1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|
/* Edje exported calls */
/************************************************/
/* Basic data storage/retrieval (it's explicit) */
/************************************************/
/* Example:
*
* In the "global" script section of a group:
*
* script {
* public global_value1;
* public global_value2;
* public global_value3;
* }
*
* In the program script sections, OR in any global functions/routines:
* ( several examples of setting/getting values)
*
* set_int(global_value1, 7);
* set_float(global_value2, 42.0);
* set_str(global_value3, "I am a smelly fish!");
* new value1 = get_int(global_value1);
* new Float:value2 = get_float(global_value2);
* new value3[100]; get_str(global_value3, value3, 100);
* set_int(global_value1, value1);
* set_float(global_value2, value2);
* set_str(global_value3, value3);
*/
native get_int (id);
native set_int (id, val);
native Float:get_float (id);
native set_float (id, Float:val);
native get_strlen(id);
native get_str (id, dst[], maxlen);
native set_str (id, str[]);
/********************/
/* Edje list calls */
/********************/
native count (id);
native remove (id, n);
native append_int (id, v);
native prepend_int(id, v);
native insert_int (id, pos, v);
native replace_int (id, pos, v);
native fetch_int (id, pos);
native append_str (id, str[]);
native prepend_str(id, str[]);
native insert_str (id, pos, str[]);
native replace_str(id, pos, str[]);
native fetch_str (id, pos, dst[], maxlen);
native append_float (id, Float:v);
native prepend_float(id, Float:v);
native insert_float (id, pos, Float:v);
native replace_float(id, pos, Float:v);
native Float:fetch_float (id, pos);
/********************/
/* Edje timer calls */
/********************/
native timer (Float:in, fname[], val);
native cancel_timer(id);
/*******************/
/* Edje anim calls */
/*******************/
native anim (Float:len, fname[], val);
native cancel_anim(id);
/***********************************************************/
/* Edje utility calls for dealing with edjes/programs etc. */
/***********************************************************/
/* Example:
*
* emit("this_thing", "clicked");
* emit("state", "playing");
*
* set_state(PART:"logo", "glowing", 0.0);
* set_state(PART:"button", "default", 0.0);
*
* set_tween_state(PART:"button", 0.5, "default", 0.0, "clicked", 0.0);
*
* run_program(PROGRAM:"program_name");
*/
native emit (sig[], src[]);
native get_part_id (part[]);
native set_state (part_id, state[], Float:state_val);
native get_state (part_id, dst[], maxlen, &Float:val);
native set_tween_state (part_id, Float:tween, state1[], Float:state1_val, state2[], Float:state2_val);
native run_program (program_id);
native get_drag_dir (part_id);
native get_drag (part_id, &Float:dx, &Float:dy);
native set_drag (part_id, Float:dx, Float:dy);
native get_drag_size (part_id, &Float:dx, &Float:dy);
native set_drag_size (part_id, Float:dx, Float:dy);
native get_drag_step (part_id, &Float:dx, &Float:dy);
native set_drag_step (part_id, Float:dx, Float:dy);
native get_drag_page (part_id, &Float:dx, &Float:dy);
native set_drag_page (part_id, Float:dx, Float:dy);
native set_text (part_id, str[]);
native get_text (part_id, dst[], maxlen);
native get_min_size (&w, &h);
native get_max_size (&w, &h);
native get_color_class (class[], &r, &g, &b, &a);
native set_color_class (class[], r, g, b, a);
native set_text_class (class[], font[], Float:size);
native get_text_class (class[], font[], &Float:size);
native get_geometry (part_id, &x, &y, &w, &h);
native get_mouse (&x, &y);
native get_mouse_buttons();
native stop_program (program_id);
native stop_programs_on (part_id);
native set_min_size (Float:w, Float:h);
native set_max_size (Float:w, Float:h);
native part_swallow (part_id, GROUP:str[]);
native external_param_get_int(id, param_name[]);
native external_param_set_int(id, param_name[], value);
native Float:external_param_get_float(id, param_name[]);
native external_param_set_float(id, param_name[], Float:value);
native external_param_get_strlen(id, param_name[]);
native external_param_get_str(id, param_name[], value[], value_maxlen);
native external_param_set_str(id, param_name[], value[]);
native external_param_get_choice_len(id, param_name[]);
native external_param_get_choice(id, param_name[], value[], value_maxlen);
native external_param_set_choice(id, param_name[], value[]);
native external_param_get_bool(id, param_name[]);
native external_param_set_bool(id, param_name[], value);
enum Msg_Type
{
MSG_NONE = 0,
MSG_STRING = 2,
MSG_INT = 3,
MSG_FLOAT = 4,
MSG_STRING_SET = 5,
MSG_INT_SET = 6,
MSG_FLOAT_SET = 7,
MSG_STRING_INT = 8,
MSG_STRING_FLOAT = 9,
MSG_STRING_INT_SET = 10,
MSG_STRING_FLOAT_SET = 11
};
native send_message(Msg_Type:type, id, ...);
/**********************/
/* Custom state calls */
/**********************/
/* Example:
*
* Create the custom state for "my_part", based on the
* default description of the same part:
*
* custom_state(PART:"my_part", "default", 0.0);
*
* Later, use set_state_val() to change the properties of the custom
* state:
*
* set_state_val(PART:"my_part", STATE_ALIGNMENT, 0.5, 0.5);
*
* get_state_val() works the same way.
*/
native custom_state(part_id, state[], Float:state_val = 0.0);
enum State_Param
{
STATE_ALIGNMENT = 1,
STATE_MIN = 2,
STATE_MAX = 3,
STATE_STEP = 4,
STATE_ASPECT = 5,
STATE_ASPECT_PREF = 6,
STATE_COLOR = 7,
STATE_COLOR2 = 8,
STATE_COLOR3 = 9,
STATE_COLOR_CLASS = 10,
STATE_REL1 = 11,
STATE_REL1_TO = 12,
STATE_REL1_OFFSET = 13,
STATE_REL2 = 14,
STATE_REL2_TO = 15,
STATE_REL2_OFFSET = 16,
STATE_IMAGE = 17,
STATE_BORDER = 18,
STATE_FILL_SMOOTH = 19,
STATE_FILL_POS = 20,
STATE_FILL_SIZE = 21,
STATE_TEXT = 22,
STATE_TEXT_CLASS = 23,
STATE_TEXT_FONT = 24,
STATE_TEXT_STYLE = 25,
STATE_TEXT_SIZE = 26,
STATE_TEXT_FIT = 27,
STATE_TEXT_MIN = 28,
STATE_TEXT_MAX = 29,
STATE_TEXT_ALIGN = 30,
STATE_VISIBLE = 31,
STATE_MAP_ON = 32,
STATE_MAP_PERSP = 33,
STATE_MAP_LIGHT = 34,
STATE_MAP_ROT_CENTER = 35,
STATE_MAP_ROT_X = 36,
STATE_MAP_ROT_Y = 37,
STATE_MAP_ROT_Z = 38,
STATE_MAP_BACK_CULL = 39,
STATE_MAP_PERSP_ON = 40,
STATE_PERSP_ZPLANE = 41,
STATE_PERSP_FOCAL = 42
};
native set_state_val(part_id, State_Param:p, ...);
native get_state_val(part_id, State_Param:p, ...);
/* Multisense */
native play_sample (sample_name[], Float:speed);
native play_tone (tone_name[], Float:duration);
|