#ifndef _SCENRI_H_ #define _SCENRI_H_ typedef struct _cameraMove { float x, y, z; float r, s, p; // Roll, spin (not yaw coz y is used already), and pitch. float jump; float JumpSpeed, RotateSpeed, MoveSpeed; } cameraMove; typedef struct _vec4 { float x; float y; float z; float w; } vec4; typedef struct _vec3 { float x; float y; float z; } vec3; typedef struct _vec2 { float x; float y; } vec2; typedef struct _vertex { vec3 position; vec3 normal; vec3 tangent; vec4 color; vec3 texcoord; } vertex; #endif