/* $Id$ */ /* libg3d - 3D object loading library Copyright (C) 2005-2009 Markus Dahms This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include #include #include #include #include #include #include #include "imp_iob_chunks.h" EAPI gboolean plugin_load_model_from_stream(G3DContext *context, G3DStream *stream, G3DModel *model, gpointer user_data) { G3DIffGlobal *global; G3DIffLocal *local; guint32 id; gsize len; G3DMatrix rmatrix[16]; if(!g3d_iff_check(stream, &id, &len) || (id != G3D_IFF_MKID('T','D','D','D'))) { g_warning("file is not an .iob (TDDD) file %s", stream->uri); return FALSE; } local = g_new0(G3DIffLocal, 1); global = g_new0(G3DIffGlobal, 1); global->context = context; global->model = model; global->stream = stream; local->parent_id = id; local->nb = len; g3d_iff_read_ctnr(global, local, iob_chunks, G3D_IFF_PAD2); g3d_matrix_identity(rmatrix); g3d_matrix_rotate_xyz(G_PI * -90.0 / 180, 0.0, 0.0, rmatrix); g3d_model_transform(model, rmatrix); g_free(local); g_free(global); return TRUE; } EAPI char *plugin_description(void) { return g_strdup("Impulse Turbo Silver / Imagine models."); } EAPI char **plugin_extensions(void) { return g_strsplit("iob", ":", 0); } /*****************************************************************************/ /* IOB specific */ /*****************************************************************************/ G3DFloat iob_read_fract(G3DStream *stream) { gint32 i = g3d_stream_read_int32_be(stream); return (G3DFloat)(i / 0xFFFF); }