Irrlicht 3D Engine
irr::gui::ICursorControl Member List
This is the complete list of members for irr::gui::ICursorControl, including all inherited members.
addIcon(const gui::SCursorSprite &icon)irr::gui::ICursorControl [inline, virtual]
changeIcon(ECURSOR_ICON iconId, const gui::SCursorSprite &sprite)irr::gui::ICursorControl [inline, virtual]
drop() const irr::IReferenceCounted [inline]
getActiveIcon() const irr::gui::ICursorControl [inline, virtual]
getDebugName() const irr::IReferenceCounted [inline]
getPlatformBehavior() const irr::gui::ICursorControl [inline, virtual]
getPosition()=0irr::gui::ICursorControl [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getRelativePosition()=0irr::gui::ICursorControl [pure virtual]
getSupportedIconSize() const irr::gui::ICursorControl [inline, virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
isVisible() const =0irr::gui::ICursorControl [pure virtual]
setActiveIcon(ECURSOR_ICON iconId)irr::gui::ICursorControl [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setPlatformBehavior(ECURSOR_PLATFORM_BEHAVIOR behavior)irr::gui::ICursorControl [inline, virtual]
setPosition(const core::position2d< f32 > &pos)=0irr::gui::ICursorControl [pure virtual]
setPosition(f32 x, f32 y)=0irr::gui::ICursorControl [pure virtual]
setPosition(const core::position2d< s32 > &pos)=0irr::gui::ICursorControl [pure virtual]
setPosition(s32 x, s32 y)=0irr::gui::ICursorControl [pure virtual]
setReferenceRect(core::rect< s32 > *rect=0)=0irr::gui::ICursorControl [pure virtual]
setVisible(bool visible)=0irr::gui::ICursorControl [pure virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]