Irrlicht 3D Engine
irr::core::triangle3d< T > Member List
This is the complete list of members for irr::core::triangle3d< T >, including all inherited members.
closestPointOnTriangle(const core::vector3d< T > &p) const irr::core::triangle3d< T > [inline]
getArea() const irr::core::triangle3d< T > [inline]
getIntersectionOfPlaneWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const irr::core::triangle3d< T > [inline]
getIntersectionWithLimitedLine(const line3d< T > &line, vector3d< T > &outIntersection) const irr::core::triangle3d< T > [inline]
getIntersectionWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const irr::core::triangle3d< T > [inline]
getNormal() const irr::core::triangle3d< T > [inline]
getPlane() const irr::core::triangle3d< T > [inline]
isFrontFacing(const vector3d< T > &lookDirection) const irr::core::triangle3d< T > [inline]
isPointInside(const vector3d< T > &p) const irr::core::triangle3d< T > [inline]
isPointInsideFast(const vector3d< T > &p) const irr::core::triangle3d< T > [inline]
isTotalInsideBox(const aabbox3d< T > &box) const irr::core::triangle3d< T > [inline]
isTotalOutsideBox(const aabbox3d< T > &box) const irr::core::triangle3d< T > [inline]
operator!=(const triangle3d< T > &other) const irr::core::triangle3d< T > [inline]
operator==(const triangle3d< T > &other) const irr::core::triangle3d< T > [inline]
pointAirr::core::triangle3d< T >
pointBirr::core::triangle3d< T >
pointCirr::core::triangle3d< T >
set(const core::vector3d< T > &a, const core::vector3d< T > &b, const core::vector3d< T > &c)irr::core::triangle3d< T > [inline]
triangle3d()irr::core::triangle3d< T > [inline]
triangle3d(vector3d< T > v1, vector3d< T > v2, vector3d< T > v3)irr::core::triangle3d< T > [inline]