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--[[ LSLGuiMess - replicates the horrid and barely usable LSL user interface crap.
]]
do
local skang = require 'skang'
-- This module has no default skin, it creates windows as needed.
local _M = skang.moduleBegin('LSLGuiMess', nil, 'Copyright 2014 David Seikel', '0.1', '2014-05-16 11:07:00')
local purkle = require 'purkle'
--[[ TODO -
llTextBox()
http://wiki.secondlife.com/wiki/LlTextBox
llSetText(string text, vector color, float alpha)
http://lslwiki.net/lslwiki/wakka.php?wakka=llSetText
llSetSitText(string text)
http://lslwiki.net/lslwiki/wakka.php?wakka=llSetSitText
llSetTouchText(string text)
http://lslwiki.net/lslwiki/wakka.php?wakka=llSetTouchText
]]
--[[ llDialog(key id, string message, list buttons, integer chat_channel)
http://lslwiki.net/lslwiki/wakka.php?wakka=llDialog
]]
llDialog = function (id, message, buttons, channel)
local win = skang.window(200, 25 + 25 * #buttons, message, 'llDialogWindow')
print('llDialog(' .. id .. ', ' .. message .. ', , ' .. channel .. ')')
skang.printTableStart(buttons, '', 'buttons')
for i, v in ipairs(buttons) do
skang.thingasm{win, 'button' .. i, 'Selects button ' .. i, types = 'widget', widget='"button", "' .. v .. '", 10, ' .. (25 * i) .. ', 60, 25'}
win.W['button' .. i].action = 'purkle.say(' .. channel .. ', "onefang Rejected", "' .. id .. '", "' .. v .. '")'
end
end
local doLua = function (command)
-- Yes I know, it hurt my brain just writing this. lol
-- It just swaps square brackets for curly ones, coz LSL uses [] to surround lists, and Lua uses {} to surround tables.
local c, err = loadstring(string.gsub(command, '[%[%]]', {['['] = '{', [']'] = '}'}))
if c then
setfenv(c, _M)
c()
else
print("ERROR - " .. err)
end
end
skang.thingasm('doLua', 'Run a Lua command.', doLua, 'string')
skang.moduleEnd(_M)
end
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