// Copyright (C) 2012-2012 Patryk Nadrowski // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OPENGL_CG_MATERIAL_RENDERER_H_INCLUDED__ #define __C_OPENGL_CG_MATERIAL_RENDERER_H_INCLUDED__ #include "IrrCompileConfig.h" #if defined(_IRR_COMPILE_WITH_OPENGL_) && defined(_IRR_COMPILE_WITH_CG_) #ifdef _IRR_WINDOWS_API_ #define WIN32_LEAN_AND_MEAN #include #include #include "glext.h" #else #if defined(_IRR_OPENGL_USE_EXTPOINTER_) #define GL_GLEXT_LEGACY 1 #else #define GL_GLEXT_PROTOTYPES 1 #endif #if defined(_IRR_OSX_PLATFORM_) #include #else #include #endif #if defined(_IRR_OPENGL_USE_EXTPOINTER_) #include "glext.h" #endif #endif #include "CCgMaterialRenderer.h" #include "Cg/cgGL.h" #ifdef _MSC_VER #pragma comment(lib, "cgGL.lib") #endif namespace irr { namespace video { class COpenGLDriver; class IShaderConstantSetCallBack; class COpenGLCgUniformSampler2D : public CCgUniform { public: COpenGLCgUniformSampler2D(const CGparameter& parameter, bool global); void update(const void* data, const SMaterial& material) const; }; class COpenGLCgMaterialRenderer : public CCgMaterialRenderer { public: COpenGLCgMaterialRenderer(COpenGLDriver* driver, s32& materialType, const c8* vertexProgram = 0, const c8* vertexEntry = "main", E_VERTEX_SHADER_TYPE vertexProfile = video::EVST_VS_1_1, const c8* fragmentProgram = 0, const c8* fragmentEntry = "main", E_PIXEL_SHADER_TYPE fragmentProfile = video::EPST_PS_1_1, const c8* geometryProgram = 0, const c8* geometryEntry = "main", E_GEOMETRY_SHADER_TYPE geometryProfile = video::EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP, u32 vertices = 0, IShaderConstantSetCallBack* callback = 0, IMaterialRenderer* baseMaterial = 0, s32 userData = 0); virtual ~COpenGLCgMaterialRenderer(); virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services); virtual bool OnRender(IMaterialRendererServices* services, E_VERTEX_TYPE vtxtype); virtual void OnUnsetMaterial(); virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates); virtual IVideoDriver* getVideoDriver(); protected: void init(s32& materialType, const c8* vertexProgram = 0, const c8* vertexEntry = "main", E_VERTEX_SHADER_TYPE vertexProfile = video::EVST_VS_1_1, const c8* fragmentProgram = 0, const c8* fragmentEntry = "main", E_PIXEL_SHADER_TYPE fragmentProfile = video::EPST_PS_1_1, const c8* geometryProgram = 0, const c8* geometryEntry = "main", E_GEOMETRY_SHADER_TYPE geometryProfile = video::EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP, u32 vertices = 0); COpenGLDriver* Driver; }; } } #endif #endif