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<a href="_i_meta_triangle_selector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_META_TRIANGLE_SELECTOR_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_META_TRIANGLE_SELECTOR_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_triangle_selector_8h.html">ITriangleSelector.h</a>&quot;</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 <span class="keyword">namespace </span>scene
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 
<a name="l00016"></a>00016 
<a name="l00020"></a><a class="code" href="classirr_1_1scene_1_1_i_meta_triangle_selector.html">00020</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_meta_triangle_selector.html" title="Interface for making multiple triangle selectors work as one big selector.">IMetaTriangleSelector</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">public</span>:
<a name="l00023"></a>00023 
<a name="l00025"></a>00025 
<a name="l00026"></a>00026     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_meta_triangle_selector.html#afb19b5f7cbf37d202b09c126417f9a83" title="Adds a triangle selector to the collection of triangle selectors.">addTriangleSelector</a>(<a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* toAdd) = 0;
<a name="l00027"></a>00027 
<a name="l00029"></a>00029 
<a name="l00032"></a>00032     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_meta_triangle_selector.html#ac1534f0bb8bb24a196ae262f3a80f32d" title="Removes a specific triangle selector from the collection.">removeTriangleSelector</a>(<a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* toRemove) = 0;
<a name="l00033"></a>00033 
<a name="l00035"></a>00035     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_meta_triangle_selector.html#a4137793b61aed8cc8e60f8362feba939" title="Removes all triangle selectors from the collection.">removeAllTriangleSelectors</a>() = 0;
<a name="l00036"></a>00036 };
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 } <span class="comment">// end namespace scene</span>
<a name="l00039"></a>00039 } <span class="comment">// end namespace irr</span>
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 <span class="preprocessor">#endif</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
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