// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__ #define __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__ #include "IMeshLoader.h" #include "IVideoDriver.h" #include "CSkinnedMesh.h" namespace irr { namespace scene { //! Meshloader capable of loading Milkshape 3D files class CMS3DMeshFileLoader : public IMeshLoader { public: //! Constructor CMS3DMeshFileLoader(video::IVideoDriver* driver); //! returns true if the file might be loadable by this class //! based on the file extension (e.g. ".bsp") virtual bool isALoadableFileExtension(const io::path& filename) const; //! creates/loads an animated mesh from the file. //! \return Pointer to the created mesh. Returns 0 if loading failed. //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). //! See IReferenceCounted::drop() for more information. virtual IAnimatedMesh* createMesh(io::IReadFile* file); private: core::stringc stripPathFromString(const core::stringc& inString, bool returnPath) const; bool load(io::IReadFile* file); video::IVideoDriver* Driver; CSkinnedMesh* AnimatedMesh; }; } // end namespace scene } // end namespace irr #endif