aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/libraries/edje/src/examples/lua_script.edc
blob: 23c2926e5d3c1f2b421076ecdfe3d844cd5da993 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
color_classes {
    color_class { name: "test_colour"; color: 255 255 255 255; }
}

fonts {
   font: "Vera.ttf" "default";
}

images {
    image: "bubble.png" COMP;
    image: "test.png" COMP;
}

collections {
   group {
      name: "main";
      lua_script_only: 1;
      lua_script {
         --// stick object private/local vars here
         local D;
         local count = 0;
         local fndata = 99;
         local text_geom;

         --// Functions to print tables.
         local print_table, print_table_start;

         function print_table_start(table, space, name)
            print(space .. name .. ": ");
            print(space .. "{");
            print_table(table, space .. "  ");
            print(space .. "}");
         end

         function print_table(table, space)
            for k, v in pairs(table) do 
               if type(v) == "table" then
                  print_table_start(v, space, k);
               elseif type(v) == "string" then
                  print(space .. k .. ': "' .. v .. '";')
               else
                  print(space .. k .. ": " .. v .. ";")
               end
            end
         end

         local function mycb3 (v)
            print("lua::callback transition " .. D.val .. " v: " .. v);
            d = {};
            d = edje.size(d);
            print("lua::objsize= " .. d.w .. " , " .. d.h);
            sz = {w=v * 80, h=v * 40};
            D.rect:geom(((d.w / 2) * math.sin(v * 2 * math.pi)) + ((d.w - sz.w) / 2),
                        ((d.h / 2) * math.cos(v * 2 * math.pi)) + ((d.h - sz.h) / 2),
                        sz.w, sz.h);
            D.rect:color(255, 128, v * 255, 255);
            d = D.rect:move(d);
            print("lua::pos= " .. d.x .. " , " .. d.y);
 
            r = D.rect:above();
            if (r ~= nil) then
               print("lua::rcol");
               r:color(20, v * 255, 60, 255);
            else
               print("lua::r none!!!!!!!!!!!!!!1");
            end
            d = edje.size();
            D.clip:geom(10, 10, d.w - 20, d.h - 20);
            c = D.clip:clipees();
            for i=1,table.getn(c),1 do
               d = c[i]:geom();
               print("lua::" .. i .. " geom = " .. d.x .. "," .. d.y .. " " .. d.w .. "x" .. d.h);
            end
            return true;  --// repeat the timer
         end
 
         local function mycb2 ()
            print("lua::callback animator " .. count .. " seconds: " .. edje.seconds() .. " looptime: " .. edje.looptime());
            edje.color_class("test_colour", 255, (count * 10) % 255, 255, 255);
            edje.text_class("test_text_class", "Sans:style=Bold", ((count * 3) % 100) + 8);
            if (5 > (count % 10)) then
               D.text:font("default", 32);
            else
               D.text:font("Sans:style=Bold", 32);
            end
            edje_geom = edje.geom();
            text_geom = D.text:geom();
            D.text:move((edje_geom.w - text_geom.w) / 2, (edje_geom.h - text_geom.h) / 8);
            return true;  --// repeat the timer
         end
 
         local function mycb ()
            print("lua::callback timer " .. count .. " fndata = " .. fndata);
            count = count + 1; --// keep count of calls - object data
            fndata = fndata + 3; --// play with object vars to see if they persist
            D.tim = edje.timer(0.25, mycb); --// inside cb add new timer
            return false; --// cease repeating the timer
         end
 
         --// init object here
         D = {}; --// data is empty table to start
         D.val = math.random(); --// start with some random value so
         fndata = fndata + D.val; --// func data start point
         print("lua::init ... " .. D.val);
         edje.echo("lua::echo('hello world')");

         --// How to check the edje version.
         version = edje.version();
         print("The edje version number is " .. version.major .. "." .. version.minor);

         --// actually add the timer to call mycb in 1.23 sec
         D.tim = edje.timer(1.23, mycb);
         D.tra = edje.transition(5.0, mycb3);
         D.ani = edje.animator(mycb2);
         edje_geom = edje.geom();
 
         if (edje.spanky) then edje.spanky(); end

         local date = edje.date();
         print("lua:: date: " ..
            date.year .. "|" ..
            date.month .. "|" ..
            date.day .. "|" ..
            date.yearday .. "|" ..
            date.weekday .. "|" ..
            date.hour .. "|" ..
            date.min .. "|" ..
            date.sec
         );

         --// send some random edje message
         edje.messagesend(7, "none"      );
         edje.messagesend(7, "sig",      "signal", "source");
         edje.messagesend(7, "str",      "hello world");
         edje.messagesend(7, "int",      987);
         edje.messagesend(7, "float",    987.321);
         edje.messagesend(7, "strset",   {"hello", "there", "world"});
         edje.messagesend(7, "intset",   {1, 2, 3});
         edje.messagesend(7, "floatset", {1.1, 2.2, 3.3});
         edje.messagesend(7, "strint",   "hello world", 7);
         edje.messagesend(7, "strfloat", "hello world", 7.654);
         edje.messagesend(7, "strintset","hello world", {1, 2, 3});

         D.edje = edje.edje();
         D.edje:file("plain/edje/group");
         D.edje:show();
                  
         D.rect = edje.rect();
         D.rect:geom  (5, 10, 50, 30);
         D.rect:color (255, 128, 60, 255);
         D.rect:show  ();
                  
         D.rect2 = edje.rect();
         D.rect2:geom  (50, 50, 50, 50);
         D.rect2:color (20, 30, 60, 120);
         D.rect2:show  ();

         D.clip = edje.rect();
         D.clip:geom  (10, 10, 150, 150);
         D.clip:color (200, 200, 50, 200);
         D.clip:show  ();
 
         D.rect2:clip(D.clip);
         D.rect:clip(D.clip);

         D.text = edje.text();
         D.text:geom  (50, 5, 150, 50);
         D.text:color (255, 0, 0, 255);
         D.text:font("Sans:style=Bold", 32);
         D.text:text("Lua rocks!");
         text_geom = D.text:geom();
         print(D.text:text());
         D.text:show();

	--// Put a few bogus API calls here to test the bogus API protection,
	--// If the bogus API protection works, these should get ignored, but everything else runs smoothly.
	--// Otherwise, the map is not done, the bubbles are not done, but the timers keep runinng.
         bogus.failme(1, "two", D.rect);
         temp = bogus.failme2();
         D.text.bogus();
         edje.bogus2();

         --// Fun with maps!
         D.map = edje.map(4);  --// 4 is the only supported map size at the moment.
         --// These all do the same thing.
         --// Note, lua likes to start at 1, C (and thus evas) at 0.  I choose to agree with C.
         D.map:coord(0, 50, 50, 0);
         D.map:coord(1, 100, 50, 0);
         D.map:coord(2, 100, 100, 0);
         D.map:coord(3, 50, 100, 0);
         D.map:populate(50, 50, 50, 50, 0);
         D.map:populate(D.rect2, 0);
         D.map:populate(D.rect2);

         --// print the results
         D.coord = D.map:coord(0);
         print("lua::map coords for point 0 x=" .. D.coord.x .. " y=" .. D.coord.y .. " z=" .. D.coord.z);
         D.coord = D.map:coord(1);
         print("lua::map coords for point 1 x=" .. D.coord.x .. " y=" .. D.coord.y .. " z=" .. D.coord.z);
         D.coord = D.map:coord(2);
         print("lua::map coords for point 2 x=" .. D.coord.x .. " y=" .. D.coord.y .. " z=" .. D.coord.z);
         D.coord = D.map:coord(3);
         print("lua::map coords for point 3 x=" .. D.coord.x .. " y=" .. D.coord.y .. " z=" .. D.coord.z);

         D.map:smooth(false);
         D.map:alpha(true);

         if (D.map:alpha()) then
            print("lua::map is alpha");
         end

         if (D.map:smooth()) then
            print("lua::map is smooooth");
         end

         if (D.map:clockwise()) then
            print("lua::map is clockwise");
         end

         D.map:color(255, 255, 255, 255); // set all points to this colour.
         D.map:color(1, 255, 0, 255, 255);  // set just one point to this colour.

         D.map:lighting(75, 75, 10, 255, 255, 255, 0, 255, 0);  // Ambient light and a 3D light source.

         --// Toss it around.
         D.map:rotate(45.0, 75, 75);
         D.map:zoom(1.5, 1.5, 75, 75);
         D.map:rotate3d(10.0, 20.0, 30.0, 75, 75, 0);
         D.map:perspective(200, 200, 0, 20);

         --// For image UV mapping.
         D.map:uv(0, 0.0, 0.0);
         D.map:uv(1, 50.0, 0.0);
         D.map:uv(2, 50.0, 50.0);
         D.map:uv(3, 0.0, 50.0);

         --// Actually apply the resulting transformations.
         D.rect2:map(D.map);
         D.rect2:map_enable(true);
         if (D.rect2:map_enable()) then
            print("lua::map enabled");
         end

         D.rect2:map_source(D.rect);  --// Don't think this is actually implemented in evas.

--//         D.map:dup();
--//         D.map:size();  --// perhaps overide the # operator?  For now it's only gonna return 4 anyway.

         --// example of deleting something
         --// D.tim:del();

         --// test the color_class stuff
         colour = edje.color_class("test_colour");
         print("lua::color_class= " .. colour.r .. "," .. colour.g .. "," .. colour.b .. "," .. colour.a);
         colour = edje.color_class("test_colour", 32, 64, 255, 128);
         print("lua::color_class= " .. colour.r .. "," .. colour.g .. "," .. colour.b .. "," .. colour.a);
         colour = edje.color_class("test_colour", { r=255, g=0, b=255, a=255 });
         print("lua::color_class= " .. colour.r .. "," .. colour.g .. "," .. colour.b .. "," .. colour.a);
         text = edje.text_class("test_text_class", "Sans:style=Bold", 8);
         print("lua::text_class= " .. text.font .. " size " .. text.size);
 
         --// Do something bad, just to see what happens.
--//         edje.color_class(nil);
 
         --// shutdown func - generally empty or not there. everything garbage collected for you
         function shutdown ()
            print("lua::shutdown ... " .. D.val);
         end

         function show ()
            print("lua::show ... " .. D.val);
         end

         function hide ()
            print("lua::hide ... " .. D.val);
         end

         function move (x, y)
            print("lua::move x=" .. x .. " x=" .. y);
            D.edje:move(0, 0);
         end

         function resize (w, h)
            print("lua::resize w=" .. w .. " h=" .. h);
            D.text:move((w - text_geom.w) / 2, (h - text_geom.h) / 8);
            D.edje:resize(w, h);
         end

         function message (id, type, ...)
            print("lua::message id=" .. id .. " type=" .. type);
            --// handle your message type here. check id + type then use the
            --// vararg appropriately. they are the same as the params passed 
            --// to edje:messagesend() (if any are passed at all).  Any array
            --// arguments are passed as a single table.

            if ("none" == type) then
               print("lua::message no args");
            elseif ("strset" == type) then
               strs = ... ;
               print_table_start(strs, "", "lua::message strings");
            elseif ("intset" == type) then
               ints = ... ;
               print_table_start(ints, "", "lua::message ints");
            elseif ("floatset" == type) then
               floats = ... ;
               print_table_start(floats, "", "lua::message floats");
            elseif ("strintset" == type) then
               str, ints = ... ;
               print("lua::message " .. str);
               print_table_start(ints, "", "lua::message ints");
            elseif ("strfloatset" == type) then
               str, floats = ... ;
               print("lua::message " .. str);
               print_table_start(floats, "", "lua::message floats");
            else
               print("lua::message " .. ... );
            end
         end

         function signal (sig, src)
            print("lua::signal sig= " .. sig .. " src= " .. src);
         end
      }
   }

   // The group name NEEDS a / in it, 
   // or the part below that tries to swallow it won't work.
   // Leaving just the lua part visible.
   group {
      name: "bubbles/lua";
      lua_script_only: 1;
      lua_script {
         local bubbles = { };
         local bubbleCols = 8;
         local bubbleRows = 6;

         for i = 1, bubbleRows do
            row = { };
            for j = 1, bubbleCols do
               image = edje.image();
               image:image("bubble.png");
               image:show();
               table.insert(row, image);
            end
            table.insert(bubbles, row);
         end

         function resize (w, h)
            for i = 1, bubbleRows do
               for j = 1, bubbleCols do
                  w1 = w / bubbleCols;
                  h1 = h / bubbleRows;
                  bubbles[i][j]:geom((j - 1) * w1, (i - 1) * h1, w1, h1);
                  if ((1 == i) or (1 == j) or (bubbleRows == i) or (bubbleCols == j)) then
                     bubbles[i][j]:color(0, 255, 0, 200);
                  else
                     bubbles[i][j]:color(math.random(200) + 55, 0, math.random(255) + 55, 200);
                  end
               end
            end
         end
      }
   }

   group {
      name: "plain/edje/group";
      parts {
         part {
            name: "background";
            type: RECT;
            mouse_events: 0;
            description {
               state: "default" 0.0;
               color: 0 0 0 255;
            }
         }

         // A lua group embedded in an edje group.
         part {
            name: "bubbles_lua";
            type: GROUP;
            source: "bubbles/lua";
            mouse_events: 0;
            description { state: "default" 0.0; }
         }

         part {
            name: "background_image";
            type: IMAGE;
            mouse_events: 0;
            description {
               state: "default" 0.0;
               aspect_preference: HORIZONTAL;
               color_class: "test_colour";
               image { normal: "test.png"; }
            }
         }

         part {
            name: "some_text";
            type: TEXT;
            mouse_events: 0;
            description {
               state: "default" 0;
               text
               {
                  text: "This is test text.";
                  text_class: "test_text_class";
               }
            }
         }

      }
   }

}