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#ifndef __EVAS_ENGINE_SOFTWARE_16_WINCE_H__
#define __EVAS_ENGINE_SOFTWARE_16_WINCE_H__
#include <windows.h>
typedef struct _Evas_Engine_Info_Software_16_WinCE Evas_Engine_Info_Software_16_WinCE;
struct _Evas_Engine_Info_Software_16_WinCE
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
/* at you and make nasty noises */
Evas_Engine_Info magic;
struct {
HWND window;
int width;
int height;
int backend; /* 0: auto, 1: raw, 2: gapi, 3: ddraw, 4: gdi */
int rotation;
unsigned int fullscreen : 1;
} info;
/* engine specific function calls to query stuff about messages */
struct {
int (*suspend) (int backend);
int (*resume) (int backend);
} func;
/* non-blocking or blocking mode */
Evas_Engine_Render_Mode render_mode;
};
#endif /* __EVAS_ENGINE_SOFTWARE_16_WINCE_H__ */
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