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/**
* Simple Edje example illustrating table functions.
*
* You'll need at least one Evas engine built for it (excluding the
* buffer one). See stdout/stderr for output.
*
* @verbatim
* edje_cc table.edc && gcc -o edje-table edje-table.c `pkg-config --libs --cflags evas ecore ecore-evas edje`
* @endverbatim
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#else
#define PACKAGE_EXAMPLES_DIR "."
#define __UNUSED__
#endif
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Edje.h>
#define WIDTH (400)
#define HEIGHT (400)
static const char *edje_file_path = PACKAGE_EXAMPLES_DIR "/table.edj";
static Ecore_Evas *ee;
static Evas *evas;
static Evas_Object *bg, *edje_obj, *rects[4];
static void
_on_delete(Ecore_Evas *ee __UNUSED__)
{
ecore_main_loop_quit();
}
/* Try to get the number of columns and rows of the table
* and print them. */
static void
_columns_rows_print(void)
{
int cols, rows;
if (edje_object_part_table_col_row_size_get(edje_obj, "table_part", &cols,
&rows))
fprintf(stdout, "Number of columns: %d\nNumber of rows: %d\n", cols, rows);
else
fprintf(stderr, "Cannot get the number of columns and rows\n");
}
/* here just to keep our example's window size and table items
* size in synchrony. */
static void
_canvas_resize_cb(Ecore_Evas *ee)
{
int i, w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
evas_object_resize(bg, w, h);
evas_object_resize(edje_obj, w, h);
for (i = 0; i < 4; i++)
evas_object_size_hint_min_set(rects[i], w/2, h/2);
}
/* Mouse button 1 = remove the clicked item
* any other button = remove all items. */
static void
_on_mouse_down(void *data, Evas *evas, Evas_Object *obj, void *event_info)
{
Evas_Event_Mouse_Down *ev = event_info;
if (ev->button != 1)
edje_object_part_table_clear(edje_obj, "table_part", EINA_TRUE);
else if (!edje_object_part_table_unpack(edje_obj, "table_part", obj))
fprintf(stderr, "Cannot remove the selected rectangle\n");
evas_object_del(obj);
_columns_rows_print();
}
static void
_rects_create(void)
{
int i;
for (i = 0; i < 4; i++)
{
rects[i] = evas_object_rectangle_add(evas);
evas_object_size_hint_min_set(rects[i], 200, 200);
evas_object_size_hint_weight_set(rects[i], 1.0, 1.0);
evas_object_show(rects[i]);
evas_object_event_callback_add(rects[i], EVAS_CALLBACK_MOUSE_DOWN,
_on_mouse_down, NULL);
}
}
int
main(void)
{
int i;
ecore_evas_init();
edje_init();
/* this will give you a window with an Evas canvas under the first
* engine available */
ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
ecore_evas_callback_delete_request_set(ee, _on_delete);
ecore_evas_callback_resize_set(ee, _canvas_resize_cb);
ecore_evas_title_set(ee, "Edje Table Example");
ecore_evas_show(ee);
evas = ecore_evas_get(ee);
bg = evas_object_rectangle_add(evas);
evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
evas_object_move(bg, 0, 0); /* at canvas' origin */
evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
evas_object_show(bg);
edje_obj = edje_object_add(evas);
edje_object_file_set(edje_obj, edje_file_path, "example_table");
evas_object_move(edje_obj, 0, 0); /* at canvas' origin */
evas_object_resize(edje_obj, WIDTH, HEIGHT);
evas_object_show(edje_obj);
_rects_create();
/* Colouring the rectangles */
evas_object_color_set(rects[0], 255, 0, 0, 255);
evas_object_color_set(rects[1], 0, 255, 0, 255);
evas_object_color_set(rects[2], 0, 0, 255, 255);
evas_object_color_set(rects[3], 128, 128, 128, 255);
/* Packing the rectangles into the table */
if (!edje_object_part_table_pack(edje_obj, "table_part", rects[0],
0, 0, 1, 2))
fprintf(stderr, "Cannot add the rectangle 1 to table\n");
if (!edje_object_part_table_pack(edje_obj, "table_part", rects[1],
0, 1, 1, 1))
fprintf(stderr, "Cannot add the rectangle 2 to table\n");
if (!edje_object_part_table_pack(edje_obj, "table_part", rects[2],
1, 0, 1, 1))
fprintf(stderr, "Cannot add the rectangle 3 to table\n");
if (!edje_object_part_table_pack(edje_obj, "table_part", rects[3],
1, 1, 1, 1))
fprintf(stderr, "Cannot add the rectangle 4 to table\n");
_columns_rows_print();
ecore_main_loop_begin();
ecore_evas_free(ee);
ecore_evas_shutdown();
edje_shutdown();
return 0;
}
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