#include "aabbox3d.h"
#include "IMesh.h"
Go to the source code of this file.
Classes
Namespaces
- namespace irr
Everything in the Irrlicht Engine can be found in this namespace.
- namespace irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
Enumerations
- enum irr::scene::E_ANIMATED_MESH_TYPE {
irr::scene::EAMT_UNKNOWN = 0,
irr::scene::EAMT_MD2,
irr::scene::EAMT_MD3,
irr::scene::EAMT_OBJ,
irr::scene::EAMT_BSP,
irr::scene::EAMT_3DS,
irr::scene::EAMT_MY3D,
irr::scene::EAMT_LMTS,
irr::scene::EAMT_CSM,
irr::scene::EAMT_OCT,
irr::scene::EAMT_MDL_HALFLIFE,
irr::scene::EAMT_SKINNED
}
- Possible types of (animated) meshes. More...