#!/usr/bin/env lua local dir = ... if 'nil' == type(dir) then local build, err = loadfile('../../build.lua') if build then setfenv(build, getfenv(2)) build(2) else print("ERROR - " .. err) end dir = workingDir end removeFiles(dir, {'../../LuaSL', '*.o', '*.output', '*.backup', '../../media/LuaSL.edj', 'LuaSL_lexer.h', 'LuaSL_lexer.c', 'LuaSL_lemon_yaccer.h', 'LuaSL_lemon_yaccer.c', 'LuaSL_lemon_yaccer.out'}) -- Run lemon first, flex depends on it to define the symbol values. runCommand('lemon', dir, '../../libraries/lemon/lemon -s -T../../libraries/lemon/lempar.c LuaSL_lemon_yaccer.y') runCommand('flex', dir, 'flex -C --outfile=LuaSL_lexer.c --header-file=LuaSL_lexer.h LuaSL_lexer.l') runCommand('edje_cc', dir, 'edje_cc ' .. EDJE_FLAGS .. ' LuaSL.edc ../../media/LuaSL.edj') -- While SledHamr.c does this, we can't use that here, coz LuaSL is not an Elm app. -- Neither is LuaSL_test actually. CFLAGS = CFLAGS .. ' -DPACKAGE_BIN_DIR=\\"' .. bin_d .. '\\"' CFLAGS = CFLAGS .. ' -DPACKAGE_LIB_DIR=\\"' .. lib_d .. '\\"' CFLAGS = CFLAGS .. ' -DPACKAGE_DATA_DIR=\\"' .. data_d .. '\\"' CFLAGS = CFLAGS .. ' -DPACKAGE_LOCALE_DIR=\\"' .. locale_d .. '\\"' compileFiles('../../LuaSL', dir, {'LuaSL_main', 'LuaSL_compile', 'LuaSL_threads', 'LuaSL_utilities', 'LuaSL_lexer', 'LuaSL_lemon_yaccer'}, '') compileFiles('LuaSL_test', dir, {'LuaSL_test', 'LuaSL_utilities'}, '')