#include "SledjHamr.h" void HamrTime(void *elm_main, char *domain) { char *env, cwd[PATH_MAX], temp[PATH_MAX * 2]; elm_app_compile_bin_dir_set(PACKAGE_BIN_DIR); elm_app_compile_data_dir_set(PACKAGE_DATA_DIR); elm_app_compile_lib_dir_set(PACKAGE_LIB_DIR); elm_app_compile_locale_set(PACKAGE_LOCALE_DIR); // Do this after the above calls, but before changing the working directory, or screwing with argv[0]. // It tries to set up the package paths depending on where the executable is, so things are relocatable. // First argument is the elm_main() function that Elementary starts us from. // Second argument should be a lower case string used as the "domain", which is different from the log domain. // It's used lower case as part of the data directory path. // So, if prefix is /usr/local, then the system data dir is /usr/local/share, // and this apps data dir is /usr/local/share/"domain". // It's used upper case as part of environment variables to override directory paths at run time. // So "DOMAIN"_PREFIX, "DOMAIN"_BIN_DIR, "DOMAIN"_LIB_DIR, "DOMAIN"_DATA_DIR, and "DOMAIN"_LOCALE_DIR // Third argument is the name of a file it can check for to make sure it found the correct path. // This file is looked for in the data dir. elm_app_info_set(elm_main, domain, "checkme.txt"); // Once this is all setup, the code can do - // elm_app_prefix_dir_get(); // or bin, lib, data, locale. getcwd(cwd, PATH_MAX); env = getenv("LUA_CPATH"); if (!env) env = ""; sprintf(temp, "%s;%s/lib?.so;%s/?.so;%s/?.so", env, elm_app_lib_dir_get(), elm_app_lib_dir_get(), cwd); setenv("LUA_CPATH", temp, 1); env = getenv("LUA_PATH"); if (!env) env = ""; sprintf(temp, "%s;%s/?.lua;%s/?.lua", env, elm_app_lib_dir_get(), cwd); setenv("LUA_PATH", temp, 1); }