// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CParticleFadeOutAffector.h" #include "IAttributes.h" #include "os.h" namespace irr { namespace scene { //! constructor CParticleFadeOutAffector::CParticleFadeOutAffector( const video::SColor& targetColor, u32 fadeOutTime) : IParticleFadeOutAffector(), TargetColor(targetColor) { #ifdef _DEBUG setDebugName("CParticleFadeOutAffector"); #endif FadeOutTime = fadeOutTime ? static_cast(fadeOutTime) : 1.0f; } //! Affects an array of particles. void CParticleFadeOutAffector::affect(u32 now, SParticle* particlearray, u32 count) { if (!Enabled) return; f32 d; for (u32 i=0; iaddColor("TargetColor", TargetColor); out->addFloat("FadeOutTime", FadeOutTime); } //! Reads attributes of the object. //! Implement this to set the attributes of your scene node animator for //! scripting languages, editors, debuggers or xml deserialization purposes. //! \param startIndex: start index where to start reading attributes. //! \return: returns last index of an attribute read by this affector void CParticleFadeOutAffector::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) { TargetColor = in->getAttributeAsColor("TargetColor"); FadeOutTime = in->getAttributeAsFloat("FadeOutTime"); } } // end namespace scene } // end namespace irr