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<a href="_i_light_manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Written by Colin MacDonald - all rights assigned to Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// Copyright (C) 2008-2012 Nikolaus Gebhardt</span>
<a name="l00003"></a>00003 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00004"></a>00004 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 <span class="preprocessor">#ifndef __I_LIGHT_MANAGER_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span><span class="preprocessor">#define __I_LIGHT_MANAGER_H_INCLUDED__</span>
<a name="l00008"></a>00008 <span class="preprocessor"></span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="irr_array_8h.html">irrArray.h</a>&quot;</span>
<a name="l00011"></a>00011 
<a name="l00012"></a>00012 <span class="keyword">namespace </span>irr
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 <span class="keyword">namespace </span>scene
<a name="l00015"></a>00015 {
<a name="l00016"></a>00016     <span class="keyword">class </span>ILightSceneNode;
<a name="l00017"></a>00017 
<a name="l00019"></a>00019 
<a name="l00025"></a><a class="code" href="classirr_1_1scene_1_1_i_light_manager.html">00025</a>     <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_light_manager.html" title="ILightManager provides an interface for user applications to manipulate the list of lights in the sce...">ILightManager</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
<a name="l00026"></a>00026     {
<a name="l00027"></a>00027     <span class="keyword">public</span>:
<a name="l00029"></a>00029 
<a name="l00037"></a>00037         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_light_manager.html#a060badf09dc2f8ba8ddb148034c27817" title="Called after the scene&#39;s light list has been built, but before rendering has begun.">OnPreRender</a>(<a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array&lt;ISceneNode*&gt;</a> &amp; lightList) = 0;
<a name="l00038"></a>00038 
<a name="l00040"></a>00040 
<a name="l00041"></a>00041         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_light_manager.html#ac8f92f0fbd43ba9cb01b47647125a1a3" title="Called after the last scene node is rendered.">OnPostRender</a>(<span class="keywordtype">void</span>) = 0;
<a name="l00042"></a>00042 
<a name="l00044"></a>00044 
<a name="l00045"></a>00045         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_light_manager.html#a56eaec6a697659f40b4f29b681fbdfad" title="Called before a render pass begins.">OnRenderPassPreRender</a>(<a class="code" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f" title="Enumeration for render passes.">E_SCENE_NODE_RENDER_PASS</a> renderPass) = 0;
<a name="l00046"></a>00046 
<a name="l00048"></a>00048 
<a name="l00049"></a>00049         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_light_manager.html#a189edbf3a16ebb3c82e5d9f93dd2b41b" title="Called after the render pass specified in OnRenderPassPreRender() ends.">OnRenderPassPostRender</a>(<a class="code" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f" title="Enumeration for render passes.">E_SCENE_NODE_RENDER_PASS</a> renderPass) = 0;
<a name="l00050"></a>00050 
<a name="l00052"></a>00052 
<a name="l00053"></a>00053         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_light_manager.html#a23ae7bdf54613e6dd41d4138cb6f5edc" title="Called before the given scene node is rendered.">OnNodePreRender</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* node) = 0;
<a name="l00054"></a>00054 
<a name="l00056"></a>00056 
<a name="l00057"></a>00057         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_light_manager.html#aa9e6195a3a783a97f440a4b947090ab0" title="Called after the the node specified in OnNodePreRender() has been rendered.">OnNodePostRender</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* node) = 0;
<a name="l00058"></a>00058     };
<a name="l00059"></a>00059 } <span class="comment">// end namespace scene</span>
<a name="l00060"></a>00060 } <span class="comment">// end namespace irr</span>
<a name="l00061"></a>00061 
<a name="l00062"></a>00062 <span class="preprocessor">#endif</span>
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