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#ifndef EVAS_ENGINE_H
#define EVAS_ENGINE_H
#include "config.h"
#include "evas_common.h"
#include "evas_private.h"
#include "evas_gl_common.h"
#include "Evas.h"
#include "Evas_Engine_Wayland_Egl.h"
#define GL_GLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <wayland-egl.h>
extern int _evas_engine_wl_egl_log_dom;
#ifdef ERR
# undef ERR
#endif
#define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
#ifdef DBG
# undef DBG
#endif
#define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
#ifdef INF
# undef INF
#endif
#define INF(...) EINA_LOG_DOM_INFO(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
#ifdef WRN
# undef WRN
#endif
#define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
#ifdef CRIT
# undef CRIT
#endif
#define CRIT(...) EINA_LOG_DOM_CRIT(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
typedef struct _Evas_GL_Wl_Window Evas_GL_Wl_Window;
struct _Evas_GL_Wl_Window
{
struct wl_display *disp;
struct wl_egl_window *win;
struct wl_surface *surface;
int w, h;
int screen;
// XVisualInfo *visualinfo;
// Visual *visual;
// Colormap colormap;
int depth;
int alpha;
int rot;
Evas_Engine_GL_Context *gl_context;
struct {
int redraw : 1;
int drew : 1;
int x1, y1, x2, y2;
} draw;
EGLContext egl_context[1];
EGLSurface egl_surface[1];
EGLConfig egl_config;
EGLDisplay egl_disp;
int surf : 1;
};
Evas_GL_Wl_Window *eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen,
int depth, int w, int h, int indirect,
int alpha, int rot);
void eng_window_free(Evas_GL_Wl_Window *gw);
void eng_window_use(Evas_GL_Wl_Window *gw);
void eng_window_unsurf(Evas_GL_Wl_Window *gw);
void eng_window_resurf(Evas_GL_Wl_Window *gw);
int eng_best_depth_get(Evas_Engine_Info_Wayland_Egl *einfo);
#endif
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