hold a tag info for connecting meshes More...
#include <IAnimatedMeshMD3.h>
hold a tag info for connecting meshes
Basically its an alternate way to describe a transformation.
Definition at line 152 of file IAnimatedMeshMD3.h.
virtual irr::scene::SMD3QuaternionTag::~SMD3QuaternionTag | ( | ) | [inline, virtual] |
Definition at line 154 of file IAnimatedMeshMD3.h.
References position, and irr::core::vector3d< T >::X.
irr::scene::SMD3QuaternionTag::SMD3QuaternionTag | ( | const SMD3QuaternionTag & | copyMe | ) | [inline] |
Definition at line 160 of file IAnimatedMeshMD3.h.
irr::scene::SMD3QuaternionTag::SMD3QuaternionTag | ( | const core::stringc & | name | ) | [inline] |
Definition at line 166 of file IAnimatedMeshMD3.h.
irr::scene::SMD3QuaternionTag::SMD3QuaternionTag | ( | const core::vector3df & | pos, |
const core::vector3df & | angle | ||
) | [inline] |
Definition at line 170 of file IAnimatedMeshMD3.h.
SMD3QuaternionTag& irr::scene::SMD3QuaternionTag::operator= | ( | const SMD3QuaternionTag & | copyMe | ) | [inline] |
Definition at line 184 of file IAnimatedMeshMD3.h.
bool irr::scene::SMD3QuaternionTag::operator== | ( | const SMD3QuaternionTag & | other | ) | const [inline] |
Definition at line 179 of file IAnimatedMeshMD3.h.
References Name.
void irr::scene::SMD3QuaternionTag::setto | ( | core::matrix4 & | m | ) | [inline] |
Definition at line 174 of file IAnimatedMeshMD3.h.
References irr::core::quaternion::getMatrix(), position, and rotation.
Definition at line 192 of file IAnimatedMeshMD3.h.
Referenced by operator=(), and operator==().
Definition at line 193 of file IAnimatedMeshMD3.h.
Referenced by operator=(), setto(), and ~SMD3QuaternionTag().
Definition at line 194 of file IAnimatedMeshMD3.h.
Referenced by operator=(), and setto().