aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/libraries/evas/src/lib/engines/common/evas_map_image.c
blob: 502b2dc859d991a1217dc1a5057ec43b8dd6b602 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
#include "evas_common.h"
#include "evas_blend_private.h"

#ifdef BUILD_SCALE_SMOOTH
# ifdef BUILD_MMX
#  undef SCALE_USING_MMX
#  define SCALE_USING_MMX
# endif
#endif

#define FPI 8
#define FPI1 (1 << (FPI))
#define FPIH (1 << (FPI - 1))

#define FPFPI1 (1 << (FP + FPI))

typedef struct _Line Line;
typedef struct _Span Span;

struct _Span
{
   int x1, x2;
   FPc o1, o2, z1, z2;
   FPc  u[2], v[2];
   DATA32 col[2];
};

struct _Line
{
   Span span[2];
};

static FPc
_interp(int x1, int x2, int p, FPc u1, FPc u2)
{
   FPc u;

   x2 -= x1;
   p -= x1;
   u = u2 - u1;
   u = (u * p) / (x2 + 1);
   // FIXME: do z persp
   return u1 + u;
}

static DATA32
_interp_col(int x1, int x2, int p, DATA32 col1, DATA32 col2)
{
   x2 -= x1;
   p -= x1;
   p = (p << 8) / (x2 + 1);
   // FIXME: do z persp
   return INTERP_256(p, col2, col1);
}

static void
_limit(Span *s, int c1, int c2, int nocol)
{
   if (s->x1 < c1)
     {
        s->u[0] = _interp(s->x1, s->x2, c1, s->u[0], s->u[1]);
        s->v[0] = _interp(s->x1, s->x2, c1, s->v[0], s->v[1]);
        if (!nocol)
          s->col[0] = _interp_col(s->x1, s->x2, c1, s->col[0], s->col[1]);
        s->x1 = c1;
        s->o1 = c1 << FP;
        // FIXME: do s->z1
     }
   if (s->x2 > c2)
     {
        s->u[1] = _interp(s->x1, s->x2, c2, s->u[0], s->u[1]);
        s->v[1] = _interp(s->x1, s->x2, c2, s->v[0], s->v[1]);
        if (!nocol)
          s->col[1] = _interp_col(s->x1, s->x2, c2, s->col[0], s->col[1]);
        s->x2 = c2;
        s->o2 = c2 << FP;
        // FIXME: do s->z2
     }
}

// 12.63 % of time - this can improve
static void
_calc_spans(RGBA_Map_Point *p, Line *spans, int ystart, int yend, int cx, int cy __UNUSED__, int cw, int ch __UNUSED__)
{
   int i, y, yp, yy;
   int py[4];
   int edge[4][4], edge_num, swapped, order[4];
   FPc uv[4][2], u, v, x, h, t, uu, vv;
   DATA32 col[4];
   
#if 1 // maybe faster on x86?
   for (i = 0; i < 4; i++) py[i] = p[i].y >> FP;
# define PY(x) (py[x])   
#else
# define PY(x) (p[x].y >> FP) 
#endif
   
   if ((PY(0) == PY(1)) && (PY(0) == PY(2)) && (PY(0) == PY(3)))
     {
        int leftp, rightp;
        int nocol = 1;
        
        leftp = rightp = 0;
        for (i = 1; i < 4; i++)
          {
             if (p[i].x < p[leftp].x) leftp = i;
             if (p[i].x > p[rightp].x) rightp = i;
             if (p[i].col != 0xffffffff) nocol = 0;
          }
        for (y = ystart; y <= yend; y++)
          {
             yp = y - ystart;
             if (y == PY(0))
               {
                  i = 0;
                  spans[yp].span[i].x1 = p[leftp].x >> FP;
                  spans[yp].span[i].o1 = p[leftp].x;
                  spans[yp].span[i].u[0] = p[leftp].u;
                  spans[yp].span[i].v[0] = p[leftp].v;
                  spans[yp].span[i].col[0] = p[leftp].col;
                  spans[yp].span[i].x2 = p[rightp].x >> FP;
                  spans[yp].span[i].o2 = p[rightp].x;
                  spans[yp].span[i].u[1] = p[rightp].u;
                  spans[yp].span[i].v[1] = p[rightp].v;
                  spans[yp].span[i].col[1] = p[rightp].col;
                  if ((spans[yp].span[i].x1 >= (cx + cw)) ||
                      (spans[yp].span[i].x2 < cx))
                    spans[yp].span[i].x1 = -1;
                  else
                    {
                       _limit(&(spans[yp].span[i]), cx, cx + cw, nocol);
                       i++;
                       spans[yp].span[i].x1 = -1;
                    }
               }
             else
               spans[yp].span[0].x1 = -1;
          }
        return;
     }
   for (y = ystart; y <= yend; y++)
     {
        int nocol = 1;
        
        yp = y - ystart;
        edge_num = 0;
        for (i = 0; i < 4; i++)
          {
             if ((PY(i) <= y) && (PY((i + 1) % 4) > y))
               {
                  edge[edge_num][0] = i;
                  edge[edge_num][1] = (i + 1) % 4;
                  edge_num++;
               }
             else if ((PY((i + 1) % 4) <= y) && (PY(i) > y))
               {
                  edge[edge_num][0] = (i + 1) % 4;
                  edge[edge_num][1] = i;
                  edge_num++;
               }
             if (p[i].col != 0xffffffff) nocol = 0;
          }
        // calculate line x points for each edge
        for (i = 0; i < edge_num; i++)
          {
             int e1 = edge[i][0];
             int e2 = edge[i][1];
             FPc t256;
             
             h = (p[e2].y - p[e1].y) >> FP; // height of edge
             if (h < 1) h = 1;
             t = (((y << FP) + (FP1 / 2) - 1) - p[e1].y) >> FP;
             x = p[e2].x - p[e1].x;
             x = p[e1].x + ((x * t) / h);

/*             
             // FIXME: 3d accuracy here
             // XXX t needs adjusting. above its a linear interp point
             // only.
             // 
             // // FIXME: do in fixed pt. reduce divides
             evas_common_cpu_end_opt();
             // 
             int foc = 512, z0 = 0, px = 320, py = 240; // FIXME: need from map points
             //
             float focf, hf;
             float z1, z2, y1, y2, dz, dy, zt, dydz, yt;
             
             focf = foc;
             hf = h;
             
             // adjust for fixed point and focal length and z0 for map
             z1 = (p[e1].z >> FP) - z0 + foc;
             z2 = (p[e2].z >> FP) - z0 + foc;
             // deltas
             dz = z1 - z2;
             
             if (dz != 0)
               {
                  int pt;
                  
                  // adjust for perspective point (being 0 0)
                  y1 = (p[e1].y >> FP) - py;
                  y2 = (p[e2].y >> FP) - py;
                  
                  // correct for x &y not being in world coords - screen coords
                  y1 = (y1 * z1) / focf;
                  y2 = (y2 * z2) / focf;
                  
                  // deltas
                  dy = y1 - y2;
                  
                  yt = y - py;
                  dydz = dy / dz;

                  zt = (y2 - (dydz * z2)) / ((yt / focf) - dydz);

                  pt = t;
                  t = ((z1 - zt) * hf) / dz;
               }
 */
             u = p[e2].u - p[e1].u;
             uu = u >> FP;
             if (uu < 0) uu = -uu;
             if (uu == h)
               {
                  yy = ((y << FP) - p[e1].y) >> FP;
                  if (u > 0)
                     u = p[e1].u + (yy << FP);
                  else
                     u = p[e1].u - (yy << FP) - (FP1 - 1);
               }
             else
               {
                  if (u >= 0)
                     u = p[e1].u + ((u * t) / h);
                  else
                     u = p[e1].u + (((u * t) - (FP1 / 2)) / h);
               }
             
             v = p[e2].v - p[e1].v;
             vv = v >> FP;
             if (vv < 0) vv = -vv;
             if (vv == h)
               {
                  yy = ((y << FP) - p[e1].y) >> FP;
                  if (v > 0)
                     v = p[e1].v + (yy << FP);
                  else
                     v = p[e1].v - (yy << FP) - (FP1 - 1);
               }
             else
               {
                  if (v >= 0)
                     v = p[e1].v + ((v * t) / h);
                  else
                     v = p[e1].v + (((v * t) - (FP1 / 2)) / h);
               }

             // FIXME: 3d accuracy for color too
             t256 = (t << 8) / h; // maybe * 255?
             col[i] = INTERP_256(t256, p[e2].col, p[e1].col);
             
             // FIXME: store z persp
             uv[i][1] = v;
             uv[i][0] = u;
             edge[i][2] = x >> FP;
             edge[i][3] = x;
             // also fill in order
             order[i] = i;
          }
        // sort edges from left to right - bubble. its a small list!
        do
          {
             swapped = 0;
             for (i = 0; i < (edge_num - 1); i++)
               {
                  if (edge[order[i]][2] > edge[order[i + 1]][2])
                    {
                       t = order[i];
                       order[i] = order[i + 1];
                       order[i + 1] = t;
                       swapped = 1;
                    }
               }
          }
        while (swapped);
        if (edge_num == 2)
          {
             i = 0;
             spans[yp].span[i].x1 = edge[order[0]][2];
             spans[yp].span[i].o1 = edge[order[0]][3];
             spans[yp].span[i].u[0] = uv[order[0]][0];
             spans[yp].span[i].v[0] = uv[order[0]][1];
             spans[yp].span[i].col[0] = col[order[0]];
             
             spans[yp].span[i].x2 = edge[order[1]][2];
             spans[yp].span[i].o2 = edge[order[1]][3];
             spans[yp].span[i].u[1] = uv[order[1]][0];
             spans[yp].span[i].v[1] = uv[order[1]][1];
             spans[yp].span[i].col[1] = col[order[1]];
             if ((spans[yp].span[i].x1 >= (cx + cw)) ||
                 (spans[yp].span[i].x2 < cx))
               spans[yp].span[i].x1 = -1;
             else
               {
                  _limit(&(spans[yp].span[i]), cx, cx + cw, nocol);
                  i++;
                  spans[yp].span[i].x1 = -1;
               }
          }
        else if (edge_num == 4)
          {
             i = 0;
             spans[yp].span[i].x1 = edge[order[0]][2];
             spans[yp].span[i].u[0] = uv[order[0]][0];
             spans[yp].span[i].v[0] = uv[order[0]][1];
             spans[yp].span[i].col[0] = col[order[0]];
             
             spans[yp].span[i].x2 = edge[order[1]][2];
             spans[yp].span[i].u[1] = uv[order[1]][0];
             spans[yp].span[i].v[1] = uv[order[1]][1];
             spans[yp].span[i].col[1] = col[order[1]];
             if ((spans[yp].span[i].x1 >= (cx + cw)) ||
                 (spans[yp].span[i].x2 < cx))
               spans[yp].span[i].x1 = -1;
             else
               {
                  _limit(&(spans[yp].span[i]), cx, cx + cw, nocol);
                  i++;
               }
             spans[yp].span[i].x1 = edge[order[2]][2];
             spans[yp].span[i].u[0] = uv[order[2]][0];
             spans[yp].span[i].v[0] = uv[order[2]][1];
             spans[yp].span[i].col[0] = col[order[2]];
             
             spans[yp].span[i].x2 = edge[order[3]][2];
             spans[yp].span[i].u[1] = uv[order[3]][0];
             spans[yp].span[i].v[1] = uv[order[3]][1];
             spans[yp].span[i].col[1] = col[order[3]];
             if ((spans[yp].span[i].x1 >= (cx + cw)) ||
                 (spans[yp].span[i].x2 < cx))
               spans[yp].span[i].x1 = -1;
             else
               {
                  int l = cx;
                  
                  if (i > 0) l = spans[yp].span[i - 1].x2;
                  _limit(&(spans[yp].span[i]), l, cx + cw, nocol);
               }
          }
        else
          spans[yp].span[0].x1 = -1;
     }
}

#ifdef BUILD_SCALE_SMOOTH
# ifdef BUILD_MMX
#  undef FUNC_NAME
#  define FUNC_NAME evas_common_map_rgba_internal_mmx
#  undef SCALE_USING_MMX
#  define SCALE_USING_MMX
#  include "evas_map_image_internal.c"
# endif
# ifdef BUILD_C
#  undef FUNC_NAME
#  define FUNC_NAME evas_common_map_rgba_internal
#  undef SCALE_USING_MMX
#  include "evas_map_image_internal.c"
# endif
#endif

EAPI void
evas_common_map_rgba(RGBA_Image *src, RGBA_Image *dst,
                      RGBA_Draw_Context *dc,
                      int npoints __UNUSED__, RGBA_Map_Point *p,
                      int smooth, int level)
{
#ifdef BUILD_MMX
   int mmx, sse, sse2;
#endif
   Cutout_Rects *rects;
   Cutout_Rect  *r;
   int          c, cx, cy, cw, ch;
   int          i;
   
   if (src->cache_entry.space == EVAS_COLORSPACE_ARGB8888)
     evas_cache_image_load_data(&src->cache_entry);
   evas_common_image_colorspace_normalize(src);
   if (!src->image.data) return;
#ifdef BUILD_MMX
   evas_common_cpu_can_do(&mmx, &sse, &sse2);
#endif   
   if ((!dc->cutout.rects) && (!dc->clip.use))
     {
#ifdef BUILD_MMX
        if (mmx)
          evas_common_map_rgba_internal_mmx(src, dst, dc, p, smooth, level);
        else
#endif
#ifdef BUILD_C
          evas_common_map_rgba_internal(src, dst, dc, p, smooth, level);
#endif
        return;
     }
   /* save out clip info */
   c = dc->clip.use; cx = dc->clip.x; cy = dc->clip.y; cw = dc->clip.w; ch = dc->clip.h;
   evas_common_draw_context_clip_clip(dc, 0, 0, dst->cache_entry.w, dst->cache_entry.h);
   /* our clip is 0 size.. abort */
   if ((dc->clip.w <= 0) || (dc->clip.h <= 0))
     {
        dc->clip.use = c; dc->clip.x = cx; dc->clip.y = cy; dc->clip.w = cw; dc->clip.h = ch;
        return;
     }
   rects = evas_common_draw_context_apply_cutouts(dc);
   for (i = 0; i < rects->active; ++i)
     {
        r = rects->rects + i;
        evas_common_draw_context_set_clip(dc, r->x, r->y, r->w, r->h);
#ifdef BUILD_MMX
        if (mmx)
          evas_common_map_rgba_internal_mmx(src, dst, dc, p, smooth, level);
        else
#endif
#ifdef BUILD_C
          evas_common_map_rgba_internal(src, dst, dc, p, smooth, level);
#endif        
     }
   evas_common_draw_context_apply_clear_cutouts(rects);
   /* restore clip info */
   dc->clip.use = c; dc->clip.x = cx; dc->clip.y = cy; dc->clip.w = cw; dc->clip.h = ch;
}