Irrlicht 3D Engine
irr::core::vector2d< T > Member List
This is the complete list of members for irr::core::vector2d< T >, including all inherited members.
dotProduct(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
equals(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
getAngle() const irr::core::vector2d< T > [inline]
getAngleTrig() const irr::core::vector2d< T > [inline]
getAngleWith(const vector2d< T > &b) const irr::core::vector2d< T > [inline]
getDistanceFrom(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
getDistanceFromSQ(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
getInterpolated(const vector2d< T > &other, f64 d) const irr::core::vector2d< T > [inline]
getInterpolated_quadratic(const vector2d< T > &v2, const vector2d< T > &v3, f64 d) const irr::core::vector2d< T > [inline]
getLength() const irr::core::vector2d< T > [inline]
getLengthSQ() const irr::core::vector2d< T > [inline]
interpolate(const vector2d< T > &a, const vector2d< T > &b, f64 d)irr::core::vector2d< T > [inline]
isBetweenPoints(const vector2d< T > &begin, const vector2d< T > &end) const irr::core::vector2d< T > [inline]
normalize()irr::core::vector2d< T > [inline]
operator!=(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
operator*(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
operator*(const T v) const irr::core::vector2d< T > [inline]
operator*=(const vector2d< T > &other)irr::core::vector2d< T > [inline]
operator*=(const T v)irr::core::vector2d< T > [inline]
operator+(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
operator+(const dimension2d< T > &other) const irr::core::vector2d< T > [inline]
operator+(const T v) const irr::core::vector2d< T > [inline]
operator+=(const vector2d< T > &other)irr::core::vector2d< T > [inline]
operator+=(const T v)irr::core::vector2d< T > [inline]
operator+=(const dimension2d< T > &other)irr::core::vector2d< T > [inline]
operator-() const irr::core::vector2d< T > [inline]
operator-(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
operator-(const dimension2d< T > &other) const irr::core::vector2d< T > [inline]
operator-(const T v) const irr::core::vector2d< T > [inline]
operator-=(const vector2d< T > &other)irr::core::vector2d< T > [inline]
operator-=(const T v)irr::core::vector2d< T > [inline]
operator-=(const dimension2d< T > &other)irr::core::vector2d< T > [inline]
operator/(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
operator/(const T v) const irr::core::vector2d< T > [inline]
operator/=(const vector2d< T > &other)irr::core::vector2d< T > [inline]
operator/=(const T v)irr::core::vector2d< T > [inline]
operator<(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
operator<=(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
operator=(const vector2d< T > &other)irr::core::vector2d< T > [inline]
operator=(const dimension2d< T > &other)irr::core::vector2d< T > [inline]
operator==(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
operator>(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
operator>=(const vector2d< T > &other) const irr::core::vector2d< T > [inline]
rotateBy(f64 degrees, const vector2d< T > &center=vector2d< T >())irr::core::vector2d< T > [inline]
set(T nx, T ny)irr::core::vector2d< T > [inline]
set(const vector2d< T > &p)irr::core::vector2d< T > [inline]
vector2d()irr::core::vector2d< T > [inline]
vector2d(T nx, T ny)irr::core::vector2d< T > [inline]
vector2d(T n)irr::core::vector2d< T > [inline, explicit]
vector2d(const vector2d< T > &other)irr::core::vector2d< T > [inline]
vector2d(const dimension2d< T > &other)irr::core::vector2d< T > [inline]
Xirr::core::vector2d< T >
Yirr::core::vector2d< T >