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<a href="#pub-methods">Public Member Functions</a>  </div>
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<!-- doxytag: class="irr::scene::ISceneUserDataSerializer" -->
<p>Interface to read and write user data to and from .irr files.  
 <a href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_scene_user_data_serializer_8h_source.html">ISceneUserDataSerializer.h</a>&gt;</code></p>

<p><a href="classirr_1_1scene_1_1_i_scene_user_data_serializer-members.html">List of all members.</a></p>
<h2><a name="pub-methods"></a>
Public Member Functions</h2>
<ul>
<li>virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#a02175cc96f2121b3ea231938be21e4bc">~ISceneUserDataSerializer</a> ()
<li>virtual <a class="el" href="classirr_1_1io_1_1_i_attributes.html">io::IAttributes</a> * <a class="el" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#a8d276882257602ffc03a23a38290ea44">createUserData</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *forSceneNode)=0
<dl class="el"><dd class="mdescRight">Called when the scene manager is writing a scene node to an xml file for example.  <a href="#a8d276882257602ffc03a23a38290ea44"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#af025f0c9ee60be56d91f34bc9ab15115">OnCreateNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *node)=0
<dl class="el"><dd class="mdescRight">Called when the scene manager create a scene node while loading a file.  <a href="#af025f0c9ee60be56d91f34bc9ab15115"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#a48276bde0e05343d39ec25c6933f122d">OnReadUserData</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *forSceneNode, <a class="el" href="classirr_1_1io_1_1_i_attributes.html">io::IAttributes</a> *userData)=0
<dl class="el"><dd class="mdescRight">Called when the scene manager read a scene node while loading a file.  <a href="#a48276bde0e05343d39ec25c6933f122d"></a><br/></dl></ul>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Interface to read and write user data to and from .irr files. </p>
<p>This interface is to be implemented by the user, to make it possible to read and write user data when reading or writing .irr files via <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>. To be used with <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#aa7641dd33e84fca7946ed17047349a3e" title="Loads a scene. Note that the current scene is not cleared before.">ISceneManager::loadScene()</a> and <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a6dd059e96ff4f7233b7ba1ed7e39c337" title="Saves the current scene into a file.">ISceneManager::saveScene()</a> </p>

<p>Definition at line <a class="el" href="_i_scene_user_data_serializer_8h_source.html#l00024">24</a> of file <a class="el" href="_i_scene_user_data_serializer_8h_source.html">ISceneUserDataSerializer.h</a>.</p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a02175cc96f2121b3ea231938be21e4bc"></a><!-- doxytag: member="irr::scene::ISceneUserDataSerializer::~ISceneUserDataSerializer" ref="a02175cc96f2121b3ea231938be21e4bc" args="()" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual irr::scene::ISceneUserDataSerializer::~ISceneUserDataSerializer </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [inline, virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Definition at line <a class="el" href="_i_scene_user_data_serializer_8h_source.html#l00028">28</a> of file <a class="el" href="_i_scene_user_data_serializer_8h_source.html">ISceneUserDataSerializer.h</a>.</p>

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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a8d276882257602ffc03a23a38290ea44"></a><!-- doxytag: member="irr::scene::ISceneUserDataSerializer::createUserData" ref="a8d276882257602ffc03a23a38290ea44" args="(ISceneNode *forSceneNode)=0" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">virtual <a class="el" href="classirr_1_1io_1_1_i_attributes.html">io::IAttributes</a>* irr::scene::ISceneUserDataSerializer::createUserData </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&#160;</td>
          <td class="paramname"><em>forSceneNode</em></td><td>)</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>Called when the scene manager is writing a scene node to an xml file for example. </p>
<p>Implement this method and return a list of attributes containing the user data you want to be saved together with the scene node. Return 0 if no user data should be added. Please note that the scene manager will call drop() to the returned pointer after it no longer needs it, so if you didn't create a new object for the return value and returning a longer existing IAttributes object, simply call grab() before returning it. </p>

</div>
</div>
<a class="anchor" id="af025f0c9ee60be56d91f34bc9ab15115"></a><!-- doxytag: member="irr::scene::ISceneUserDataSerializer::OnCreateNode" ref="af025f0c9ee60be56d91f34bc9ab15115" args="(ISceneNode *node)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">virtual void irr::scene::ISceneUserDataSerializer::OnCreateNode </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&#160;</td>
          <td class="paramname"><em>node</em></td><td>)</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Called when the scene manager create a scene node while loading a file. </p>

</div>
</div>
<a class="anchor" id="a48276bde0e05343d39ec25c6933f122d"></a><!-- doxytag: member="irr::scene::ISceneUserDataSerializer::OnReadUserData" ref="a48276bde0e05343d39ec25c6933f122d" args="(ISceneNode *forSceneNode, io::IAttributes *userData)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::ISceneUserDataSerializer::OnReadUserData </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&#160;</td>
          <td class="paramname"><em>forSceneNode</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1io_1_1_i_attributes.html">io::IAttributes</a> *&#160;</td>
          <td class="paramname"><em>userData</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Called when the scene manager read a scene node while loading a file. </p>
<p>The userData pointer contains a list of attributes with userData which were attached to the scene node in the read scene file. </p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_scene_user_data_serializer_8h_source.html">ISceneUserDataSerializer.h</a></li>
</ul>
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