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<a href="_i_scene_node_animator_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_NODE_ANIMATOR_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_NODE_ANIMATOR_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="vector3d_8h.html">vector3d.h</a>&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="_e_scene_node_animator_types_8h.html">ESceneNodeAnimatorTypes.h</a>&quot;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;<a class="code" href="_i_attribute_exchanging_object_8h.html">IAttributeExchangingObject.h</a>&quot;</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;<a class="code" href="_i_event_receiver_8h.html">IEventReceiver.h</a>&quot;</span>
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="keyword">namespace </span>irr
<a name="l00015"></a>00015 {
<a name="l00016"></a>00016 <span class="keyword">namespace </span>io
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018     <span class="keyword">class </span>IAttributes;
<a name="l00019"></a>00019 } <span class="comment">// end namespace io</span>
<a name="l00020"></a>00020 <span class="keyword">namespace </span>scene
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022     <span class="keyword">class </span>ISceneNode;
<a name="l00023"></a>00023     <span class="keyword">class </span>ISceneManager;
<a name="l00024"></a>00024 
<a name="l00026"></a>00026 
<a name="l00030"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html">00030</a>     <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a> : <span class="keyword">public</span> io::IAttributeExchangingObject, <span class="keyword">public</span> <a class="code" href="classirr_1_1_i_event_receiver.html" title="Interface of an object which can receive events.">IEventReceiver</a>
<a name="l00031"></a>00031     {
<a name="l00032"></a>00032     <span class="keyword">public</span>:
<a name="l00034"></a>00034 
<a name="l00036"></a>00036         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#ab2170d133db16de148d0f6841c06bc84" title="Animates a scene node.">animateNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* node, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> timeMs) =0;
<a name="l00037"></a>00037 
<a name="l00039"></a>00039 
<a name="l00041"></a>00041         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a9cc261c12459fc7d3da6c2595d721c0d" title="Creates a clone of this animator.">createClone</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* node,
<a name="l00042"></a>00042                 <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* newManager=0) =0;
<a name="l00043"></a>00043 
<a name="l00045"></a>00045 
<a name="l00047"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a75c9e4eb1fa1af868034678fdcdbe15b">00047</a>         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a75c9e4eb1fa1af868034678fdcdbe15b" title="Returns true if this animator receives events.">isEventReceiverEnabled</a>()<span class="keyword"> const</span>
<a name="l00048"></a>00048 <span class="keyword">        </span>{
<a name="l00049"></a>00049             <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00050"></a>00050         }
<a name="l00051"></a>00051 
<a name="l00053"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aca20b841bb586cd9654464b001a7b6aa">00053</a>         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aca20b841bb586cd9654464b001a7b6aa" title="Event receiver, override this function for camera controlling animators.">OnEvent</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1_s_event.html" title="SEvents hold information about an event. See irr::IEventReceiver for details on event handling...">SEvent</a>&amp; event)
<a name="l00054"></a>00054         {
<a name="l00055"></a>00055             <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00056"></a>00056         }
<a name="l00057"></a>00057 
<a name="l00059"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aeed52b1fb289dcf456867b3916076cac">00059</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19" title="An enumeration for all types of built-in scene node animators.">ESCENE_NODE_ANIMATOR_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aeed52b1fb289dcf456867b3916076cac" title="Returns type of the scene node animator.">getType</a>()<span class="keyword"> const</span>
<a name="l00060"></a>00060 <span class="keyword">        </span>{
<a name="l00061"></a>00061             <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a070125dd5b3d35093f912dd3250253c6" title="Unknown scene node animator.">ESNAT_UNKNOWN</a>;
<a name="l00062"></a>00062         }
<a name="l00063"></a>00063 
<a name="l00065"></a>00065 
<a name="l00067"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a2ea0caa26a5d377fa438dc7c836731fd">00067</a>         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a2ea0caa26a5d377fa438dc7c836731fd" title="Returns if the animator has finished.">hasFinished</a>(<span class="keywordtype">void</span>)<span class="keyword"> const</span>
<a name="l00068"></a>00068 <span class="keyword">        </span>{
<a name="l00069"></a>00069             <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00070"></a>00070         }
<a name="l00071"></a>00071     };
<a name="l00072"></a>00072 
<a name="l00073"></a>00073 
<a name="l00074"></a>00074 } <span class="comment">// end namespace scene</span>
<a name="l00075"></a>00075 } <span class="comment">// end namespace irr</span>
<a name="l00076"></a>00076 
<a name="l00077"></a>00077 <span class="preprocessor">#endif</span>
<a name="l00078"></a>00078 <span class="preprocessor"></span>
</pre></div></div>
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