#ifdef HAVE_CONFIG_H #include "config.h" #else #define __UNUSED__ #endif #include #include typedef struct _gameGlobals gameGlobals; // Define this here, so LuaSL_threads.h can use it. #include "LumbrJack.h" #include "Runnr.h" #include "SledjHamr.h" struct _gameGlobals { Eina_Hash *names; const char *address; int port; }; #include "LuaSL_LSL_tree.h"