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r
irr::video::SColorf
R5G6B5toA1R5G5B5
irr::video
R5G6B5toA8R8G8B8
irr::video
Radius
irr::video::SLight
RADTODEG
irr::core::RADTODEG()
irr::core::radToDeg(f32 radians)
irr::core::radToDeg(f64 radians)
RADTODEG64
irr::core
rand
irr::IRandomizer
randMax
irr::IRandomizer
read
irr::io::IAttributes::read()
irr::io::IReadFile::read()
irr::io::IFileReadCallBack::read()
irr::io::IIrrXMLReader::read()
readGUIElement
irr::gui::IGUIEnvironment
REALINLINE
irrMath.h
reallocate
irr::scene::CIndexBuffer::reallocate()
irr::scene::CVertexBuffer::reallocate()
irr::scene::IIndexBuffer::reallocate()
irr::core::array::reallocate()
irr::scene::IVertexBuffer::reallocate()
RealTimeDate
irr::ITimer
recalculateAbsolutePosition
irr::gui::IGUIElement
recalculateBoundingBox
irr::scene::CDynamicMeshBuffer::recalculateBoundingBox()
irr::scene::CMeshBuffer::recalculateBoundingBox()
irr::scene::IDynamicMeshBuffer::recalculateBoundingBox()
irr::scene::IMeshBuffer::recalculateBoundingBox()
irr::scene::SAnimatedMesh::recalculateBoundingBox()
irr::scene::SMesh::recalculateBoundingBox()
irr::scene::SSharedMeshBuffer::recalculateBoundingBox()
irr::scene::SSkinMeshBuffer::recalculateBoundingBox()
irr::scene::SViewFrustum::recalculateBoundingBox()
recalculateD
irr::core::plane3d
recalculateNormals
irr::scene::IMeshManipulator::recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0
irr::scene::IMeshManipulator::recalculateNormals(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0
recalculateTangents
irr::scene::IMeshManipulator::recalculateTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0
irr::scene::IMeshManipulator::recalculateTangents(IMeshBuffer *buffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0
reciprocal
irr::core::reciprocal(const f32 f)
irr::core::reciprocal(const f64 f)
reciprocal_approxim
irr::core
RECIPROCAL_PI
irr::core
RECIPROCAL_PI64
irr::core
reciprocal_squareroot
irr::core::reciprocal_squareroot(const f64 x)
irr::core::reciprocal_squareroot(const f32 f)
irr::core::reciprocal_squareroot(const s32 x)
rect
irr::core::rect::rect()
irr::core::rect::rect(T x, T y, T x2, T y2)
irr::core::rect::rect(const position2d< T > &upperLeft, const position2d< T > &lowerRight)
irr::core::rect::rect(const position2d< T > &pos, const dimension2d< U > &size)
rect
irr::core
rect.h
rect< f32 >
irr::core
rect< s32 >
irr::core
rectf
irr::core
recti
irr::core
rectNumber
irr::gui::SGUISpriteFrame
regenerateMipMapLevels
irr::video::ITexture
registerGUIElementFactory
irr::gui::IGUIEnvironment
registerNodeForRendering
irr::scene::ISceneManager
registerSceneNodeAnimatorFactory
irr::scene::ISceneManager
registerSceneNodeFactory
irr::scene::ISceneManager
RelativeRect
irr::gui::IGUIElement
RelativeRotation
irr::scene::ISceneNode
RelativeScale
irr::scene::ISceneNode
RelativeTranslation
irr::scene::ISceneNode
remove
irr::gui::IGUIElement::remove()
irr::core::map::remove(const KeyType &k)
irr::core::map::remove(Node *p)
irr::core::string::remove(T c)
irr::core::string::remove(const string< T, TAlloc > &toRemove)
irr::scene::ISceneNode::remove()
removeAll
irr::scene::ISceneNode
removeAllAffectors
irr::scene::IParticleSystemSceneNode
removeAllHardwareBuffers
irr::video::IVideoDriver
removeAllItems
irr::gui::IGUIContextMenu
removeAllOcclusionQueries
irr::video::IVideoDriver
removeAllTextures
irr::video::IVideoDriver
removeAllTriangleSelectors
irr::scene::IMetaTriangleSelector
removeAnimator
irr::scene::ISceneNode
removeAnimators
irr::scene::ISceneNode
removeChars
irr::core::string
removeChild
irr::gui::IGUIElement::removeChild()
irr::scene::ISceneNode::removeChild()
removeColumn
irr::gui::IGUITable
removeFileArchive
irr::io::IFileSystem::removeFileArchive(u32 index)=0
irr::io::IFileSystem::removeFileArchive(const path &filename)=0
irr::io::IFileSystem::removeFileArchive(const IFileArchive *archive)=0
removeFocus
irr::gui::IGUIEnvironment
removeFont
irr::gui::IGUIEnvironment
removeHardwareBuffer
irr::video::IVideoDriver
removeItem
irr::gui::IGUIComboBox::removeItem()
irr::gui::IGUIContextMenu::removeItem()
irr::gui::IGUIListBox::removeItem()
removeMesh
irr::scene::IMeshCache
removeOcclusionQuery
irr::video::IVideoDriver
removeRow
irr::gui::IGUITable
removeTab
irr::gui::IGUITabControl
removeTexture
irr::video::IVideoDriver
removeTriangleSelector
irr::scene::IMetaTriangleSelector
renameMesh
irr::scene::IMeshCache::renameMesh(u32 index, const io::path &name)=0
irr::scene::IMeshCache::renameMesh(const IMesh *const mesh, const io::path &name)=0
renameTexture
irr::video::IVideoDriver
render
irr::scene::IBoneSceneNode::render()
irr::scene::ISceneNode::render()
RenderTexture
irr::video::IRenderTarget
repair
irr::core::aabbox3d::repair()
irr::core::rect::repair()
replace
irr::core::string::replace(T toReplace, T replaceWith)
irr::core::string::replace(const string< T, TAlloc > &toReplace, const string< T, TAlloc > &replaceWith)
reserve
irr::core::string
reset
irr::core::aabbox3d::reset(T x, T y, T z)
irr::core::aabbox3d::reset(const aabbox3d< T > &initValue)
irr::core::aabbox3d::reset(const vector3d< T > &initValue)
irr::IRandomizer::reset()
irr::core::map::Iterator::reset()
irr::core::map::ConstIterator::reset()
irr::core::map::ParentFirstIterator::reset()
irr::core::map::ParentLastIterator::reset()
restoreWindow
irr::IrrlichtDevice
RGB16
irr::video
RGB16from16
irr::video
RGBA16
irr::video
rgbgen
irr::scene::quake3::SModifierFunction::rgbgen()
irr::scene::quake3::RGBGEN()
ROTATE
irr::scene::quake3
rotateBy
irr::core::vector2d
rotateVect
irr::core::CMatrix4::rotateVect(vector3df &vect) const
irr::core::CMatrix4::rotateVect(core::vector3df &out, const core::vector3df &in) const
irr::core::CMatrix4::rotateVect(T *out, const core::vector3df &in) const
rotateXYBy
irr::core::vector3d
rotateXZBy
irr::core::vector3d
rotateYZBy
irr::core::vector3d
rotation
irr::scene::SMD3QuaternionTag::rotation()
irr::scene::ISkinnedMesh::SRotationKey::rotation()
rotationFromTo
irr::core::quaternion
rotationHint
irr::scene::IBoneSceneNode
RotationKeys
irr::scene::ISkinnedMesh::SJoint
rotationToDirection
irr::core::vector3d
round32
irr::core
round_
irr::core
ROUNDING_ERROR_f32
irr::core
ROUNDING_ERROR_f64
irr::core
ROUNDING_ERROR_S32
irr::core
ROUNDING_ERROR_S64
irr::core
run
irr::IrrlichtDevice
runAllOcclusionQueries
irr::video::IVideoDriver
runOcclusionQuery
irr::video::IVideoDriver
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