#include "IReferenceCounted.h"
#include "SColor.h"
#include "vector3d.h"
#include "vector2d.h"
#include "line2d.h"
#include "line3d.h"
#include "triangle3d.h"
#include "position2d.h"
#include "rect.h"
#include "dimension2d.h"
#include "matrix4.h"
#include "quaternion.h"
#include "plane3d.h"
#include "irrString.h"
#include "irrArray.h"
#include "IXMLReader.h"
#include "EAttributes.h"
#include "path.h"
Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.