#define WIDTH (300) #define HEIGHT (300) #define SKANG "skang" #define MODULEBEGIN "moduleBegin" #define MODULEEND "moduleEnd" #define THINGASM "thingasm" typedef struct _GuiLua { lua_State *L; Evas_Object *parent; // Our parent window, if it exists. Eina_Clist winFangs; // The windows we might open. Eina_Clist node; void *data; Evas_Smart_Cb on_del; } GuiLua; GuiLua *GuiLuaDo(int argc, char **argv, Evas_Object *parent);