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textureBlendFunc_hasAlpha
irr::video
tick
irr::ITimer
toA1R5G5B5
irr::video::SColor
toAngleAxis
irr::core::quaternion
toEuler
irr::core::quaternion
toNCName
irr::scene::IColladaMeshWriter
toOpenGLColor
irr::video::SColor
toRGB
irr::video::SColorHSL
toSColor
irr::video::SColorf
transform
irr::scene::IMeshManipulator::transform(IMesh *mesh, const core::matrix4 &m) const
irr::scene::IMeshManipulator::transform(IMeshBuffer *buffer, const core::matrix4 &m) const
irr::scene::SViewFrustum::transform()
transformBox
irr::core::CMatrix4
transformBoxEx
irr::core::CMatrix4
transformMesh
irr::scene::IMeshManipulator
transformPlane
irr::core::CMatrix4::transformPlane(core::plane3d< f32 > &plane) const
irr::core::CMatrix4::transformPlane(const core::plane3d< f32 > &in, core::plane3d< f32 > &out) const
transformVec3
irr::core::CMatrix4
transformVect
irr::core::CMatrix4::transformVect(vector3df &vect) const
irr::core::CMatrix4::transformVect(vector3df &out, const vector3df &in) const
irr::core::CMatrix4::transformVect(T *out, const core::vector3df &in) const
translateVect
irr::core::CMatrix4
triangle3d
irr::core::triangle3d::triangle3d()
irr::core::triangle3d::triangle3d(vector3d< T > v1, vector3d< T > v2, vector3d< T > v3)
trim
irr::core::string
turnLightOn
irr::video::IVideoDriver
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