#include "extantz.h" void chat_add(GLData *gld) { Evas_Object *win, *bx, *en; win = fang_win_add(gld); bx = elm_box_add(win); elm_win_resize_object_add(win, bx); evas_object_size_hint_weight_set(bx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_size_hint_align_set(bx, EVAS_HINT_FILL, EVAS_HINT_FILL); en = elm_entry_add(win); elm_entry_scrollable_set(en, EINA_TRUE); evas_object_size_hint_weight_set(en, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_size_hint_align_set(en, EVAS_HINT_FILL, EVAS_HINT_FILL); elm_object_text_set(en, "History is shown here"); elm_entry_editable_set(en, EINA_FALSE); evas_object_show(en); elm_box_pack_end(bx, en); en = elm_entry_add(win); elm_entry_scrollable_set(en, EINA_TRUE); evas_object_size_hint_weight_set(en, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_size_hint_align_set(en, EVAS_HINT_FILL, EVAS_HINT_FILL); elm_object_text_set(en, ""); elm_entry_editable_set(en, EINA_TRUE); evas_object_show(en); elm_box_pack_end(bx, en); evas_object_show(bx); fang_win_complete(gld, win, 30, 500, gld->win_w / 3, gld->win_h / 3); }