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/* EINA - EFL data type library
* Copyright (C) 2008 Cedric Bail
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library;
* if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EINA_MAGIC_H_
#define EINA_MAGIC_H_
#include "eina_config.h"
#include "eina_types.h"
#include "eina_error.h"
/**
* @page eina_magic_example_01_page
* @dontinclude eina_magic_01.c
*
* Whenever using Eina we must include it:
* @skipline #include
*
* For this example we are going to define two classes, person and pilot, and
* since every pilot is a person we use inheritance. To be type safe we are
* going to add EINA_MAGIC to our classes:
* @until struct _pilot pilot
* @note The values of BASETYPE_MAGIC and SUBTYPE_MAGIC have no meaning, the
* only important thing about them is that they be unique.
*
* Here we have a function to create a perso given a name, nothing too fancy:
* @until }
*
* And now the counterpart, a function the free a person.
* @until {
* Before we start releasing resources we check that the pointer we were given
* actually points to a person, and if not we will print an error message and
* quit:
* @until }
* @note EINA_MAGIC_FAIL is a macro that make's it easy to print an appropriate
* (and consistent) error message.
* Now knowing that ptr is indeed of type person we prooced to set EINA_MAGIC to
* EINA_MAGIC_NONE and free alocated memory:
* @until }
* @note Setting EINA_MAGIC to EINA_MAGIC_NONE is important to prevent the
* struct from being used after freed.
*
* Now we have our function to create a pilot, this one is a little more complex
* because we need to set EINA_MAGIC for the pilot and pilot->base, this is very
* important so that checking the EINA_MAGIC of (person*)my_pilot will work:
* @until }
*
* The function to free a pilot is not too different from the one that frees a
* person:
* @until }
* @until }
*
* We also create functions to print a person or a pilot that check the type of
* the pointers they receive:
* @until }
* @until }
*
* And on to our main function where we declare some variables and initialize
* Eina:
* @until eina_init
*
* For Eina to be able to provide more informative error messages we are going
* to give names to our EINA_MAGIC types:
* @until string_set
*
* Since our types won't live longer than the scope of the current function we
* can set the name without eina making a copy of the string:
* @until static_set
*
* Now we create a person, a pilot and print both as persons:
* @until person *
*
* Now we try to print both as pilots, which will obvisouly not work since base
* is not a pilot:
* @until pilot(sub
*
* That's all folks:
* @until }
*
* See full source @ref eina_magic_example_01_c "here".
*/
/**
* @page eina_magic_example_01_c Eina_Magic
* @include eina_magic_01.c
* @example eina_magic_01.c
*/
/**
* @addtogroup Eina_Tools_Group Tools
*
* @{
*/
/**
* @defgroup Eina_Magic_Group Magic
*
* @brief Eina_Magic provides run-time type-checking.
*
* C is a weak statically typed language, in other words, it will just check for
* types during compile time and any cast will make the compiler believe the
* type is correct.
*
* In real world code we often need to deal with casts, either explicit or
* implicit by means of @c void*. We also need to resort to casts when doing
* inheritance in C.
*
* Eina_Magic give us a way to do casts and still be certain of the type we are
* opearting on.
*
* @note It should be noted that it is considered good practice to @b disable
* Eina_Magic for production code. The reasoning is that any Eina_Magic errors
* should have been caught during testing and therefore there is no reason to
* incur the performance downside of Eina_Magic.
*
* An @ref eina_magic_example_01_page "example" should elucidate matters.
*
* @{
*/
/**
* An abstract type for a magic number.
*/
typedef unsigned int Eina_Magic;
/**
* @brief Return the string associated to the given magic identifier.
*
* @param magic The magic identifier.
* @return The string associated to the identifier.
*
* This function returns the string associated to @p magic. Even if none are
* found this function still returns non @c NULL, in this case an identifier
* such as "(none)", "(undefined)" or "(unknown)".
*
* The following identifiers may be returned whenever magic is
* invalid, with their meanings:
*
* - (none): no magic was registered exists at all.
* - (undefined): magic was registered and found, but no string associated.
* - (unknown): magic was not found in the registry.
*
* @warning The returned value must not be freed.
*/
EAPI const char *eina_magic_string_get(Eina_Magic magic) EINA_WARN_UNUSED_RESULT;
/**
* @brief Set the string associated to the given magic identifier.
*
* @param magic The magic identifier.
* @param magic_name The string associated to the identifier, must not
* be @c NULL.
*
* @return #EINA_TRUE on success, #EINA_FALSE on failure.
*
* This function sets the string @p magic_name to @p magic. It is not
* checked if number or string are already set, in which case you will end with
* duplicates. Internally, eina will make a copy of @p magic_name.
*
* @see eina_magic_string_static_set()
*/
EAPI Eina_Bool eina_magic_string_set(Eina_Magic magic,
const char *magic_name) EINA_ARG_NONNULL(2);
/**
* @brief Set the string associated to the given magic identifier.
*
* @param magic The magic identifier.
* @param magic_name The string associated to the identifier, must not be
* @c NULL.
*
* @return #EINA_TRUE on success, #EINA_FALSE on failure.
*
* This function sets the string @p magic_name to @p magic. It is not checked if
* number or string are already set, in which case you might end with
* duplicates. Eina will @b not make a copy of @p magic_name, this means that
* @p magic_name has to be a valid pointer for as long as @p magic is used.
*
* @see eina_magic_string_set()
*/
EAPI Eina_Bool eina_magic_string_static_set(Eina_Magic magic,
const char *magic_name) EINA_ARG_NONNULL(2);
/**
* @def EINA_MAGIC_NONE
* Random value for specifying that a structure using the magic
* feature has already been freed. It is used by eina_magic_fail().
*
* If the magic feature of Eina is disabled, #EINA_MAGIC_NONE is just
* @c 0.
*/
#define EINA_MAGIC_NONE 0x1234fedc
/**
* @var EINA_ERROR_MAGIC_FAILED
* Error identifier corresponding to magic check failure.
*/
EAPI extern Eina_Error EINA_ERROR_MAGIC_FAILED;
#ifdef EINA_MAGIC_DEBUG
/**
* @def EINA_MAGIC
* Declaration of a variable of type #Eina_Magic. To put in a structure
* when one wants to use the magic feature of Eina with the functions
* of that structure, like that:
*
* @code
* struct Foo
* {
* int i;
*
* EINA_MAGIC
* };
* @endcode
*
* If the magic feature of Eina is disabled, #EINA_MAGIC does nothing.
*/
#define EINA_MAGIC Eina_Magic __magic;
/**
* @def EINA_MAGIC_SET(d, m)
* Set the magic number of @p d to @p m. @p d must be a valid pointer
* to a structure holding an Eina magic number declaration. Use
* #EINA_MAGIC to add such declaration.
*
* If the magic feature of Eina is disabled, #EINA_MAGIC_CHECK is just
* the value @c 0.
*/
#define EINA_MAGIC_SET(d, m) (d)->__magic = (m)
/**
* @def EINA_MAGIC_CHECK(d, m)
* Test if @p d is @c NULL or not, and if not @c NULL, if
* @p d->__eina_magic is equal to @p m. @p d must be a structure that
* holds an Eina magic number declaration. Use #EINA_MAGIC to add such
* declaration.
*
* If the magic feature of Eina is disabled, #EINA_MAGIC_CHECK is just
* the value @c 1.
*/
#define EINA_MAGIC_CHECK(d, m) ((d) && ((d)->__magic == (m)))
/**
* @def EINA_MAGIC_FAIL(d, m)
* Call eina_magic_fail() with the parameters @p d, @p d->__magic, @p
* m, __FILE__, __FUNCTION__ and __LINE__. @p d must be a structure that
* holds an Eina magic number declaration. Use #EINA_MAGIC to add such
* declaration.
*
* If the magic feature of Eina is disabled, #EINA_MAGIC_FAIL does
* nothing.
*/
#define EINA_MAGIC_FAIL(d, m) \
eina_magic_fail((void *)(d), \
(d) ? (d)->__magic : 0, \
(m), \
__FILE__, \
__FUNCTION__, \
__LINE__);
/**
* @brief Display a message or abort if a magic check failed.
*
* @param d The checked data pointer.
* @param m The magic identifer to check.
* @param req_m The requested magic identifier to check.
* @param file The file in which the magic check failed.
* @param fnc The function in which the magic check failed.
* @param line The line at which the magic check failed.
*
* @warning You should @b strongly consider using @ref EINA_MAGIC_FAIL(d, m)
* instead.
*
* This function displays an error message if a magic check has
* failed, using the following logic in the following order:
* @li If @p d is @c NULL, a message warns about a @c NULL pointer.
* @li Otherwise, if @p m is equal to #EINA_MAGIC_NONE, a message
* warns about a handle that was already freed.
* @li Otherwise, if @p m is equal to @p req_m, a message warns about
* a handle that is of wrong type.
* @li Otherwise, a message warns you about ab-using that function...
*
* If the environment variable EINA_LOG_ABORT is set, abort() is
* called and the program stops. It is useful for debugging programs
* with gdb.
*/
EAPI void eina_magic_fail(void *d, Eina_Magic m, Eina_Magic req_m,
const char *file, const char *fnc,
int line) EINA_ARG_NONNULL(4, 5);
#else
/**
* @cond LOCAL
*/
#define EINA_MAGIC
#define EINA_MAGIC_SET(d, m) ((void)0)
#define EINA_MAGIC_CHECK(d, m) (1)
#define EINA_MAGIC_FAIL(d, m) ((void)0)
#define eina_magic_fail(d, m, req_m, file, fnx, line) ((void)0)
/**
* @endcond
*/
#endif
/**
* @}
*/
/**
* @}
*/
#endif /* EINA_MAGIC_H_ */
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