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#ifndef _EVAS_ENGINE_SDL_H
#define _EVAS_ENGINE_SDL_H

#include <SDL/SDL.h>

typedef struct _Evas_Engine_Info_SDL Evas_Engine_Info_SDL;

struct _Evas_Engine_Info_SDL
{
   /* PRIVATE - don't mess with this baby or evas will poke its tongue out */
   /* at you and make nasty noises */
   Evas_Engine_Info magic;

   struct {
     int                        rotation;
     int			fullscreen : 1;
     int                        hwsurface : 1;
     int			noframe : 1;
     int                        alpha : 1;
   } info;

   /* non-blocking or blocking mode */
   Evas_Engine_Render_Mode render_mode;
};
#endif