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i
irr::core::FloatIntUnion32
ID
irr::gui::IGUIElement::ID()
irr::scene::quake3::IShader::ID()
irr::scene::ISceneNode::ID()
IdentityMaterial
irr::video
IdentityMatrix
irr::core
IgnoreInput
irr::SIrrlichtCreationParameters
Index
irr::scene::SMD3Face
Indices
irr::scene::CIndexBuffer::Indices()
irr::scene::CMeshBuffer::Indices()
irr::scene::SMD3MeshBuffer::Indices()
irr::scene::SSharedMeshBuffer::Indices()
irr::scene::SSkinMeshBuffer::Indices()
InnerCone
irr::video::SLight
IRR_SCENE_MANAGER_IS_EDITOR
irr::scene
IsDebugObject
irr::scene::ISceneNode
IsDST
irr::ITimer::RealTimeDate
IsEnabled
irr::gui::IGUIElement
IsOrthogonal
irr::scene::ICameraSceneNode
IsSubElement
irr::gui::IGUIElement
IsTabGroup
irr::gui::IGUIElement
IsTabStop
irr::gui::IGUIElement
isTransparent
irr::scene::quake3::SBlendFunc
IsVisible
irr::gui::IGUIElement::IsVisible()
irr::scene::ISceneNode::IsVisible()
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