// Copyright (C) 2007-2012 Christian Stehno // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_STL_LOADER_ #include "CSTLMeshFileLoader.h" #include "SMesh.h" #include "SMeshBuffer.h" #include "SAnimatedMesh.h" #include "IReadFile.h" #include "fast_atof.h" #include "coreutil.h" #include "os.h" namespace irr { namespace scene { //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".bsp") bool CSTLMeshFileLoader::isALoadableFileExtension(const io::path& filename) const { return core::hasFileExtension ( filename, "stl" ); } //! creates/loads an animated mesh from the file. //! \return Pointer to the created mesh. Returns 0 if loading failed. //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). //! See IReferenceCounted::drop() for more information. IAnimatedMesh* CSTLMeshFileLoader::createMesh(io::IReadFile* file) { const long filesize = file->getSize(); if (filesize < 6) // we need a header return 0; SMesh* mesh = new SMesh(); SMeshBuffer* meshBuffer = new SMeshBuffer(); mesh->addMeshBuffer(meshBuffer); meshBuffer->drop(); core::vector3df vertex[3]; core::vector3df normal; bool binary = false; core::stringc token; if (getNextToken(file, token) != "solid") binary = true; // read/skip header u32 binFaceCount = 0; if (binary) { file->seek(80); file->read(&binFaceCount, 4); #ifdef __BIG_ENDIAN__ binFaceCount = os::Byteswap::byteswap(binFaceCount); #endif } else goNextLine(file); u16 attrib=0; token.reserve(32); while (file->getPos() < filesize) { if (!binary) { if (getNextToken(file, token) != "facet") { if (token=="endsolid") break; mesh->drop(); return 0; } if (getNextToken(file, token) != "normal") { mesh->drop(); return 0; } } getNextVector(file, normal, binary); if (!binary) { if (getNextToken(file, token) != "outer") { mesh->drop(); return 0; } if (getNextToken(file, token) != "loop") { mesh->drop(); return 0; } } for (u32 i=0; i<3; ++i) { if (!binary) { if (getNextToken(file, token) != "vertex") { mesh->drop(); return 0; } } getNextVector(file, vertex[i], binary); } if (!binary) { if (getNextToken(file, token) != "endloop") { mesh->drop(); return 0; } if (getNextToken(file, token) != "endfacet") { mesh->drop(); return 0; } } else { file->read(&attrib, 2); #ifdef __BIG_ENDIAN__ attrib = os::Byteswap::byteswap(attrib); #endif } SMeshBuffer* mb = reinterpret_cast(mesh->getMeshBuffer(mesh->getMeshBufferCount()-1)); u32 vCount = mb->getVertexCount(); video::SColor color(0xffffffff); if (attrib & 0x8000) color = video::A1R5G5B5toA8R8G8B8(attrib); if (normal==core::vector3df()) normal=core::plane3df(vertex[2],vertex[1],vertex[0]).Normal; mb->Vertices.push_back(video::S3DVertex(vertex[2],normal,color, core::vector2df())); mb->Vertices.push_back(video::S3DVertex(vertex[1],normal,color, core::vector2df())); mb->Vertices.push_back(video::S3DVertex(vertex[0],normal,color, core::vector2df())); mb->Indices.push_back(vCount); mb->Indices.push_back(vCount+1); mb->Indices.push_back(vCount+2); } // end while (file->getPos() < filesize) mesh->getMeshBuffer(0)->recalculateBoundingBox(); // Create the Animated mesh if there's anything in the mesh SAnimatedMesh* pAM = 0; if ( 0 != mesh->getMeshBufferCount() ) { mesh->recalculateBoundingBox(); pAM = new SAnimatedMesh(); pAM->Type = EAMT_OBJ; pAM->addMesh(mesh); pAM->recalculateBoundingBox(); } mesh->drop(); return pAM; } //! Read 3d vector of floats void CSTLMeshFileLoader::getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const { if (binary) { file->read(&vec.X, 4); file->read(&vec.Y, 4); file->read(&vec.Z, 4); #ifdef __BIG_ENDIAN__ vec.X = os::Byteswap::byteswap(vec.X); vec.Y = os::Byteswap::byteswap(vec.Y); vec.Z = os::Byteswap::byteswap(vec.Z); #endif } else { goNextWord(file); core::stringc tmp; getNextToken(file, tmp); core::fast_atof_move(tmp.c_str(), vec.X); getNextToken(file, tmp); core::fast_atof_move(tmp.c_str(), vec.Y); getNextToken(file, tmp); core::fast_atof_move(tmp.c_str(), vec.Z); } vec.X=-vec.X; } //! Read next word const core::stringc& CSTLMeshFileLoader::getNextToken(io::IReadFile* file, core::stringc& token) const { goNextWord(file); u8 c; token = ""; while(file->getPos() != file->getSize()) { file->read(&c, 1); // found it, so leave if (core::isspace(c)) break; token.append(c); } return token; } //! skip to next word void CSTLMeshFileLoader::goNextWord(io::IReadFile* file) const { u8 c; while(file->getPos() != file->getSize()) { file->read(&c, 1); // found it, so leave if (!core::isspace(c)) { file->seek(-1, true); break; } } } //! Read until line break is reached and stop at the next non-space character void CSTLMeshFileLoader::goNextLine(io::IReadFile* file) const { u8 c; // look for newline characters while(file->getPos() != file->getSize()) { file->read(&c, 1); // found it, so leave if (c=='\n' || c=='\r') break; } } } // end namespace scene } // end namespace irr #endif // _IRR_COMPILE_WITH_STL_LOADER_