aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/libraries/irrlicht-1.8.1/doc/html/_s_shared_mesh_buffer_8h_source.html
blob: 5ab9a7700c9a8a6ca25fc348c44accb11a3e0afc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<title>Irrlicht 3D Engine: SSharedMeshBuffer.h Source File</title>

<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
  $(document).ready(initResizable);
</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
  $(document).ready(function() { searchBox.OnSelectItem(0); });
</script>

</head>
<body>
<div id="top"><!-- do not remove this div! -->


<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  
  <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td>
  
  
  <td style="padding-left: 0.5em;">
   <div id="projectname">Irrlicht 3D Engine
   
   </div>
   
  </td>
  
  
  
   
   <td>        <div id="MSearchBox" class="MSearchBoxInactive">
        <span class="left">
          <img id="MSearchSelect" src="search/mag_sel.png"
               onmouseover="return searchBox.OnSearchSelectShow()"
               onmouseout="return searchBox.OnSearchSelectHide()"
               alt=""/>
          <input type="text" id="MSearchField" value="Search" accesskey="S"
               onfocus="searchBox.OnSearchFieldFocus(true)" 
               onblur="searchBox.OnSearchFieldFocus(false)" 
               onkeyup="searchBox.OnSearchFieldChange(event)"/>
          </span><span class="right">
            <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
          </span>
        </div>
</td>
   
  
 </tr>
 </tbody>
</table>
</div>

<!-- Generated by Doxygen 1.7.5.1 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<script type="text/javascript" src="dynsections.js"></script>
</div>
<div id="side-nav" class="ui-resizable side-nav-resizable">
  <div id="nav-tree">
    <div id="nav-tree-contents">
    </div>
  </div>
  <div id="splitbar" style="-moz-user-select:none;" 
       class="ui-resizable-handle">
  </div>
</div>
<script type="text/javascript">
  initNavTree('_s_shared_mesh_buffer_8h.html','');
</script>
<div id="doc-content">
<div class="header">
  <div class="headertitle">
<div class="title">SSharedMeshBuffer.h</div>  </div>
</div>
<div class="contents">
<a href="_s_shared_mesh_buffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __S_SHARED_MESH_BUFFER_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __S_SHARED_MESH_BUFFER_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="irr_array_8h.html">irrArray.h</a>&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="_i_mesh_buffer_8h.html">IMeshBuffer.h</a>&quot;</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>irr
<a name="l00012"></a>00012 {
<a name="l00013"></a>00013 <span class="keyword">namespace </span>scene
<a name="l00014"></a>00014 {
<a name="l00016"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html">00016</a>     <span class="keyword">struct </span><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html" title="Implementation of the IMeshBuffer interface with shared vertex list.">SSharedMeshBuffer</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>
<a name="l00017"></a>00017     {
<a name="l00019"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a9d122d688d0823345807cf9ef0efb952">00019</a>         <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a9d122d688d0823345807cf9ef0efb952" title="constructor">SSharedMeshBuffer</a>() : <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>(), <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>(0), <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a04de0bd0ecc19d2026ae110c75ebe8b5" title="ID used for hardware buffer management.">ChangedID_Vertex</a>(1), <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a854d104dc67995a49f65c902195e9d5f" title="ID used for hardware buffer management.">ChangedID_Index</a>(1), <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a9e78b3a22c91f6c0681335d0a71367e2" title="hardware mapping hint">MappingHintVertex</a>(<a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a6eaae9a4147dfc68ce11fa12b9ce3c0d" title="Don&#39;t store on the hardware.">EHM_NEVER</a>), <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a04d69f8d8b1793b2a5b574cc28bd518e">MappingHintIndex</a>(<a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a6eaae9a4147dfc68ce11fa12b9ce3c0d" title="Don&#39;t store on the hardware.">EHM_NEVER</a>)
<a name="l00020"></a>00020         {
<a name="l00021"></a>00021 <span class="preprocessor">            #ifdef _DEBUG</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>            <a class="code" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a" title="Sets the debug name of the object.">setDebugName</a>(<span class="stringliteral">&quot;SSharedMeshBuffer&quot;</span>);
<a name="l00023"></a>00023 <span class="preprocessor">            #endif</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>        }
<a name="l00025"></a>00025 
<a name="l00027"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#ac6bc32830ae182696d3063a972762bec">00027</a>         <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a9d122d688d0823345807cf9ef0efb952" title="constructor">SSharedMeshBuffer</a>(<a class="code" href="classirr_1_1core_1_1array.html">core::array&lt;video::S3DVertex&gt;</a> *vertices) : <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>(), <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>(vertices)
<a name="l00028"></a>00028         {
<a name="l00029"></a>00029 <span class="preprocessor">            #ifdef _DEBUG</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>            <a class="code" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a" title="Sets the debug name of the object.">setDebugName</a>(<span class="stringliteral">&quot;SSharedMeshBuffer&quot;</span>);
<a name="l00031"></a>00031 <span class="preprocessor">            #endif</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>        }
<a name="l00033"></a>00033 
<a name="l00035"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#abc0edf2793790586ec61aee9164f6878">00035</a>         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#abc0edf2793790586ec61aee9164f6878" title="returns the material of this meshbuffer">getMaterial</a>()<span class="keyword"> const</span>
<a name="l00036"></a>00036 <span class="keyword">        </span>{
<a name="l00037"></a>00037             <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a30c1b48a206d109c3b030a8cc3fc017a" title="Material of this meshBuffer.">Material</a>;
<a name="l00038"></a>00038         }
<a name="l00039"></a>00039 
<a name="l00041"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#ac1dcea2247c8f63adc4a5935ce39bcbc">00041</a>         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#abc0edf2793790586ec61aee9164f6878" title="returns the material of this meshbuffer">getMaterial</a>()
<a name="l00042"></a>00042         {
<a name="l00043"></a>00043             <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a30c1b48a206d109c3b030a8cc3fc017a" title="Material of this meshBuffer.">Material</a>;
<a name="l00044"></a>00044         }
<a name="l00045"></a>00045 
<a name="l00047"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aeebe2b6c402e30a137cefcacecf55b2c">00047</a>         <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">void</span>* <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aeebe2b6c402e30a137cefcacecf55b2c" title="returns pointer to vertices">getVertices</a>()<span class="keyword"> const</span>
<a name="l00048"></a>00048 <span class="keyword">        </span>{
<a name="l00049"></a>00049             <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>)
<a name="l00050"></a>00050                 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>-&gt;<a class="code" href="classirr_1_1core_1_1array.html#a8bf5bc844936a56632038524942f89f1" title="Gets a const pointer to the array.">const_pointer</a>();
<a name="l00051"></a>00051             <span class="keywordflow">else</span>
<a name="l00052"></a>00052                 <span class="keywordflow">return</span> 0;
<a name="l00053"></a>00053         }
<a name="l00054"></a>00054 
<a name="l00056"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a43d93dd17ede5931189376c1518ee501">00056</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span>* <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aeebe2b6c402e30a137cefcacecf55b2c" title="returns pointer to vertices">getVertices</a>()
<a name="l00057"></a>00057         {
<a name="l00058"></a>00058             <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>)
<a name="l00059"></a>00059                 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>-&gt;<a class="code" href="classirr_1_1core_1_1array.html#a7b29797486e1c2ab3e7821082dab998c" title="Gets a pointer to the array.">pointer</a>();
<a name="l00060"></a>00060             <span class="keywordflow">else</span>
<a name="l00061"></a>00061                 <span class="keywordflow">return</span> 0;
<a name="l00062"></a>00062         }
<a name="l00063"></a>00063 
<a name="l00065"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a1face8290026416ce0cd27b333bf1a1d">00065</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a1face8290026416ce0cd27b333bf1a1d" title="returns amount of vertices">getVertexCount</a>()<span class="keyword"> const</span>
<a name="l00066"></a>00066 <span class="keyword">        </span>{
<a name="l00067"></a>00067             <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>)
<a name="l00068"></a>00068                 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>-&gt;<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>();
<a name="l00069"></a>00069             <span class="keywordflow">else</span>
<a name="l00070"></a>00070                 <span class="keywordflow">return</span> 0;
<a name="l00071"></a>00071         }
<a name="l00072"></a>00072 
<a name="l00074"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aaa81ec019c8ec19b10816360b8ed1a09">00074</a>         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#ae9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aaa81ec019c8ec19b10816360b8ed1a09" title="returns pointer to Indices">getIndices</a>()<span class="keyword"> const</span>
<a name="l00075"></a>00075 <span class="keyword">        </span>{
<a name="l00076"></a>00076             <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>.<a class="code" href="classirr_1_1core_1_1array.html#a8bf5bc844936a56632038524942f89f1" title="Gets a const pointer to the array.">const_pointer</a>();
<a name="l00077"></a>00077         }
<a name="l00078"></a>00078 
<a name="l00080"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a16f7c525acba8d913b8de49dee869465">00080</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ae9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aaa81ec019c8ec19b10816360b8ed1a09" title="returns pointer to Indices">getIndices</a>()
<a name="l00081"></a>00081         {
<a name="l00082"></a>00082             <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>.<a class="code" href="classirr_1_1core_1_1array.html#a7b29797486e1c2ab3e7821082dab998c" title="Gets a pointer to the array.">pointer</a>();
<a name="l00083"></a>00083         }
<a name="l00084"></a>00084 
<a name="l00086"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a40bfe98e4a8a15f44d09d45bcac0bedd">00086</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a40bfe98e4a8a15f44d09d45bcac0bedd" title="returns amount of indices">getIndexCount</a>()<span class="keyword"> const</span>
<a name="l00087"></a>00087 <span class="keyword">        </span>{
<a name="l00088"></a>00088             <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>();
<a name="l00089"></a>00089         }
<a name="l00090"></a>00090 
<a name="l00092"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a52a42b38d8bfc3d5a8e38928fca4ac5a">00092</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55">video::E_INDEX_TYPE</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a52a42b38d8bfc3d5a8e38928fca4ac5a" title="Get type of index data which is stored in this meshbuffer.">getIndexType</a>()<span class="keyword"> const</span>
<a name="l00093"></a>00093 <span class="keyword">        </span>{
<a name="l00094"></a>00094             <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55a1c79610ea1191e124887efa16626f299">video::EIT_16BIT</a>;
<a name="l00095"></a>00095         }
<a name="l00096"></a>00096 
<a name="l00098"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad8041f4d5ad454be304352e706a789d">00098</a>         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad8041f4d5ad454be304352e706a789d" title="returns an axis aligned bounding box">getBoundingBox</a>()<span class="keyword"> const</span>
<a name="l00099"></a>00099 <span class="keyword">        </span>{
<a name="l00100"></a>00100             <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a98dc504864fb163b0628a658fa9897b5" title="Bounding box.">BoundingBox</a>;
<a name="l00101"></a>00101         }
<a name="l00102"></a>00102 
<a name="l00104"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a54e11fd284245c3f5e5e07145ad4a202">00104</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a54e11fd284245c3f5e5e07145ad4a202" title="set user axis aligned bounding box">setBoundingBox</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3df</a>&amp; box)
<a name="l00105"></a>00105         {
<a name="l00106"></a>00106             <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a98dc504864fb163b0628a658fa9897b5" title="Bounding box.">BoundingBox</a> = box;
<a name="l00107"></a>00107         }
<a name="l00108"></a>00108 
<a name="l00110"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#ae5b4d8b4c56379b0b2892fc12ff99670">00110</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">video::E_VERTEX_TYPE</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#ae5b4d8b4c56379b0b2892fc12ff99670" title="returns which type of vertex data is stored.">getVertexType</a>()<span class="keyword"> const</span>
<a name="l00111"></a>00111 <span class="keyword">        </span>{
<a name="l00112"></a>00112             <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca98c8b791280bbf9252c4f4a37e91a416" title="Standard vertex type used by the Irrlicht engine, video::S3DVertex.">video::EVT_STANDARD</a>;
<a name="l00113"></a>00113         }
<a name="l00114"></a>00114 
<a name="l00116"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a1425de91a910751d0e7fc8b8dca636e9">00116</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a1425de91a910751d0e7fc8b8dca636e9" title="recalculates the bounding box. should be called if the mesh changed.">recalculateBoundingBox</a>()
<a name="l00117"></a>00117         {
<a name="l00118"></a>00118             <span class="keywordflow">if</span> (!<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a> || <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>-&gt;<a class="code" href="classirr_1_1core_1_1array.html#a1de2f5999968e104bf0ec6f057f097c2" title="Check if array is empty.">empty</a>() || <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>.<a class="code" href="classirr_1_1core_1_1array.html#a1de2f5999968e104bf0ec6f057f097c2" title="Check if array is empty.">empty</a>())
<a name="l00119"></a>00119                 <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a98dc504864fb163b0628a658fa9897b5" title="Bounding box.">BoundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#afc718e96ed11aa71a30311d32bfc885a" title="Resets the bounding box to a one-point box.">reset</a>(0,0,0);
<a name="l00120"></a>00120             <span class="keywordflow">else</span>
<a name="l00121"></a>00121             {
<a name="l00122"></a>00122                 <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a98dc504864fb163b0628a658fa9897b5" title="Bounding box.">BoundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#afc718e96ed11aa71a30311d32bfc885a" title="Resets the bounding box to a one-point box.">reset</a>((*<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>)[<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>[0]].Pos);
<a name="l00123"></a>00123                 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=1; i&lt;<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); ++i)
<a name="l00124"></a>00124                     <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a98dc504864fb163b0628a658fa9897b5" title="Bounding box.">BoundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a49e3765fd2f40a115f8f28bd74d62ccf" title="Adds a point to the bounding box.">addInternalPoint</a>((*<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>)[<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>[i]].Pos);
<a name="l00125"></a>00125             }
<a name="l00126"></a>00126         }
<a name="l00127"></a>00127 
<a name="l00129"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a794b0366c35682cbfcab37923d39620f">00129</a>         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a794b0366c35682cbfcab37923d39620f" title="returns position of vertex i">getPosition</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span>
<a name="l00130"></a>00130 <span class="keyword">        </span>{
<a name="l00131"></a>00131             <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(!<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>);
<a name="l00132"></a>00132             <span class="keywordflow">return</span> (*<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>)[<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>[i]].Pos;
<a name="l00133"></a>00133         }
<a name="l00134"></a>00134 
<a name="l00136"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a3a9d00d4a52471083a21ed18a8ce7729">00136</a>         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a794b0366c35682cbfcab37923d39620f" title="returns position of vertex i">getPosition</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)
<a name="l00137"></a>00137         {
<a name="l00138"></a>00138             <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(!<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>);
<a name="l00139"></a>00139             <span class="keywordflow">return</span> (*<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>)[<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>[i]].Pos;
<a name="l00140"></a>00140         }
<a name="l00141"></a>00141 
<a name="l00143"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#af69210adc71678192c5fa79f300c5202">00143</a>         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#af69210adc71678192c5fa79f300c5202" title="returns normal of vertex i">getNormal</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span>
<a name="l00144"></a>00144 <span class="keyword">        </span>{
<a name="l00145"></a>00145             <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(!<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>);
<a name="l00146"></a>00146             <span class="keywordflow">return</span> (*<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>)[<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>[i]].Normal;
<a name="l00147"></a>00147         }
<a name="l00148"></a>00148 
<a name="l00150"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aa3d36415489d2df7681c3a5869d1c108">00150</a>         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#af69210adc71678192c5fa79f300c5202" title="returns normal of vertex i">getNormal</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)
<a name="l00151"></a>00151         {
<a name="l00152"></a>00152             <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(!<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>);
<a name="l00153"></a>00153             <span class="keywordflow">return</span> (*<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>)[<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>[i]].Normal;
<a name="l00154"></a>00154         }
<a name="l00155"></a>00155 
<a name="l00157"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#af2f81654c98fbccedac241638ced12b1">00157</a>         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#af2f81654c98fbccedac241638ced12b1" title="returns texture coord of vertex i">getTCoords</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span>
<a name="l00158"></a>00158 <span class="keyword">        </span>{
<a name="l00159"></a>00159             <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(!<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>);
<a name="l00160"></a>00160             <span class="keywordflow">return</span> (*<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>)[<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>[i]].TCoords;
<a name="l00161"></a>00161         }
<a name="l00162"></a>00162 
<a name="l00164"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#afbddb6a0849cee729659d34dedd11fca">00164</a>         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#af2f81654c98fbccedac241638ced12b1" title="returns texture coord of vertex i">getTCoords</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)
<a name="l00165"></a>00165         {
<a name="l00166"></a>00166             <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(!<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>);
<a name="l00167"></a>00167             <span class="keywordflow">return</span> (*<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>)[<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>[i]].TCoords;
<a name="l00168"></a>00168         }
<a name="l00169"></a>00169 
<a name="l00171"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#af7faf5e2b8245c4be3efb6e766281579">00171</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#af7faf5e2b8245c4be3efb6e766281579" title="append the vertices and indices to the current buffer">append</a>(<span class="keyword">const</span> <span class="keywordtype">void</span>* <span class="keyword">const</span> vertices, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> numVertices, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#ae9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <span class="keyword">const</span> indices, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> numIndices) {}
<a name="l00172"></a>00172 
<a name="l00174"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aa4fbcc497cfd0b431bb85d607ed6a2fb">00174</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aa4fbcc497cfd0b431bb85d607ed6a2fb" title="append the meshbuffer to the current buffer">append</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* <span class="keyword">const</span> other) {}
<a name="l00175"></a>00175 
<a name="l00177"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#acdb08316eb2a9ed75efbf2a73eb011cb">00177</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#acdb08316eb2a9ed75efbf2a73eb011cb" title="get the current hardware mapping hint">getHardwareMappingHint_Vertex</a>()<span class="keyword"> const</span>
<a name="l00178"></a>00178 <span class="keyword">        </span>{
<a name="l00179"></a>00179             <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a9e78b3a22c91f6c0681335d0a71367e2" title="hardware mapping hint">MappingHintVertex</a>;
<a name="l00180"></a>00180         }
<a name="l00181"></a>00181 
<a name="l00183"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a5196a40df0ebf8c46783943724003eaa">00183</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a5196a40df0ebf8c46783943724003eaa" title="get the current hardware mapping hint">getHardwareMappingHint_Index</a>()<span class="keyword"> const</span>
<a name="l00184"></a>00184 <span class="keyword">        </span>{
<a name="l00185"></a>00185             <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a04d69f8d8b1793b2a5b574cc28bd518e">MappingHintIndex</a>;
<a name="l00186"></a>00186         }
<a name="l00187"></a>00187 
<a name="l00189"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a0e0927ba679258099697688ac123af88">00189</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a0e0927ba679258099697688ac123af88" title="set the hardware mapping hint, for driver">setHardwareMappingHint</a>( <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> NewMappingHint, <a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> buffer=<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> )
<a name="l00190"></a>00190         {
<a name="l00191"></a>00191             <span class="keywordflow">if</span> (buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8caee6af56d004d0171bdd3f94968be5c9d" title="Change the vertex mapping.">EBT_VERTEX</a>)
<a name="l00192"></a>00192                 <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a9e78b3a22c91f6c0681335d0a71367e2" title="hardware mapping hint">MappingHintVertex</a>=NewMappingHint;
<a name="l00193"></a>00193             <span class="keywordflow">if</span> (buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8cac94c9bb193455a5a064f2757eb797bac" title="Change the index mapping.">EBT_INDEX</a>)
<a name="l00194"></a>00194                 <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a04d69f8d8b1793b2a5b574cc28bd518e">MappingHintIndex</a>=NewMappingHint;
<a name="l00195"></a>00195         }
<a name="l00196"></a>00196 
<a name="l00198"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#ab49d4330e436e4e841e28aa867038e22">00198</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#ab49d4330e436e4e841e28aa867038e22" title="flags the mesh as changed, reloads hardware buffers">setDirty</a>(<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> buffer=<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a>)
<a name="l00199"></a>00199         {
<a name="l00200"></a>00200             <span class="keywordflow">if</span> (buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8caee6af56d004d0171bdd3f94968be5c9d" title="Change the vertex mapping.">EBT_VERTEX</a>)
<a name="l00201"></a>00201                 ++<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a04de0bd0ecc19d2026ae110c75ebe8b5" title="ID used for hardware buffer management.">ChangedID_Vertex</a>;
<a name="l00202"></a>00202             <span class="keywordflow">if</span> (buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8cac94c9bb193455a5a064f2757eb797bac" title="Change the index mapping.">EBT_INDEX</a>)
<a name="l00203"></a>00203                 ++<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a854d104dc67995a49f65c902195e9d5f" title="ID used for hardware buffer management.">ChangedID_Index</a>;
<a name="l00204"></a>00204         }
<a name="l00205"></a>00205 
<a name="l00207"></a>00207 
<a name="l00208"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a63b6279a8512c5bb67f37aade6b2fe35">00208</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a63b6279a8512c5bb67f37aade6b2fe35" title="Get the currently used ID for identification of changes.">getChangedID_Vertex</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a04de0bd0ecc19d2026ae110c75ebe8b5" title="ID used for hardware buffer management.">ChangedID_Vertex</a>;}
<a name="l00209"></a>00209 
<a name="l00211"></a>00211 
<a name="l00212"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#ac5f8e348958acc482d62d600a3d17bc5">00212</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#ac5f8e348958acc482d62d600a3d17bc5" title="Get the currently used ID for identification of changes.">getChangedID_Index</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a854d104dc67995a49f65c902195e9d5f" title="ID used for hardware buffer management.">ChangedID_Index</a>;}
<a name="l00213"></a>00213 
<a name="l00215"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a30c1b48a206d109c3b030a8cc3fc017a">00215</a>         <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a30c1b48a206d109c3b030a8cc3fc017a" title="Material of this meshBuffer.">Material</a>;
<a name="l00216"></a>00216 
<a name="l00218"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882">00218</a>         <a class="code" href="classirr_1_1core_1_1array.html">core::array&lt;video::S3DVertex&gt;</a> *<a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882" title="Shared Array of vertices.">Vertices</a>;
<a name="l00219"></a>00219 
<a name="l00221"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4">00221</a>         <a class="code" href="classirr_1_1core_1_1array.html">core::array&lt;u16&gt;</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a2a395f9867a12fa8c99a93098299e1f4" title="Array of Indices.">Indices</a>;
<a name="l00222"></a>00222 
<a name="l00224"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a04de0bd0ecc19d2026ae110c75ebe8b5">00224</a>         <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a04de0bd0ecc19d2026ae110c75ebe8b5" title="ID used for hardware buffer management.">ChangedID_Vertex</a>;
<a name="l00225"></a>00225 
<a name="l00227"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a854d104dc67995a49f65c902195e9d5f">00227</a>         <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a854d104dc67995a49f65c902195e9d5f" title="ID used for hardware buffer management.">ChangedID_Index</a>;
<a name="l00228"></a>00228 
<a name="l00230"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a98dc504864fb163b0628a658fa9897b5">00230</a>         <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3df</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a98dc504864fb163b0628a658fa9897b5" title="Bounding box.">BoundingBox</a>;
<a name="l00231"></a>00231 
<a name="l00233"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a9e78b3a22c91f6c0681335d0a71367e2">00233</a>         <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a9e78b3a22c91f6c0681335d0a71367e2" title="hardware mapping hint">MappingHintVertex</a>;
<a name="l00234"></a><a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a04d69f8d8b1793b2a5b574cc28bd518e">00234</a>         <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#a04d69f8d8b1793b2a5b574cc28bd518e">MappingHintIndex</a>;
<a name="l00235"></a>00235     };
<a name="l00236"></a>00236 
<a name="l00237"></a>00237 
<a name="l00238"></a>00238 } <span class="comment">// end namespace scene</span>
<a name="l00239"></a>00239 } <span class="comment">// end namespace irr</span>
<a name="l00240"></a>00240 
<a name="l00241"></a>00241 <span class="preprocessor">#endif</span>
<a name="l00242"></a>00242 <span class="preprocessor"></span>
</pre></div></div>
</div>
  <div id="nav-path" class="navpath">
    <ul>
      <li class="navelem"><a class="el" href="_s_shared_mesh_buffer_8h.html">SSharedMeshBuffer.h</a>      </li>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark">&#160;</span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark">&#160;</span>Defines</a></div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>


    <li class="footer">
<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht 
Engine</a> Documentation &copy; 2003-2012 by Nikolaus Gebhardt. Generated on Sun Nov 17 2013 20:18:40 for Irrlicht 3D Engine by
<a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> 1.7.5.1 </li>
   </ul>
 </div>


</body>
</html>