Irrlicht 3D Engine
SceneParameters.h
Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
00006 #define __I_SCENE_PARAMETERS_H_INCLUDED__
00007 
00015 namespace irr
00016 {
00017 namespace scene
00018 {
00020 
00030     const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
00031 
00033 
00038     const c8* const CSM_TEXTURE_PATH = "CSM_TexturePath";
00039 
00041 
00046     const c8* const LMTS_TEXTURE_PATH = "LMTS_TexturePath";
00047 
00049 
00054     const c8* const MY3D_TEXTURE_PATH = "MY3D_TexturePath";
00055 
00057 
00067     const c8* const COLLADA_CREATE_SCENE_INSTANCES = "COLLADA_CreateSceneInstances";
00068 
00070 
00077     const c8* const DMF_TEXTURE_PATH = "DMF_TexturePath";
00078 
00080 
00093     const c8* const DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir";
00094 
00096 
00102     const c8* const DMF_ALPHA_CHANNEL_REF = "DMF_AlphaRef";
00103 
00105 
00111     const c8* const DMF_FLIP_ALPHA_TEXTURES = "DMF_FlipAlpha";
00112 
00113 
00115 
00120     const c8* const OBJ_TEXTURE_PATH = "OBJ_TexturePath";
00121 
00123 
00128     const c8* const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
00129 
00130 
00132 
00137     const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
00138 
00139 
00141 
00146     const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
00147 
00149 
00154     const c8* const B3D_TEXTURE_PATH = "B3D_TexturePath";
00155 
00157 
00159     const c8* const IRR_SCENE_MANAGER_IS_EDITOR = "IRR_Editor";
00160 
00162 
00167     const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length";
00168 
00170 
00175     const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color";
00176 
00177 
00178 } // end namespace scene
00179 } // end namespace irr
00180 
00181 #endif
00182