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<div class="textblock"><code>#include &quot;<a class="el" href="irr_array_8h_source.html">irrArray.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_i_mesh_buffer_8h_source.html">IMeshBuffer.h</a>&quot;</code><br/>
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<li>class <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">irr::scene::CMeshBuffer&lt; T &gt;</a>
<dl class="el"><dd class="mdescRight">Template implementation of the <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a> interface.  <a href="classirr_1_1scene_1_1_c_mesh_buffer.html#details">More...</a><br/></dl></ul>
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<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
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<li>typedef CMeshBuffer<br class="typebreak"/>
&lt; video::S3DVertex &gt; <a class="el" href="namespaceirr_1_1scene.html#a76de145884afd2965d09c28d6bf89616">irr::scene::SMeshBuffer</a>
<dl class="el"><dd class="mdescRight">Standard meshbuffer.  <a href="#a76de145884afd2965d09c28d6bf89616"></a><br/></dl><li>typedef CMeshBuffer<br class="typebreak"/>
&lt; video::S3DVertex2TCoords &gt; <a class="el" href="namespaceirr_1_1scene.html#a0e95bd297e19ab7ab7160293b53b0584">irr::scene::SMeshBufferLightMap</a>
<dl class="el"><dd class="mdescRight">Meshbuffer with two texture coords per vertex, e.g. for lightmaps.  <a href="#a0e95bd297e19ab7ab7160293b53b0584"></a><br/></dl><li>typedef CMeshBuffer<br class="typebreak"/>
&lt; video::S3DVertexTangents &gt; <a class="el" href="namespaceirr_1_1scene.html#aa8137e76f0ada61f342d3de6cf07680a">irr::scene::SMeshBufferTangents</a>
<dl class="el"><dd class="mdescRight">Meshbuffer with vertices having tangents stored, e.g. for normal mapping.  <a href="#aa8137e76f0ada61f342d3de6cf07680a"></a><br/></dl></ul>
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