// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CParticleAttractionAffector.h" #include "IAttributes.h" namespace irr { namespace scene { //! constructor CParticleAttractionAffector::CParticleAttractionAffector( const core::vector3df& point, f32 speed, bool attract, bool affectX, bool affectY, bool affectZ ) : Point(point), Speed(speed), AffectX(affectX), AffectY(affectY), AffectZ(affectZ), Attract(attract), LastTime(0) { #ifdef _DEBUG setDebugName("CParticleAttractionAffector"); #endif } //! Affects an array of particles. void CParticleAttractionAffector::affect(u32 now, SParticle* particlearray, u32 count) { if( LastTime == 0 ) { LastTime = now; return; } f32 timeDelta = ( now - LastTime ) / 1000.0f; LastTime = now; if( !Enabled ) return; for(u32 i=0; iaddVector3d("Point", Point); out->addFloat("Speed", Speed); out->addBool("AffectX", AffectX); out->addBool("AffectY", AffectY); out->addBool("AffectZ", AffectZ); out->addBool("Attract", Attract); } //! Reads attributes of the object. void CParticleAttractionAffector::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) { Point = in->getAttributeAsVector3d("Point"); Speed = in->getAttributeAsFloat("Speed"); AffectX = in->getAttributeAsBool("AffectX"); AffectY = in->getAttributeAsBool("AffectY"); AffectZ = in->getAttributeAsBool("AffectZ"); Attract = in->getAttributeAsBool("Attract"); } } // end namespace scene } // end namespace irr