19a42b8468a0cb84cc5f9a3433618ac85c2" args="" -->EMAT_FLIP</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ab193197927cc2408970e3039e6457309"></a><!-- doxytag: member="EMAT_SALUTE" ref="a08d4a84966e1d2886d0d57e4acbb4f19ab193197927cc2408970e3039e6457309" args="" -->EMAT_SALUTE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ab964cb1e2ac0ecdbd3ac30b58dfe717f"></a><!-- doxytag: member="EMAT_FALLBACK" ref="a08d4a84966e1d2886d0d57e4acbb4f19ab964cb1e2ac0ecdbd3ac30b58dfe717f" args="" -->EMAT_FALLBACK</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a0de1308a8a0535299fa09df80ddc0338"></a><!-- doxytag: member="EMAT_WAVE" ref="a08d4a84966e1d2886d0d57e4acbb4f19a0de1308a8a0535299fa09df80ddc0338" args="" -->EMAT_WAVE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19aac114a5c69f38d4f943145dd98929d95"></a><!-- doxytag: member="EMAT_POINT" ref="a08d4a84966e1d2886d0d57e4acbb4f19aac114a5c69f38d4f943145dd98929d95" args="" -->EMAT_POINT</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a09269e097ca6a8ccd9052c06215d868c"></a><!-- doxytag: member="EMAT_CROUCH_STAND" ref="a08d4a84966e1d2886d0d57e4acbb4f19a09269e097ca6a8ccd9052c06215d868c" args="" -->EMAT_CROUCH_STAND</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a44aaa40b529734cc6e7025aed07be14b"></a><!-- doxytag: member="EMAT_CROUCH_WALK" ref="a08d4a84966e1d2886d0d57e4acbb4f19a44aaa40b529734cc6e7025aed07be14b" args="" -->EMAT_CROUCH_WALK</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19abfd3904fd08ebb548970b386fb075696"></a><!-- doxytag: member="EMAT_CROUCH_ATTACK" ref="a08d4a84966e1d2886d0d57e4acbb4f19abfd3904fd08ebb548970b386fb075696" args="" -->EMAT_CROUCH_ATTACK</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a461dbf65f5adde2d661bd514a7fd5c5a"></a><!-- doxytag: member="EMAT_CROUCH_PAIN" ref="a08d4a84966e1d2886d0d57e4acbb4f19a461dbf65f5adde2d661bd514a7fd5c5a" args="" -->EMAT_CROUCH_PAIN</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a2161f76bef818fde2619b74030ec86f0"></a><!-- doxytag: member="EMAT_CROUCH_DEATH" ref="a08d4a84966e1d2886d0d57e4acbb4f19a2161f76bef818fde2619b74030ec86f0" args="" -->EMAT_CROUCH_DEATH</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ac8c0d550c589fc801e9d24b87e3a489e"></a><!-- doxytag: member="EMAT_DEATH_FALLBACK" ref="a08d4a84966e1d2886d0d57e4acbb4f19ac8c0d550c589fc801e9d24b87e3a489e" args="" -->EMAT_DEATH_FALLBACK</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ab517f9cd7ef27068fa07c11cc6838949"></a><!-- doxytag: member="EMAT_DEATH_FALLFORWARD" ref="a08d4a84966e1d2886d0d57e4acbb4f19ab517f9cd7ef27068fa07c11cc6838949" args="" -->EMAT_DEATH_FALLFORWARD</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ab25089817a141836f340f61ad1851b13"></a><!-- doxytag: member="EMAT_DEATH_FALLBACKSLOW" ref="a08d4a84966e1d2886d0d57e4acbb4f19ab25089817a141836f340f61ad1851b13" args="" -->EMAT_DEATH_FALLBACKSLOW</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ab5a8ac059e08214f4a233afe0322da87"></a><!-- doxytag: member="EMAT_BOOM" ref="a08d4a84966e1d2886d0d57e4acbb4f19ab5a8ac059e08214f4a233afe0322da87" args="" -->EMAT_BOOM</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a5fab9bcda993dba3607011f09f1b7c81"></a><!-- doxytag: member="EMAT_COUNT" ref="a08d4a84966e1d2886d0d57e4acbb4f19a5fab9bcda993dba3607011f09f1b7c81" args="" -->EMAT_COUNT</em> </td><td>
<p>Not an animation, but amount of animation types. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_animated_mesh_m_d2_8h_source.html#l00016">16</a> of file <a class="el" href="_i_animated_mesh_m_d2_8h_source.html">IAnimatedMeshMD2.h</a>.</p>
</div>
</div>
<a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3"></a><!-- doxytag: member="irr::scene::EMD3_ANIMATION_TYPE" ref="ac15a7915ea13336cdc38f1073888fcd3" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3">irr::scene::EMD3_ANIMATION_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Animation list. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3aea2a3f484bf90bdbd15062c6bf078ee8"></a><!-- doxytag: member="EMD3_BOTH_DEATH_1" ref="ac15a7915ea13336cdc38f1073888fcd3aea2a3f484bf90bdbd15062c6bf078ee8" args="" -->EMD3_BOTH_DEATH_1</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a5715888218e5d4b683155b982e48063e"></a><!-- doxytag: member="EMD3_BOTH_DEAD_1" ref="ac15a7915ea13336cdc38f1073888fcd3a5715888218e5d4b683155b982e48063e" args="" -->EMD3_BOTH_DEAD_1</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3aa80262786b9b4584691f364c0147e5f0"></a><!-- doxytag: member="EMD3_BOTH_DEATH_2" ref="ac15a7915ea13336cdc38f1073888fcd3aa80262786b9b4584691f364c0147e5f0" args="" -->EMD3_BOTH_DEATH_2</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a4b84ae0886caa53bd170f1314b53932d"></a><!-- doxytag: member="EMD3_BOTH_DEAD_2" ref="ac15a7915ea13336cdc38f1073888fcd3a4b84ae0886caa53bd170f1314b53932d" args="" -->EMD3_BOTH_DEAD_2</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3aa3389d681b14944d1d47de34332df5f9"></a><!-- doxytag: member="EMD3_BOTH_DEATH_3" ref="ac15a7915ea13336cdc38f1073888fcd3aa3389d681b14944d1d47de34332df5f9" args="" -->EMD3_BOTH_DEATH_3</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a06af8504d0a93bdc0c5e90b674405bdb"></a><!-- doxytag: member="EMD3_BOTH_DEAD_3" ref="ac15a7915ea13336cdc38f1073888fcd3a06af8504d0a93bdc0c5e90b674405bdb" args="" -->EMD3_BOTH_DEAD_3</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3af0d8fa0f224a5abd5e59d0830c30dd55"></a><!-- doxytag: member="EMD3_TORSO_GESTURE" ref="ac15a7915ea13336cdc38f1073888fcd3af0d8fa0f224a5abd5e59d0830c30dd55" args="" -->EMD3_TORSO_GESTURE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a3cac7b5a0a450d4b9870b881990e3fa3"></a><!-- doxytag: member="EMD3_TORSO_ATTACK_1" ref="ac15a7915ea13336cdc38f1073888fcd3a3cac7b5a0a450d4b9870b881990e3fa3" args="" -->EMD3_TORSO_ATTACK_1</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3ae76041acf2f0905b1501eabf0dff97af"></a><!-- doxytag: member="EMD3_TORSO_ATTACK_2" ref="ac15a7915ea13336cdc38f1073888fcd3ae76041acf2f0905b1501eabf0dff97af" args="" -->EMD3_TORSO_ATTACK_2</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a598cc2a053eef5d9a094cec8a73d3af9"></a><!-- doxytag: member="EMD3_TORSO_DROP" ref="ac15a7915ea13336cdc38f1073888fcd3a598cc2a053eef5d9a094cec8a73d3af9" args="" -->EMD3_TORSO_DROP</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3ac31416567a53f0c831205268331e014d"></a><!-- doxytag: member="EMD3_TORSO_RAISE" ref="ac15a7915ea13336cdc38f1073888fcd3ac31416567a53f0c831205268331e014d" args="" -->EMD3_TORSO_RAISE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3abbc46d060dd1f7248d08064feace53a5"></a><!-- doxytag: member="EMD3_TORSO_STAND_1" ref="ac15a7915ea13336cdc38f1073888fcd3abbc46d060dd1f7248d08064feace53a5" args="" -->EMD3_TORSO_STAND_1</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3ac674330d53ed3b2d45053183c62aba10"></a><!-- doxytag: member="EMD3_TORSO_STAND_2" ref="ac15a7915ea13336cdc38f1073888fcd3ac674330d53ed3b2d45053183c62aba10" args="" -->EMD3_TORSO_STAND_2</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3abba0faa0b18d5ee1e27a2414a286d905"></a><!-- doxytag: member="EMD3_LEGS_WALK_CROUCH" ref="ac15a7915ea13336cdc38f1073888fcd3abba0faa0b18d5ee1e27a2414a286d905" args="" -->EMD3_LEGS_WALK_CROUCH</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a564e4b40b5067c51fd8eebc9f72f947f"></a><!-- doxytag: member="EMD3_LEGS_WALK" ref="ac15a7915ea13336cdc38f1073888fcd3a564e4b40b5067c51fd8eebc9f72f947f" args="" -->EMD3_LEGS_WALK</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a657330b22d1843fd5b78d7805c36b606"></a><!-- doxytag: member="EMD3_LEGS_RUN" ref="ac15a7915ea13336cdc38f1073888fcd3a657330b22d1843fd5b78d7805c36b606" args="" -->EMD3_LEGS_RUN</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a79839fec176c5fad4410cd2e108736d7"></a><!-- doxytag: member="EMD3_LEGS_BACK" ref="ac15a7915ea13336cdc38f1073888fcd3a79839fec176c5fad4410cd2e108736d7" args="" -->EMD3_LEGS_BACK</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3aae8bbb6fe2f686ca8ff41223b3e26a6f"></a><!-- doxytag: member="EMD3_LEGS_SWIM" ref="ac15a7915ea13336cdc38f1073888fcd3aae8bbb6fe2f686ca8ff41223b3e26a6f" args="" -->EMD3_LEGS_SWIM</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3aa2623f61b863c78fdba0cd4231fdd78e"></a><!-- doxytag: member="EMD3_LEGS_JUMP_1" ref="ac15a7915ea13336cdc38f1073888fcd3aa2623f61b863c78fdba0cd4231fdd78e" args="" -->EMD3_LEGS_JUMP_1</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a5d561e48b8510a7839738760ba299145"></a><!-- doxytag: member="EMD3_LEGS_LAND_1" ref="ac15a7915ea13336cdc38f1073888fcd3a5d561e48b8510a7839738760ba299145" args="" -->EMD3_LEGS_LAND_1</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a5d47ba16620e91b67449b2cc1cd56cf9"></a><!-- doxytag: member="EMD3_LEGS_JUMP_2" ref="ac15a7915ea13336cdc38f1073888fcd3a5d47ba16620e91b67449b2cc1cd56cf9" args="" -->EMD3_LEGS_JUMP_2</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a6212569186f5f833fa919141079b55d4"></a><!-- doxytag: member="EMD3_LEGS_LAND_2" ref="ac15a7915ea13336cdc38f1073888fcd3a6212569186f5f833fa919141079b55d4" args="" -->EMD3_LEGS_LAND_2</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a8b907b79463323610ea63357157393dc"></a><!-- doxytag: member="EMD3_LEGS_IDLE" ref="ac15a7915ea13336cdc38f1073888fcd3a8b907b79463323610ea63357157393dc" args="" -->EMD3_LEGS_IDLE</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a55ee1d4bbaaaead8cdc59d19bee3a009"></a><!-- doxytag: member="EMD3_LEGS_IDLE_CROUCH" ref="ac15a7915ea13336cdc38f1073888fcd3a55ee1d4bbaaaead8cdc59d19bee3a009" args="" -->EMD3_LEGS_IDLE_CROUCH</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3ada3d3b742eee02b2a30f8077dadde0ab"></a><!-- doxytag: member="EMD3_LEGS_TURN" ref="ac15a7915ea13336cdc38f1073888fcd3ada3d3b742eee02b2a30f8077dadde0ab" args="" -->EMD3_LEGS_TURN</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a3a9b1ea6dbd3f7a93f66e124496fb6fc"></a><!-- doxytag: member="EMD3_ANIMATION_COUNT" ref="ac15a7915ea13336cdc38f1073888fcd3a3a9b1ea6dbd3f7a93f66e124496fb6fc" args="" -->EMD3_ANIMATION_COUNT</em> </td><td>
<p>Not an animation, but amount of animation types. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00027">27</a> of file <a class="el" href="_i_animated_mesh_m_d3_8h_source.html">IAnimatedMeshMD3.h</a>.</p>
</div>
</div>
<a class="anchor" id="ade695626d88f3639c3632a0c47389f29"></a><!-- doxytag: member="irr::scene::eMD3Models" ref="ade695626d88f3639c3632a0c47389f29" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29">irr::scene::eMD3Models</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="ade695626d88f3639c3632a0c47389f29a741d6ffd5463f56e54868b5927673df8"></a><!-- doxytag: member="EMD3_HEAD" ref="ade695626d88f3639c3632a0c47389f29a741d6ffd5463f56e54868b5927673df8" args="" -->EMD3_HEAD</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ade695626d88f3639c3632a0c47389f29a9a3073723f767bfea13f1d9f29272746"></a><!-- doxytag: member="EMD3_UPPER" ref="ade695626d88f3639c3632a0c47389f29a9a3073723f767bfea13f1d9f29272746" args="" -->EMD3_UPPER</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ade695626d88f3639c3632a0c47389f29ad266a9d57ba0895dd9032f0fea066508"></a><!-- doxytag: member="EMD3_LOWER" ref="ade695626d88f3639c3632a0c47389f29ad266a9d57ba0895dd9032f0fea066508" args="" -->EMD3_LOWER</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ade695626d88f3639c3632a0c47389f29a6404a8c5fcd65ef4ae7eeae5e90207dc"></a><!-- doxytag: member="EMD3_WEAPON" ref="ade695626d88f3639c3632a0c47389f29a6404a8c5fcd65ef4ae7eeae5e90207dc" args="" -->EMD3_WEAPON</em> </td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ade695626d88f3639c3632a0c47389f29a522b4a637da7d32e380667b780d7d56a"></a><!-- doxytag: member="EMD3_NUMMODELS" ref="ade695626d88f3639c3632a0c47389f29a522b4a637da7d32e380667b780d7d56a" args="" -->EMD3_NUMMODELS</em> </td><td>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00017">17</a> of file <a class="el" href="_i_animated_mesh_m_d3_8h_source.html">IAnimatedMeshMD3.h</a>.</p>
</div>
</div>
<a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4e"></a><!-- doxytag: member="irr::scene::EMESH_WRITER_TYPE" ref="a431fa15741518ba15f6d5f2608b6cb4e" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4e">irr::scene::EMESH_WRITER_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>An enumeration for all supported types of built-in mesh writers. </p>
<p>A scene mesh writers is represented by a four character code such as 'irrm' or 'coll' instead of simple numbers, to avoid name clashes with external mesh writers. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4ea8f16d471fc5466a61e71c14158e7be3e"></a><!-- doxytag: member="EMWT_IRR_MESH" ref="a431fa15741518ba15f6d5f2608b6cb4ea8f16d471fc5466a61e71c14158e7be3e" args="" -->EMWT_IRR_MESH</em> </td><td>
<p>Irrlicht native mesh writer, for static .irrmesh files. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4eab64eaf09eb12d2361e67066b86529ba8"></a><!-- doxytag: member="EMWT_COLLADA" ref="a431fa15741518ba15f6d5f2608b6cb4eab64eaf09eb12d2361e67066b86529ba8" args="" -->EMWT_COLLADA</em> </td><td>
<p>COLLADA mesh writer for .dae and .xml files. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4ea8608bd1e505d53e6cc2e7c477b31d8a1"></a><!-- doxytag: member="EMWT_STL" ref="a431fa15741518ba15f6d5f2608b6cb4ea8608bd1e505d53e6cc2e7c477b31d8a1" args="" -->EMWT_STL</em> </td><td>
<p>STL mesh writer for .stl files. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4eae22b9ef8ea7befd1368d7b90bbe12992"></a><!-- doxytag: member="EMWT_OBJ" ref="a431fa15741518ba15f6d5f2608b6cb4eae22b9ef8ea7befd1368d7b90bbe12992" args="" -->EMWT_OBJ</em> </td><td>
<p>OBJ mesh writer for .obj files. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4ead00c87763ef520a5115e9920968c0108"></a><!-- doxytag: member="EMWT_PLY" ref="a431fa15741518ba15f6d5f2608b6cb4ead00c87763ef520a5115e9920968c0108" args="" -->EMWT_PLY</em> </td><td>
<p>PLY mesh writer for .ply files. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_e_mesh_writer_enums_8h_source.html#l00019">19</a> of file <a class="el" href="_e_mesh_writer_enums_8h_source.html">EMeshWriterEnums.h</a>.</p>
</div>
</div>
<a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19"></a><!-- doxytag: member="irr::scene::ESCENE_NODE_ANIMATOR_TYPE" ref="a327a1e43872705cf8f3f3342fb307d19" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19">irr::scene::ESCENE_NODE_ANIMATOR_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>An enumeration for all types of built-in scene node animators. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19add5f15ecd6c0209d4e3d81a287ae9a66"></a><!-- doxytag: member="ESNAT_FLY_CIRCLE" ref="a327a1e43872705cf8f3f3342fb307d19add5f15ecd6c0209d4e3d81a287ae9a66" args="" -->ESNAT_FLY_CIRCLE</em> </td><td>
<p>Fly circle scene node animator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19af71dad2be8d964a88329d2727fb53b74"></a><!-- doxytag: member="ESNAT_FLY_STRAIGHT" ref="a327a1e43872705cf8f3f3342fb307d19af71dad2be8d964a88329d2727fb53b74" args="" -->ESNAT_FLY_STRAIGHT</em> </td><td>
<p>Fly straight scene node animator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19addc7e3bb5180f7087546ccab14dcc4ad"></a><!-- doxytag: member="ESNAT_FOLLOW_SPLINE" ref="a327a1e43872705cf8f3f3342fb307d19addc7e3bb5180f7087546ccab14dcc4ad" args="" -->ESNAT_FOLLOW_SPLINE</em> </td><td>
<p>Follow spline scene node animator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19a689aa5051e83b7f61a7abba85eb1be52"></a><!-- doxytag: member="ESNAT_ROTATION" ref="a327a1e43872705cf8f3f3342fb307d19a689aa5051e83b7f61a7abba85eb1be52" args="" -->ESNAT_ROTATION</em> </td><td>
<p>Rotation scene node animator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19a2f3e75035fbb3227189a0a3d8bcda993"></a><!-- doxytag: member="ESNAT_TEXTURE" ref="a327a1e43872705cf8f3f3342fb307d19a2f3e75035fbb3227189a0a3d8bcda993" args="" -->ESNAT_TEXTURE</em> </td><td>
<p>Texture scene node animator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19abbafee6e6a120e26a6e1ed6bd3cbdc86"></a><!-- doxytag: member="ESNAT_DELETION" ref="a327a1e43872705cf8f3f3342fb307d19abbafee6e6a120e26a6e1ed6bd3cbdc86" args="" -->ESNAT_DELETION</em> </td><td>
<p>Deletion scene node animator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19af5889b6449faa50d3fabd005d4493490"></a><!-- doxytag: member="ESNAT_COLLISION_RESPONSE" ref="a327a1e43872705cf8f3f3342fb307d19af5889b6449faa50d3fabd005d4493490" args="" -->ESNAT_COLLISION_RESPONSE</em> </td><td>
<p>Collision respose scene node animator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19ae40c836272ace5bf243baaca72dba55c"></a><!-- doxytag: member="ESNAT_CAMERA_FPS" ref="a327a1e43872705cf8f3f3342fb307d19ae40c836272ace5bf243baaca72dba55c" args="" -->ESNAT_CAMERA_FPS</em> </td><td>
<p>FPS camera animator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19a851338028c38a91643f70d2a2e5ff8c4"></a><!-- doxytag: member="ESNAT_CAMERA_MAYA" ref="a327a1e43872705cf8f3f3342fb307d19a851338028c38a91643f70d2a2e5ff8c4" args="" -->ESNAT_CAMERA_MAYA</em> </td><td>
<p>Maya camera animator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19a2bcfe4fb94550fadc4b1e79b8c0d6583"></a><!-- doxytag: member="ESNAT_COUNT" ref="a327a1e43872705cf8f3f3342fb307d19a2bcfe4fb94550fadc4b1e79b8c0d6583" args="" -->ESNAT_COUNT</em> </td><td>
<p>Amount of built-in scene node animators. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19a070125dd5b3d35093f912dd3250253c6"></a><!-- doxytag: member="ESNAT_UNKNOWN" ref="a327a1e43872705cf8f3f3342fb307d19a070125dd5b3d35093f912dd3250253c6" args="" -->ESNAT_UNKNOWN</em> </td><td>
<p>Unknown scene node animator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19ac54f052c7c7e45e68d7460c3706a3167"></a><!-- doxytag: member="ESNAT_FORCE_32_BIT" ref="a327a1e43872705cf8f3f3342fb307d19ac54f052c7c7e45e68d7460c3706a3167" args="" -->ESNAT_FORCE_32_BIT</em> </td><td>
<p>This enum is never used, it only forces the compiler to compile this enumeration to 32 bit. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_e_scene_node_animator_types_8h_source.html#l00014">14</a> of file <a class="el" href="_e_scene_node_animator_types_8h_source.html">ESceneNodeAnimatorTypes.h</a>.</p>
</div>
</div>
<a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bd"></a><!-- doxytag: member="irr::scene::ESCENE_NODE_TYPE" ref="acad3d7ef92a9807d391ba29120f3b7bd" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd">irr::scene::ESCENE_NODE_TYPE</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>An enumeration for all types of built-in scene nodes. </p>
<p>A scene node type is represented by a four character code such as 'cube' or 'mesh' instead of simple numbers, to avoid name clashes with external scene nodes. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda1280c8093ea373c7a4e2a55300d875e7"></a><!-- doxytag: member="ESNT_SCENE_MANAGER" ref="acad3d7ef92a9807d391ba29120f3b7bda1280c8093ea373c7a4e2a55300d875e7" args="" -->ESNT_SCENE_MANAGER</em> </td><td>
<p>of type CSceneManager (note that <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a> is not(!) an <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>) </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda44d66f5c284aed4d0698d6854b6a72e3"></a><!-- doxytag: member="ESNT_CUBE" ref="acad3d7ef92a9807d391ba29120f3b7bda44d66f5c284aed4d0698d6854b6a72e3" args="" -->ESNT_CUBE</em> </td><td>
<p>simple cube scene node </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda46ad007c8d7d278a6a3769714c5dacdb"></a><!-- doxytag: member="ESNT_SPHERE" ref="acad3d7ef92a9807d391ba29120f3b7bda46ad007c8d7d278a6a3769714c5dacdb" args="" -->ESNT_SPHERE</em> </td><td>
<p>Sphere scene node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda65e7b71bf270e10f94d88bcab8cbf184"></a><!-- doxytag: member="ESNT_TEXT" ref="acad3d7ef92a9807d391ba29120f3b7bda65e7b71bf270e10f94d88bcab8cbf184" args="" -->ESNT_TEXT</em> </td><td>
<p>Text Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda80e25755278a5e89d190c9221f2bb181"></a><!-- doxytag: member="ESNT_WATER_SURFACE" ref="acad3d7ef92a9807d391ba29120f3b7bda80e25755278a5e89d190c9221f2bb181" args="" -->ESNT_WATER_SURFACE</em> </td><td>
<p>Water Surface Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda699880de1c55e8ed4ae24b0e07df972a"></a><!-- doxytag: member="ESNT_TERRAIN" ref="acad3d7ef92a9807d391ba29120f3b7bda699880de1c55e8ed4ae24b0e07df972a" args="" -->ESNT_TERRAIN</em> </td><td>
<p>Terrain Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bdac47a4c2ad206e916f080ad28faed7f3b"></a><!-- doxytag: member="ESNT_SKY_BOX" ref="acad3d7ef92a9807d391ba29120f3b7bdac47a4c2ad206e916f080ad28faed7f3b" args="" -->ESNT_SKY_BOX</em> </td><td>
<p>Sky Box Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda9bef60dbd27db262591c836beb472160"></a><!-- doxytag: member="ESNT_SKY_DOME" ref="acad3d7ef92a9807d391ba29120f3b7bda9bef60dbd27db262591c836beb472160" args="" -->ESNT_SKY_DOME</em> </td><td>
<p>Sky Dome Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda41e004ec85286fba1d14c00273df039e"></a><!-- doxytag: member="ESNT_SHADOW_VOLUME" ref="acad3d7ef92a9807d391ba29120f3b7bda41e004ec85286fba1d14c00273df039e" args="" -->ESNT_SHADOW_VOLUME</em> </td><td>
<p>Shadow Volume Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda1cbab0e001b2df07ef2a253434532a52"></a><!-- doxytag: member="ESNT_OCTREE" ref="acad3d7ef92a9807d391ba29120f3b7bda1cbab0e001b2df07ef2a253434532a52" args="" -->ESNT_OCTREE</em> </td><td>
<p>Octree Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda25998267ed8640ca0c432df23f1b71fe"></a><!-- doxytag: member="ESNT_MESH" ref="acad3d7ef92a9807d391ba29120f3b7bda25998267ed8640ca0c432df23f1b71fe" args="" -->ESNT_MESH</em> </td><td>
<p>Mesh Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda73c87b4a418b0b7dc9d441cdf45f51e3"></a><!-- doxytag: member="ESNT_LIGHT" ref="acad3d7ef92a9807d391ba29120f3b7bda73c87b4a418b0b7dc9d441cdf45f51e3" args="" -->ESNT_LIGHT</em> </td><td>
<p>Light Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda977d9500eeb4d4f23e5676a312367f57"></a><!-- doxytag: member="ESNT_EMPTY" ref="acad3d7ef92a9807d391ba29120f3b7bda977d9500eeb4d4f23e5676a312367f57" args="" -->ESNT_EMPTY</em> </td><td>
<p>Empty Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda1a0385665a70cacbf1c662e2f6a78759"></a><!-- doxytag: member="ESNT_DUMMY_TRANSFORMATION" ref="acad3d7ef92a9807d391ba29120f3b7bda1a0385665a70cacbf1c662e2f6a78759" args="" -->ESNT_DUMMY_TRANSFORMATION</em> </td><td>
<p>Dummy Transformation Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda117834c96690a72567a0a813708cf3b6"></a><!-- doxytag: member="ESNT_CAMERA" ref="acad3d7ef92a9807d391ba29120f3b7bda117834c96690a72567a0a813708cf3b6" args="" -->ESNT_CAMERA</em> </td><td>
<p>Camera Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda85e4b3fca8fceb3de9057e91926d2a5f"></a><!-- doxytag: member="ESNT_BILLBOARD" ref="acad3d7ef92a9807d391ba29120f3b7bda85e4b3fca8fceb3de9057e91926d2a5f" args="" -->ESNT_BILLBOARD</em> </td><td>
<p>Billboard Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda073d7fe9dfd49f24cb13bfae56d8d3b6"></a><!-- doxytag: member="ESNT_ANIMATED_MESH" ref="acad3d7ef92a9807d391ba29120f3b7bda073d7fe9dfd49f24cb13bfae56d8d3b6" args="" -->ESNT_ANIMATED_MESH</em> </td><td>
<p>Animated Mesh Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bdab027cde22a402f6f7f19eb714acf26a4"></a><!-- doxytag: member="ESNT_PARTICLE_SYSTEM" ref="acad3d7ef92a9807d391ba29120f3b7bdab027cde22a402f6f7f19eb714acf26a4" args="" -->ESNT_PARTICLE_SYSTEM</em> </td><td>
<p>Particle System Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda240e6f8e61816ea8f0cdf840b457734c"></a><!-- doxytag: member="ESNT_Q3SHADER_SCENE_NODE" ref="acad3d7ef92a9807d391ba29120f3b7bda240e6f8e61816ea8f0cdf840b457734c" args="" -->ESNT_Q3SHADER_SCENE_NODE</em> </td><td>
<p>Quake3 Shader Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda9e1745f6f4b6772eb8b92de4436db5b6"></a><!-- doxytag: member="ESNT_MD3_SCENE_NODE" ref="acad3d7ef92a9807d391ba29120f3b7bda9e1745f6f4b6772eb8b92de4436db5b6" args="" -->ESNT_MD3_SCENE_NODE</em> </td><td>
<p>Quake3 Model Scene Node ( has tag to link to ) </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda4dc59bfbe8afbb4d97bbbad1b356bea6"></a><!-- doxytag: member="ESNT_VOLUME_LIGHT" ref="acad3d7ef92a9807d391ba29120f3b7bda4dc59bfbe8afbb4d97bbbad1b356bea6" args="" -->ESNT_VOLUME_LIGHT</em> </td><td>
<p>Volume Light Scene Node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda0f55e02501e38f435f1cca657983f933"></a><!-- doxytag: member="ESNT_CAMERA_MAYA" ref="acad3d7ef92a9807d391ba29120f3b7bda0f55e02501e38f435f1cca657983f933" args="" -->ESNT_CAMERA_MAYA</em> </td><td>
<p>Maya Camera Scene Node. </p>
<p>Legacy, for loading version <= 1.4.x .irr files </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bdacbc402c4f01adcc87f3f8e9c004bdcd6"></a><!-- doxytag: member="ESNT_CAMERA_FPS" ref="acad3d7ef92a9807d391ba29120f3b7bdacbc402c4f01adcc87f3f8e9c004bdcd6" args="" -->ESNT_CAMERA_FPS</em> </td><td>
<p>First Person Shooter Camera. </p>
<p>Legacy, for loading version <= 1.4.x .irr files </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda0c24ab203e5e0dc055f82fbca65d4f47"></a><!-- doxytag: member="ESNT_UNKNOWN" ref="acad3d7ef92a9807d391ba29120f3b7bda0c24ab203e5e0dc055f82fbca65d4f47" args="" -->ESNT_UNKNOWN</em> </td><td>
<p>Unknown scene node. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bdaa61d9ba5a5ec51a33600f83fb8bd71f5"></a><!-- doxytag: member="ESNT_ANY" ref="acad3d7ef92a9807d391ba29120f3b7bdaa61d9ba5a5ec51a33600f83fb8bd71f5" args="" -->ESNT_ANY</em> </td><td>
<p>Will match with any scene node when checking types. </p>
</td></tr>
</table>
</dd>
</dl>
<p>Definition at line <a class="el" href="_e_scene_node_types_8h_source.html#l00019">19</a> of file <a class="el" href="_e_scene_node_types_8h_source.html">ESceneNodeTypes.h</a>.</p>
</div>
</div>
<hr/><h2>Variable Documentation</h2>
<a class="anchor" id="ab585d23bc2a3d02cd368d8bfd0b1414a"></a><!-- doxytag: member="irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT" ref="ab585d23bc2a3d02cd368d8bfd0b1414a" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#ab585d23bc2a3d02cd368d8bfd0b1414a">irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT</a> = "Allow_ZWrite_On_Transparent"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials. </p>
<p>The default behavior in Irrlicht is to disable writing to the z-buffer for all really transparent, i.e. blending materials. This avoids problems with intersecting faces, but can also break renderings. If transparent materials should use the SMaterial flag for ZWriteEnable just as other material types use this attribute. Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#ab585d23bc2a3d02cd368d8bfd0b1414a" title="Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) ma...">scene::ALLOW_ZWRITE_ON_TRANSPARENT</a>, <span class="keyword">true</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00030">30</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="afb3e3fc1668bd602189bab446801aa12"></a><!-- doxytag: member="irr::scene::AutomaticCullingNames" ref="afb3e3fc1668bd602189bab446801aa12" args="[]" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#afb3e3fc1668bd602189bab446801aa12">irr::scene::AutomaticCullingNames</a>[]</td>
</tr>
</table>
</div>
<div class="memdoc">
<b>Initial value:</b><div class="fragment"><pre class="fragment">
{
<span class="stringliteral">"false"</span>,
<span class="stringliteral">"box"</span>,
<span class="stringliteral">"frustum_box"</span>,
<span class="stringliteral">"frustum_sphere"</span>,
<span class="stringliteral">"occ_query"</span>,
0
}
</pre></div>
<p>Names for culling type. </p>
<p>Definition at line <a class="el" href="_e_culling_types_8h_source.html#l00026">26</a> of file <a class="el" href="_e_culling_types_8h_source.html">ECullingTypes.h</a>.</p>
<p>Referenced by <a class="el" href="_i_scene_node_8h_source.html#l00712">irr::scene::ISceneNode::deserializeAttributes()</a>.</p>
</div>
</div>
<a class="anchor" id="a0a190773ebdbed9f134b17d496fc526a"></a><!-- doxytag: member="irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG" ref="a0a190773ebdbed9f134b17d496fc526a" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a0a190773ebdbed9f134b17d496fc526a">irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG</a> = "B3D_IgnoreMipmapFlag"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Flag to ignore the b3d file's mipmapping flag. </p>
<p>Instead Irrlicht's texture creation flag is used. Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a0a190773ebdbed9f134b17d496fc526a" title="Flag to ignore the b3d file's mipmapping flag.">scene::B3D_LOADER_IGNORE_MIPMAP_FLAG</a>, <span class="keyword">true</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00146">146</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="acaad1f28c235751815637948cc845c15"></a><!-- doxytag: member="irr::scene::B3D_TEXTURE_PATH" ref="acaad1f28c235751815637948cc845c15" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15">irr::scene::B3D_TEXTURE_PATH</a> = "B3D_TexturePath"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for changing the texture path of the built-in b3d loader. </p>
<p>Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15" title="Name of the parameter for changing the texture path of the built-in b3d loader.">scene::B3D_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00154">154</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="a578945909729ca194b0d44852aab8021"></a><!-- doxytag: member="irr::scene::BoneAnimationModeNames" ref="a578945909729ca194b0d44852aab8021" args="[]" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a578945909729ca194b0d44852aab8021">irr::scene::BoneAnimationModeNames</a>[]</td>
</tr>
</table>
</div>
<div class="memdoc">
<b>Initial value:</b><div class="fragment"><pre class="fragment">
{
<span class="stringliteral">"automatic"</span>,
<span class="stringliteral">"animated"</span>,
<span class="stringliteral">"unanimated"</span>,
0,
}
</pre></div>
<p>Names for bone animation modes. </p>
<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00044">44</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>
</div>
</div>
<a class="anchor" id="a157681b3ef101a801ce278e6f21de946"></a><!-- doxytag: member="irr::scene::COLLADA_CREATE_SCENE_INSTANCES" ref="a157681b3ef101a801ce278e6f21de946" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a157681b3ef101a801ce278e6f21de946">irr::scene::COLLADA_CREATE_SCENE_INSTANCES</a> = "COLLADA_CreateSceneInstances"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter specifying the COLLADA mesh loading mode. </p>
<p>Specifies if the COLLADA loader should create instances of the models, lights and cameras when loading COLLADA meshes. By default, this is set to false. If this is set to true, the <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a63894c3f3d46cfc385116f1705935e03" title="Get pointer to an animateable mesh. Loads the file if not loaded already.">ISceneManager::getMesh()</a> method will only return a pointer to a dummy mesh and create instances of all meshes and lights and cameras in the collada file by itself. Example: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a157681b3ef101a801ce278e6f21de946" title="Name of the parameter specifying the COLLADA mesh loading mode.">scene::COLLADA_CREATE_SCENE_INSTANCES</a>, <span class="keyword">true</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00067">67</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="aecf002b9e14bd101b455632e1c260a8d"></a><!-- doxytag: member="irr::scene::CSM_TEXTURE_PATH" ref="aecf002b9e14bd101b455632e1c260a8d" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#aecf002b9e14bd101b455632e1c260a8d">irr::scene::CSM_TEXTURE_PATH</a> = "CSM_TexturePath"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for changing the texture path of the built-in csm loader. </p>
<p>Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#aecf002b9e14bd101b455632e1c260a8d" title="Name of the parameter for changing the texture path of the built-in csm loader.">scene::CSM_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00038">38</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="a767a12984dbf7a4f0917993d748d1350"></a><!-- doxytag: member="irr::scene::DEBUG_NORMAL_COLOR" ref="a767a12984dbf7a4f0917993d748d1350" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a767a12984dbf7a4f0917993d748d1350">irr::scene::DEBUG_NORMAL_COLOR</a> = "DEBUG_Normal_Color"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for setting the color of debug normals. </p>
<p>Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttributeAsColor(<a class="code" href="namespaceirr_1_1scene.html#a767a12984dbf7a4f0917993d748d1350" title="Name of the parameter for setting the color of debug normals.">scene::DEBUG_NORMAL_COLOR</a>, video::SColor(255, 255, 255, 255));
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00175">175</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="a19153395855d08302b70dcfa9247eb51"></a><!-- doxytag: member="irr::scene::DEBUG_NORMAL_LENGTH" ref="a19153395855d08302b70dcfa9247eb51" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a19153395855d08302b70dcfa9247eb51">irr::scene::DEBUG_NORMAL_LENGTH</a> = "DEBUG_Normal_Length"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for setting the length of debug normals. </p>
<p>Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a19153395855d08302b70dcfa9247eb51" title="Name of the parameter for setting the length of debug normals.">scene::DEBUG_NORMAL_LENGTH</a>, 1.5f);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00167">167</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="afd6e025453e80983de80371dc56718ef"></a><!-- doxytag: member="irr::scene::DMF_ALPHA_CHANNEL_REF" ref="afd6e025453e80983de80371dc56718ef" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#afd6e025453e80983de80371dc56718ef">irr::scene::DMF_ALPHA_CHANNEL_REF</a> = "DMF_AlphaRef"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for setting reference value of alpha in transparent materials. </p>
<p>Use it like this: </p>
<div class="fragment"><pre class="fragment"> <span class="comment">//this way you'll set alpha ref to 0.1</span>
SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#afd6e025453e80983de80371dc56718ef" title="Name of the parameter for setting reference value of alpha in transparent materials.">scene::DMF_ALPHA_CHANNEL_REF</a>, 0.1);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00102">102</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="acdc1ddd0bfeb4118a5d8f3ea953717f6"></a><!-- doxytag: member="irr::scene::DMF_FLIP_ALPHA_TEXTURES" ref="acdc1ddd0bfeb4118a5d8f3ea953717f6" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#acdc1ddd0bfeb4118a5d8f3ea953717f6">irr::scene::DMF_FLIP_ALPHA_TEXTURES</a> = "DMF_FlipAlpha"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for choose to flip or not tga files. </p>
<p>Use it like this: </p>
<div class="fragment"><pre class="fragment"> <span class="comment">//this way you'll choose to flip alpha textures</span>
SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#acdc1ddd0bfeb4118a5d8f3ea953717f6" title="Name of the parameter for choose to flip or not tga files.">scene::DMF_FLIP_ALPHA_TEXTURES</a>, <span class="keyword">true</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00111">111</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="ae996d826263cf504dd0260d0a096b0d0"></a><!-- doxytag: member="irr::scene::DMF_IGNORE_MATERIALS_DIRS" ref="ae996d826263cf504dd0260d0a096b0d0" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0">irr::scene::DMF_IGNORE_MATERIALS_DIRS</a> = "DMF_IgnoreMaterialsDir"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for preserving DMF textures dir structure with built-in DMF loader. </p>
<p>If this parameter is set to true, the texture directory defined in the Deled file is ignored, and only the texture name is used to find the proper file. Otherwise, the texture path is also used, which allows to use a nicer media layout. Use it like this: </p>
<div class="fragment"><pre class="fragment"> <span class="comment">//this way you won't use this setting (default)</span>
SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0" title="Name of the parameter for preserving DMF textures dir structure with built-in DMF loader...">scene::DMF_IGNORE_MATERIALS_DIRS</a>, <span class="keyword">false</span>);
</pre></div> <div class="fragment"><pre class="fragment"> <span class="comment">//this way you'll use this setting</span>
SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0" title="Name of the parameter for preserving DMF textures dir structure with built-in DMF loader...">scene::DMF_IGNORE_MATERIALS_DIRS</a>, <span class="keyword">true</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00093">93</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="a2a6e8bd33eaec1815e3e16a59c269fb5"></a><!-- doxytag: member="irr::scene::DMF_TEXTURE_PATH" ref="a2a6e8bd33eaec1815e3e16a59c269fb5" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a2a6e8bd33eaec1815e3e16a59c269fb5">irr::scene::DMF_TEXTURE_PATH</a> = "DMF_TexturePath"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for changing the texture path of the built-in DMF loader. </p>
<p>This path is prefixed to the file names defined in the Deled file when loading textures. This allows to alter the paths for a specific project setting. Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getStringParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a2a6e8bd33eaec1815e3e16a59c269fb5" title="Name of the parameter for changing the texture path of the built-in DMF loader.">scene::DMF_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00077">77</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="a7a3f4a75d85bd2b3f6bc4dd58f3ce585"></a><!-- doxytag: member="irr::scene::IRR_SCENE_MANAGER_IS_EDITOR" ref="a7a3f4a75d85bd2b3f6bc4dd58f3ce585" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a7a3f4a75d85bd2b3f6bc4dd58f3ce585">irr::scene::IRR_SCENE_MANAGER_IS_EDITOR</a> = "IRR_Editor"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Flag set as parameter when the scene manager is used as editor. </p>
<p>In this way special animators like deletion animators can be stopped from deleting scene nodes for example </p>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00159">159</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="a1d81a2ac8866dfa4a0ff3bdece327f75"></a><!-- doxytag: member="irr::scene::LMTS_TEXTURE_PATH" ref="a1d81a2ac8866dfa4a0ff3bdece327f75" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a1d81a2ac8866dfa4a0ff3bdece327f75">irr::scene::LMTS_TEXTURE_PATH</a> = "LMTS_TexturePath"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for changing the texture path of the built-in lmts loader. </p>
<p>Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a1d81a2ac8866dfa4a0ff3bdece327f75" title="Name of the parameter for changing the texture path of the built-in lmts loader.">scene::LMTS_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00046">46</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="a54eb9ea68ba13b4689444f8d34e338b9"></a><!-- doxytag: member="irr::scene::MY3D_TEXTURE_PATH" ref="a54eb9ea68ba13b4689444f8d34e338b9" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a54eb9ea68ba13b4689444f8d34e338b9">irr::scene::MY3D_TEXTURE_PATH</a> = "MY3D_TexturePath"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for changing the texture path of the built-in my3d loader. </p>
<p>Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a54eb9ea68ba13b4689444f8d34e338b9" title="Name of the parameter for changing the texture path of the built-in my3d loader.">scene::MY3D_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00054">54</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="afb0c389302c1e7ad39f83d558dbb2699"></a><!-- doxytag: member="irr::scene::OBJ_LOADER_IGNORE_GROUPS" ref="afb0c389302c1e7ad39f83d558dbb2699" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#afb0c389302c1e7ad39f83d558dbb2699">irr::scene::OBJ_LOADER_IGNORE_GROUPS</a> = "OBJ_IgnoreGroups"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Flag to avoid loading group structures in .obj files. </p>
<p>Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#afb0c389302c1e7ad39f83d558dbb2699" title="Flag to avoid loading group structures in .obj files.">scene::OBJ_LOADER_IGNORE_GROUPS</a>, <span class="keyword">true</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00128">128</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="ac7d5a31e2146062ddbde288115bb6c7b"></a><!-- doxytag: member="irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES" ref="ac7d5a31e2146062ddbde288115bb6c7b" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#ac7d5a31e2146062ddbde288115bb6c7b">irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES</a> = "OBJ_IgnoreMaterialFiles"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Flag to avoid loading material .mtl file for .obj files. </p>
<p>Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#ac7d5a31e2146062ddbde288115bb6c7b" title="Flag to avoid loading material .mtl file for .obj files.">scene::OBJ_LOADER_IGNORE_MATERIAL_FILES</a>, <span class="keyword">true</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00137">137</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="a12d0b16f969fdaaf7c2161a0c7152b54"></a><!-- doxytag: member="irr::scene::OBJ_TEXTURE_PATH" ref="a12d0b16f969fdaaf7c2161a0c7152b54" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a12d0b16f969fdaaf7c2161a0c7152b54">irr::scene::OBJ_TEXTURE_PATH</a> = "OBJ_TexturePath"</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Name of the parameter for changing the texture path of the built-in obj loader. </p>
<p>Use it like this: </p>
<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a12d0b16f969fdaaf7c2161a0c7152b54" title="Name of the parameter for changing the texture path of the built-in obj loader.">scene::OBJ_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
</pre></div>
<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00120">120</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
</div>
</div>
<a class="anchor" id="a07dd78b051720258afc5f2e3f734d704"></a><!-- doxytag: member="irr::scene::PACK_STRUCT" ref="a07dd78b051720258afc5f2e3f734d704" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_face.html">irr::scene::SMD3Face</a> <a class="el" href="namespaceirr_1_1scene.html#a07dd78b051720258afc5f2e3f734d704">irr::scene::PACK_STRUCT</a></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="a1ce0e47158d68b401d23d833bc70bb86"></a><!-- doxytag: member="irr::scene::ParticleAffectorTypeNames" ref="a1ce0e47158d68b401d23d833bc70bb86" args="[]" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a1ce0e47158d68b401d23d833bc70bb86">irr::scene::ParticleAffectorTypeNames</a>[]</td>
</tr>
</table>
</div>
<div class="memdoc">
<b>Initial value:</b><div class="fragment"><pre class="fragment">
{
<span class="stringliteral">"None"</span>,
<span class="stringliteral">"Attract"</span>,
<span class="stringliteral">"FadeOut"</span>,
<span class="stringliteral">"Gravity"</span>,
<span class="stringliteral">"Rotate"</span>,
<span class="stringliteral">"Scale"</span>,
0
}
</pre></div>
<p>Names for built in particle affectors. </p>
<p>Definition at line <a class="el" href="_i_particle_affector_8h_source.html#l00029">29</a> of file <a class="el" href="_i_particle_affector_8h_source.html">IParticleAffector.h</a>.</p>
</div>
</div>
<a class="anchor" id="adf760b7abdec907704ec6190dfc0caba"></a><!-- doxytag: member="irr::scene::ParticleEmitterTypeNames" ref="adf760b7abdec907704ec6190dfc0caba" args="[]" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#adf760b7abdec907704ec6190dfc0caba">irr::scene::ParticleEmitterTypeNames</a>[]</td>
</tr>
</table>
</div>
<div class="memdoc">
<b>Initial value:</b><div class="fragment"><pre class="fragment">
{
<span class="stringliteral">"Point"</span>,
<span class="stringliteral">"AnimatedMesh"</span>,
<span class="stringliteral">"Box"</span>,
<span class="stringliteral">"Cylinder"</span>,
<span class="stringliteral">"Mesh"</span>,
<span class="stringliteral">"Ring"</span>,
<span class="stringliteral">"Sphere"</span>,
0
}
</pre></div>
<p>Names for built in particle emitters. </p>
<p>Definition at line <a class="el" href="_i_particle_emitter_8h_source.html#l00030">30</a> of file <a class="el" href="_i_particle_emitter_8h_source.html">IParticleEmitter.h</a>.</p>
</div>
</div>
</div>
</div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="namespaceirr.html">irr</a> </li>
<li class="navelem"><a class="el" href="namespaceirr_1_1scene.html">scene</a> </li>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<li class="footer">
<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht
Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sun Nov 17 2013 20:18:46 for Irrlicht 3D Engine by
<a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> 1.7.5.1 </li>
</ul>
</div>
</body>
</html>
|