// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CMetaTriangleSelector.h" namespace irr { namespace scene { //! constructor CMetaTriangleSelector::CMetaTriangleSelector() { #ifdef _DEBUG setDebugName("CMetaTriangleSelector"); #endif } //! destructor CMetaTriangleSelector::~CMetaTriangleSelector() { removeAllTriangleSelectors(); } //! Returns amount of all available triangles in this selector s32 CMetaTriangleSelector::getTriangleCount() const { s32 count = 0; for (u32 i=0; igetTriangleCount(); return count; } //! Gets all triangles. void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::matrix4* transform) const { s32 outWritten = 0; for (u32 i=0; igetTriangles(triangles + outWritten, arraySize - outWritten, t, transform); outWritten += t; if (outWritten==arraySize) break; } outTriangleCount = outWritten; } //! Gets all triangles which lie within a specific bounding box. void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::aabbox3d& box, const core::matrix4* transform) const { s32 outWritten = 0; for (u32 i=0; igetTriangles(triangles + outWritten, arraySize - outWritten, t, box, transform); outWritten += t; if (outWritten==arraySize) break; } outTriangleCount = outWritten; } //! Gets all triangles which have or may have contact with a 3d line. void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::line3d& line, const core::matrix4* transform) const { s32 outWritten = 0; for (u32 i=0; igetTriangles(triangles + outWritten, arraySize - outWritten, t, line, transform); outWritten += t; if (outWritten==arraySize) break; } outTriangleCount = outWritten; } //! Adds a triangle selector to the collection of triangle selectors //! in this metaTriangleSelector. void CMetaTriangleSelector::addTriangleSelector(ITriangleSelector* toAdd) { if (!toAdd) return; TriangleSelectors.push_back(toAdd); toAdd->grab(); } //! Removes a specific triangle selector which was added before from the collection. bool CMetaTriangleSelector::removeTriangleSelector(ITriangleSelector* toRemove) { for (u32 i=0; idrop(); TriangleSelectors.erase(i); return true; } } return false; } //! Removes all triangle selectors from the collection. void CMetaTriangleSelector::removeAllTriangleSelectors() { for (u32 i=0; idrop(); TriangleSelectors.clear(); } //! Return the scene node associated with a given triangle. ISceneNode* CMetaTriangleSelector::getSceneNodeForTriangle(u32 triangleIndex) const { u32 totalTriangles = 0; for (u32 i=0; igetTriangleCount(); if(totalTriangles > triangleIndex) return TriangleSelectors[i]->getSceneNodeForTriangle(0); } // For lack of anything more sensible, return the first selector. return TriangleSelectors[0]->getSceneNodeForTriangle(0); } /* Return the number of TriangleSelectors that are inside this one, Only useful for MetaTriangleSelector others return 1 */ u32 CMetaTriangleSelector::getSelectorCount() const { return TriangleSelectors.size(); } /* Returns the TriangleSelector based on index based on getSelectorCount Only useful for MetaTriangleSelector others return 'this' */ ITriangleSelector* CMetaTriangleSelector::getSelector(u32 index) { if (index >= TriangleSelectors.size()) return 0; return TriangleSelectors[index]; } /* Returns the TriangleSelector based on index based on getSelectorCount Only useful for MetaTriangleSelector others return 'this' */ const ITriangleSelector* CMetaTriangleSelector::getSelector(u32 index) const { if (index >= TriangleSelectors.size()) return 0; return TriangleSelectors[index]; } } // end namespace scene } // end namespace irr