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<!-- doxytag: class="irr::scene::IAnimationEndCallBack" --><!-- doxytag: inherits="irr::IReferenceCounted" -->
<p>Callback interface for catching events of ended animations.  
 <a href="classirr_1_1scene_1_1_i_animation_end_call_back.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_animated_mesh_scene_node_8h_source.html">IAnimatedMeshSceneNode.h</a>&gt;</code></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::IAnimationEndCallBack:</div>
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<h2><a name="pub-methods"></a>
Public Member Functions</h2>
<ul>
<li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_animation_end_call_back.html#a7676b37828697b63e42ad5264274cc1f">OnAnimationEnd</a> (<a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> *node)=0
<dl class="el"><dd class="mdescRight">Will be called when the animation playback has ended.  <a href="#a7676b37828697b63e42ad5264274cc1f"></a><br/></dl></ul>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Callback interface for catching events of ended animations. </p>
<p>Implement this interface and use <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#ad688bb5a7654116d1ee823e48393f1bd" title="Sets a callback interface which will be called if an animation playback has ended.">IAnimatedMeshSceneNode::setAnimationEndCallback</a> to be able to be notified if an animation playback has ended. </p>

<p>Definition at line <a class="el" href="_i_animated_mesh_scene_node_8h_source.html#l00039">39</a> of file <a class="el" href="_i_animated_mesh_scene_node_8h_source.html">IAnimatedMeshSceneNode.h</a>.</p>
</div><hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a7676b37828697b63e42ad5264274cc1f"></a><!-- doxytag: member="irr::scene::IAnimationEndCallBack::OnAnimationEnd" ref="a7676b37828697b63e42ad5264274cc1f" args="(IAnimatedMeshSceneNode *node)=0" -->
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          <td class="memname">virtual void irr::scene::IAnimationEndCallBack::OnAnimationEnd </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> *&#160;</td>
          <td class="paramname"><em>node</em></td><td>)</td>
          <td><code> [pure virtual]</code></td>
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<p>Will be called when the animation playback has ended. </p>
<p>See <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#ad688bb5a7654116d1ee823e48393f1bd" title="Sets a callback interface which will be called if an animation playback has ended.">IAnimatedMeshSceneNode::setAnimationEndCallback</a> for more informations. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">node,:</td><td>Node of which the animation has ended. </td></tr>
  </table>
  </dd>
</dl>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_animated_mesh_scene_node_8h_source.html">IAnimatedMeshSceneNode.h</a></li>
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      <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_animation_end_call_back.html">IAnimationEndCallBack</a>      </li>
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