Irrlicht 3D Engine
IParticleRotationAffector.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
00006 #define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
00007 
00008 #include "IParticleAffector.h"
00009 
00010 namespace irr
00011 {
00012 namespace scene
00013 {
00014 
00016 class IParticleRotationAffector : public IParticleAffector
00017 {
00018 public:
00019 
00021     virtual void setPivotPoint( const core::vector3df& point ) = 0;
00022 
00024     virtual void setSpeed( const core::vector3df& speed ) = 0;
00025 
00027     virtual const core::vector3df& getPivotPoint() const = 0;
00028 
00030     virtual const core::vector3df& getSpeed() const = 0;
00031 
00033     virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; }
00034 };
00035 
00036 } // end namespace scene
00037 } // end namespace irr
00038 
00039 
00040 #endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
00041