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<a href="_i_volume_light_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 <span class="comment">//</span>
<a name="l00005"></a>00005 <span class="comment">// created by Dean Wadsworth aka Varmint Dec 31 2007</span>
<a name="l00006"></a>00006 
<a name="l00007"></a>00007 <span class="preprocessor">#ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__</span>
<a name="l00008"></a>00008 <span class="preprocessor"></span><span class="preprocessor">#define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__</span>
<a name="l00009"></a>00009 <span class="preprocessor"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>&quot;</span>
<a name="l00011"></a>00011 
<a name="l00012"></a>00012 <span class="keyword">namespace </span>irr
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 <span class="keyword">namespace </span>scene
<a name="l00015"></a>00015 {
<a name="l00016"></a>00016     <span class="keyword">class </span>IMeshBuffer;
<a name="l00017"></a>00017 
<a name="l00018"></a><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html">00018</a>     <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html">IVolumeLightSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>
<a name="l00019"></a>00019     {
<a name="l00020"></a>00020     <span class="keyword">public</span>:
<a name="l00021"></a>00021 
<a name="l00023"></a><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a4bbb5ce233b9f8807ca62cbc0d48e5a9">00023</a>         <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a4bbb5ce233b9f8807ca62cbc0d48e5a9" title="constructor">IVolumeLightSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>,
<a name="l00024"></a>00024             <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; position,
<a name="l00025"></a>00025             <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; rotation,
<a name="l00026"></a>00026             <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; scale)
<a name="l00027"></a>00027             : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>(parent, mgr, id, position, rotation, scale) {};
<a name="l00028"></a>00028 
<a name="l00030"></a><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aaeb00bc1d00bdef60d1c3619e4b78325">00030</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd" title="An enumeration for all types of built-in scene nodes.">ESCENE_NODE_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aaeb00bc1d00bdef60d1c3619e4b78325" title="Returns type of the scene node.">getType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda4dc59bfbe8afbb4d97bbbad1b356bea6" title="Volume Light Scene Node.">ESNT_VOLUME_LIGHT</a>; }
<a name="l00031"></a>00031 
<a name="l00033"></a>00033         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a38d9dfc64c70660882c3bed4bfb65aea" title="Sets the number of segments across the U axis.">setSubDivideU</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> inU) =0;
<a name="l00034"></a>00034 
<a name="l00036"></a>00036         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a768059900d05389fd7cd832290d085fc" title="Sets the number of segments across the V axis.">setSubDivideV</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> inV) =0;
<a name="l00037"></a>00037 
<a name="l00039"></a>00039         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a77a950374e4f15acc23094e3fa53b484" title="Returns the number of segments across the U axis.">getSubDivideU</a>() <span class="keyword">const</span> =0;
<a name="l00040"></a>00040 
<a name="l00042"></a>00042         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#af11ccdd1f067d70e6b6ea1973516415f" title="Returns the number of segments across the V axis.">getSubDivideV</a>() <span class="keyword">const</span> =0;
<a name="l00043"></a>00043 
<a name="l00045"></a>00045         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aa44a1ade6dfc5383a51c6c88550d7ae0" title="Sets the color of the base of the light.">setFootColor</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> inColor) =0;
<a name="l00046"></a>00046 
<a name="l00048"></a>00048         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a4934b1e6a0855d171d8c588f7cc2e845" title="Sets the color of the tip of the light.">setTailColor</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> inColor) =0;
<a name="l00049"></a>00049 
<a name="l00051"></a>00051         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a564c49d77b974aee4ff0441637b64f8c" title="Returns the color of the base of the light.">getFootColor</a>() <span class="keyword">const</span> =0;
<a name="l00052"></a>00052 
<a name="l00054"></a>00054         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aa4c589c6b9438619893984d48b56971b" title="Returns the color of the tip of the light.">getTailColor</a>() <span class="keyword">const</span> =0;
<a name="l00055"></a>00055     };
<a name="l00056"></a>00056 
<a name="l00057"></a>00057 } <span class="comment">// end namespace scene</span>
<a name="l00058"></a>00058 } <span class="comment">// end namespace irr</span>
<a name="l00059"></a>00059 
<a name="l00060"></a>00060 <span class="preprocessor">#endif</span>
</pre></div></div>
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