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00002
00003
00004
00005 #ifndef __IRR_LINE_3D_H_INCLUDED__
00006 #define __IRR_LINE_3D_H_INCLUDED__
00007
00008 #include "irrTypes.h"
00009 #include "vector3d.h"
00010
00011 namespace irr
00012 {
00013 namespace core
00014 {
00015
00017 template <class T>
00018 class line3d
00019 {
00020 public:
00021
00023
00024 line3d() : start(0,0,0), end(1,1,1) {}
00026 line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
00028 line3d(const vector3d<T>& start, const vector3d<T>& end) : start(start), end(end) {}
00029
00030
00031
00032 line3d<T> operator+(const vector3d<T>& point) const { return line3d<T>(start + point, end + point); }
00033 line3d<T>& operator+=(const vector3d<T>& point) { start += point; end += point; return *this; }
00034
00035 line3d<T> operator-(const vector3d<T>& point) const { return line3d<T>(start - point, end - point); }
00036 line3d<T>& operator-=(const vector3d<T>& point) { start -= point; end -= point; return *this; }
00037
00038 bool operator==(const line3d<T>& other) const
00039 { return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
00040 bool operator!=(const line3d<T>& other) const
00041 { return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
00042
00043
00045 void setLine(const T& xa, const T& ya, const T& za, const T& xb, const T& yb, const T& zb)
00046 {start.set(xa, ya, za); end.set(xb, yb, zb);}
00048 void setLine(const vector3d<T>& nstart, const vector3d<T>& nend)
00049 {start.set(nstart); end.set(nend);}
00051 void setLine(const line3d<T>& line)
00052 {start.set(line.start); end.set(line.end);}
00053
00055
00056 T getLength() const { return start.getDistanceFrom(end); }
00057
00059
00060 T getLengthSQ() const { return start.getDistanceFromSQ(end); }
00061
00063
00064 vector3d<T> getMiddle() const
00065 {
00066 return (start + end)/(T)2;
00067 }
00068
00070
00071 vector3d<T> getVector() const
00072 {
00073 return end - start;
00074 }
00075
00077
00081 bool isPointBetweenStartAndEnd(const vector3d<T>& point) const
00082 {
00083 return point.isBetweenPoints(start, end);
00084 }
00085
00087
00089 vector3d<T> getClosestPoint(const vector3d<T>& point) const
00090 {
00091 vector3d<T> c = point - start;
00092 vector3d<T> v = end - start;
00093 T d = (T)v.getLength();
00094 v /= d;
00095 T t = v.dotProduct(c);
00096
00097 if (t < (T)0.0)
00098 return start;
00099 if (t > d)
00100 return end;
00101
00102 v *= t;
00103 return start + v;
00104 }
00105
00107
00113 bool getIntersectionWithSphere(vector3d<T> sorigin, T sradius, f64& outdistance) const
00114 {
00115 const vector3d<T> q = sorigin - start;
00116 T c = q.getLength();
00117 T v = q.dotProduct(getVector().normalize());
00118 T d = sradius * sradius - (c*c - v*v);
00119
00120 if (d < 0.0)
00121 return false;
00122
00123 outdistance = v - core::squareroot ( d );
00124 return true;
00125 }
00126
00127
00128
00130 vector3d<T> start;
00132 vector3d<T> end;
00133 };
00134
00136 typedef line3d<f32> line3df;
00138 typedef line3d<s32> line3di;
00139
00140 }
00141 }
00142
00143 #endif
00144