#ifndef _GUILUA_H_ #define _GUILUA_H_ #include "Runnr.h" #include "winFang.h" #define WIDTH (300) #define HEIGHT (300) #define SKANG "skang" #define MODULEBEGIN "moduleBegin" #define MODULEEND "moduleEnd" #define THINGASM "thingasm" typedef struct _GuiLua { lua_State *L; winFang *parent; // Our parent window, if it exists. Eina_Clist winFangs; // The windows we might open. Eina_Clist node; void *data; Evas_Smart_Cb on_del; } GuiLua; GuiLua *GuiLuaDo(int argc, char **argv, winFang *parent); #endif