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<a href="_i_particle_attraction_affector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_particle_affector_8h.html">IParticleAffector.h</a>&quot;</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 <span class="keyword">namespace </span>scene
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 
<a name="l00016"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html">00016</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html" title="A particle affector which attracts or detracts particles.">IParticleAttractionAffector</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html" title="A particle affector modifies particles.">IParticleAffector</a>
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">public</span>:
<a name="l00019"></a>00019 
<a name="l00021"></a>00021     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a135e26063faa04fb0aae701454239ac7" title="Set the point that particles will attract to.">setPoint</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; point ) = 0;
<a name="l00022"></a>00022 
<a name="l00024"></a>00024     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a73dcbb5f7bc6c050255f7d005c904cd1" title="Set whether or not the particles are attracting or detracting.">setAttract</a>( <span class="keywordtype">bool</span> attract ) = 0;
<a name="l00025"></a>00025 
<a name="l00027"></a>00027     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#adb3f5cd7d9eff5af6ec6c43f25e0511b" title="Set whether or not this will affect particles in the X direction.">setAffectX</a>( <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#a87fb9116bb1a4d3ea075c59f3e2d1dbc" title="Affects an array of particles.">affect</a> ) = 0;
<a name="l00028"></a>00028 
<a name="l00030"></a>00030     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a7a0452f7602cb027cad43b510fadc37c" title="Set whether or not this will affect particles in the Y direction.">setAffectY</a>( <span class="keywordtype">bool</span> affect ) = 0;
<a name="l00031"></a>00031 
<a name="l00033"></a>00033     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a49f368cac233d59458dee1b73dec833d" title="Set whether or not this will affect particles in the Z direction.">setAffectZ</a>( <span class="keywordtype">bool</span> affect ) = 0;
<a name="l00034"></a>00034 
<a name="l00036"></a>00036     <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a170e9d369460225b11ed3f8cfe1e426b" title="Get the point that particles are attracted to.">getPoint</a>() <span class="keyword">const</span> = 0;
<a name="l00037"></a>00037 
<a name="l00039"></a>00039     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a860d078586d99905c261804a857d9ff8" title="Get whether or not the particles are attracting or detracting.">getAttract</a>() <span class="keyword">const</span> = 0;
<a name="l00040"></a>00040 
<a name="l00042"></a>00042     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a8ccecdafff68056bbb4348256875e7cb" title="Get whether or not the particles X position are affected.">getAffectX</a>() <span class="keyword">const</span> = 0;
<a name="l00043"></a>00043 
<a name="l00045"></a>00045     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a06a2872adddd7bfca9f79325563dd799" title="Get whether or not the particles Y position are affected.">getAffectY</a>() <span class="keyword">const</span> = 0;
<a name="l00046"></a>00046 
<a name="l00048"></a>00048     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a71c62c5cd7e871eef76fca9a686e15fc" title="Get whether or not the particles Z position are affected.">getAffectZ</a>() <span class="keyword">const</span> = 0;
<a name="l00049"></a>00049 
<a name="l00051"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a8b7801b8cc28c5c1a1c1d46f526ccac4">00051</a>     <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b" title="Types of built in particle affectors.">E_PARTICLE_AFFECTOR_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a8b7801b8cc28c5c1a1c1d46f526ccac4" title="Get emitter type.">getType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010ba90fb4c0dd7e58e7373b76596060402e1">EPAT_ATTRACT</a>; }
<a name="l00052"></a>00052 };
<a name="l00053"></a>00053 
<a name="l00054"></a>00054 } <span class="comment">// end namespace scene</span>
<a name="l00055"></a>00055 } <span class="comment">// end namespace irr</span>
<a name="l00056"></a>00056 
<a name="l00057"></a>00057 
<a name="l00058"></a>00058 <span class="preprocessor">#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span>
</pre></div></div>
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